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Steinberg Cubase 5 Operation Manual

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    The Sample Editor
    Window overview
    The Elements menu
    If you hold [Alt]/[Option] and right-click in the Sample Ed-
    itor to bring up the context menu, you will find a submenu 
    called “Elements”. By activating or deactivating options on 
    this submenu, you specify what is shown in the editor win-
    dow. Some of these options are also available as icons on 
    the toolbar.
    ÖProvided that the “Popup Toolbox on Right Click” op-
    tion in the Preferences dialog (Editing–Tools page) is ac-
    tivated, a right-click holding a modifier key brings up the 
    context menu.
    The toolbar
    The toolbar contains the following tools:
    To the right of the tools the estimated length of your audio 
    file is displayed in bars and beats (PPQ) together with the 
    estimated tempo and the time signature. If you want to use 
    Musical mode, you should always verify if the length in bars 
    corresponds to the audio file you imported. If necessary, 
    listen to your audio and enter the correct bar length. The 
    Algorithm pop-up allows you to select an algorithm for the 
    realtime time stretching (see “Selecting an algorithm for 
    the flattening (Cubase only)” on page 241).
    The Sample 
    Editor toolsAudition, Loop & 
    Volume controls
    Solo EditorAcoustic 
    Feedback
    Autoscroll
    Show 
    Inspector
    Snap 
    on/off Show Audio event Show Info
    Show 
    regionsSuspend Autoscroll 
    when editing
    Snap to Zero 
    CrossingMusical Mode 
    						
    							222
    The Sample Editor
    You can customize the toolbar by right-clicking it and 
    using the context menu to hide or show items.
    Selecting Setup from the context menu allows you to 
    rearrange sections on the toolbar, store toolbar presets, 
    etc. See “Using the Setup options” on page 471.
    The info line
    If you activate the Show Info button on the toolbar, the info 
    line will show information about the edited audio clip:
    Initially, length and position values are displayed in the for-
    mat specified in the Project Setup dialog. The info line can 
    be customized, see “The Setup dialogs” on page 471. 
    The Sample Editor Inspector
    To the left in the Sample Editor, you will find the Sample 
    Editor Inspector. It contains all the tools and functions for 
    working in the Sample Editor. 
    For more information on the handling of the various Inspec-
    tor tabs, see the section “The Inspector” on page 29.
    The Definition tab
    The Definition tab will help you to adjust the audio grid and 
    define the musical context of your audio. This is useful, if 
    you have an audio loop or audio file that you want to match 
    to the project tempo, see “AudioWarp: Tempo matching 
    audio” on page 231.
    The AudioWarp tab
    The AudioWarp tab lets you perform timing settings for 
    your audio. This includes setting a quantize resolution for 
    the audio, applying swing and manually changing the 
    rhythm of the audio by dragging beats to time positions in 
    the grid (see “Free Warp” on page 238).
    Global Transpose status Audio format and length
    Selected display format 
    (for info line and ruler)Number of edits made to the clip
    Zoom factor
    Realtime status
    Original pitch and deviation
    Pitch and deviation Current selection range
    !If you activate the Disable Warp Changes button 
    (see above), any warp modifications you have made 
    will be disabled, allowing you to compare the modi-
    fied with the original sound of your audio. However, 
    the display will not change. The timestretch imple-
    mented by the Musical mode will not be disabled by 
    this. Disable Warp Changes is deactivated when you 
    close the Sample Editor and will not be recalled on 
    reopening it.
    Disable Warp Changes 
    						
    							223
    The Sample Editor
    The VariAudio tab (Cubase only)
    On this tab you can edit single notes of your audio file 
    and change their pitch and/or timing, in a way that is sim-
    ilar to the editing of MIDI notes (see “Understanding the 
    waveform display in VariAudio” on page 243). Further-
    more, you can extract MIDI from your audio (see “Func-
    tions – Extract MIDI…” on page 252).
    The Hitpoints tab
    On this tab, the transients or hitpoints of the audio can be 
    marked and edited (see “Working with hitpoints and sli-
    ces” on page 234). Hitpoints allow you to slice your audio, 
    and to create groove quantize maps from your audio. You 
    can also create markers, regions and events using hit-
    points.
    The Range tab
    On this tab you will find functions for working with ranges 
    and selections (see “Making selections” on page 227).
    The Process tab
    This tab regroups the most important audio editing com-
    mands from the Audio and Edit menus. For further infor-
    mation on the Select Process and Select Plug-in pop-up 
    menus, see the chapter “Audio processing and functions” 
    on page 204.
    The thumbnail display
    The thumbnail display provides an overview of the whole 
    clip. The section currently shown in the main waveform 
    display of the Sample Editor is indicated by a blue rectan-
    gle in the thumbnail, while the current selection range is 
    shown in light blue. If the “Show Audio Event” button is 
    activated in the toolbar, event start/end and snap point will 
    also be shown in the thumbnail display.
    You can move the blue rectangle in the thumbnail to 
    view other sections of the clip.
    Click in the lower half of the rectangle and drag to the left or right to 
    move it.
    You can resize the blue rectangle (by dragging its left or 
    right edge) to zoom in or out, horizontally.
    You can define a new viewing area by clicking in the up-
    per half of the overview and dragging a rectangle. 
    !If you activate the Disable Pitch Changes button (see 
    above), any pitch modifications you have made will 
    be disabled, allowing you to compare the modified 
    with the original sound of your audio. However, the 
    display will not change. Disable Pitch Changes is 
    deactivated when you close the Sample Editor and 
    will not be recalled on reopening it.
    Disable Pitch Changes
    Event Start Event End
    Snap PointSelection range
    Blue rectangle 
    						
    							224
    The Sample Editor
    The ruler
    The Sample Editor ruler is located between the thumbnail 
    and the waveform displays. The ruler is explained in detail 
    in the section “The ruler” on page 33.
    The waveform display and the level scale
    The waveform display shows the waveform image of the 
    edited audio clip according to the wave image style set in 
    the Preferences (Event Display–Audio page), see “Ad-
    justing how parts and events are shown” on page 37. To 
    the left of the waveform display a level scale can be 
    shown, indicating the amplitude of the audio.
    When the level scale is shown, you can select whether 
    the level should be shown as a percentage or in dB.
    This is done by right-clicking the level scale and selecting an option from 
    the context menu. This also allows you to hide the level scale.
    To display the level scale after hiding it, right-click to 
    bring up the context menu and activate Level Scale on the 
    Elements submenu.This submenu also allows you to select whether you 
    want the zero axis and/or the half level axis indicated in the 
    waveform display.
    General Operations
    Zooming
    Zooming in the Sample Editor is done according to the 
    standard zoom procedures, with the following special 
    notes:
    The vertical zoom slider changes the vertical scale rela-
    tive to the height of the editor window, in a way similar to 
    the waveform zooming in the Project window (see “Zoom 
    and view options” on page 35).
    The vertical zoom will also be affected if the Preference “Zoom Tool 
    Standard Mode” (Editing–Tools page) is deactivated and you drag a 
    rectangle with the Zoom tool.
    The following options relevant to the Sample Editor are 
    available on the Zoom submenu (on the Edit menu and the 
    context menu):
    Option Description
    Zoom In Zooms in one step, centering on the position cursor.
    Zoom Out Zooms out one step, centering on the position cursor.
    Zoom Full Zooms out so that the whole clip is visible in the editor.
    Zoom to 
    SelectionZooms in so that the current selection fills the editor 
    display.
    Zoom to 
    Selection (Horiz.)Zooms in horizontally so that the current selection fills 
    the editor display.
    Half 
    level 
    axis Zero axis 
    						
    							225
    The Sample Editor
    On the VariAudio tab (see “VariAudio (Cubase only)” on 
    page 243) you can also zoom by holding down [Alt]/[Op-
    tion] while drawing a selection rectangle around the seg-
    ments that you want to be zoomed on. You can zoom out 
    by holding down [Alt]/[Option] and clicking in an empty 
    area of the waveform.
    You can also zoom by resizing the rectangle in the 
    thumbnail display.
    See “The thumbnail display” on page 223.
    The current zoom setting is shown in the info line, as a 
    “samples per screen pixel” value.
    Note that you can zoom in horizontally to a scale of less 
    than one sample per pixel! 
    This is required for drawing with the Pencil tool (see “Drawing in the 
    Sample Editor” on page 230).
    If you have zoomed in to one sample per pixel or less, 
    the appearance of the samples depends on the option 
    “Interpolate Audio Images” in the Preferences (Event Dis-
    play–Audio page).
    If the option is deactivated, single sample values are drawn as “steps”. If 
    the option is activated, they are interpolated to a “curve” form.
    Auditioning
    While you can use the regular play commands to play 
    back audio when the Sample Editor is open, it is often 
    useful to listen to the edited material only.
    ÖCubase only: When auditioning, audio will be routed 
    to the Control Room (if the Control Room is activated) or 
    to the Main Mix (the default output bus). In Cubase Studio, 
    the Main Mix bus is always used for all auditioning. For in-
    formation about routing, see the chapter “VST Connec-
    tions: Setting up input and output busses” on page 13.
    ÖYou can adjust the auditioning level with the miniature 
    level fader on the toolbar.
    Using key commands
    If you activate the “Playback Toggle triggers Local Preview” 
    option in the Preferences (Transport page), you can start/
    stop auditioning by pressing [Space]. This is the same as 
    clicking the Audition icon on the toolbar.
    Using the Audition icon
    Clicking the Audition icon on the toolbar plays back the 
    edited audio, according to the following rules:
     If you have made a selection, this selection will be played back.
     If there is no selection, but the option “Show Event” is acti-
    vated (see “Show audio event” on page 230), the section of 
    the clip corresponding to the event will be played back.
     If there is no selection, and “Show Event” is deactivated, play-
    back will start at the cursor position (if the cursor is outside 
    the display, the whole clip will be played back).
     If the Audition Loop icon is activated, playback will continue 
    repeatedly until you deactivate the Audition Loop icon. Other-
    wise, the section will be played back once.
    ÖNote that there is a separate Play button for audition-
    ing regions. See “Auditioning regions” on page 229.
    Using the Speaker tool
    If you click somewhere in the waveform display with the 
    Speaker (“Play”) tool and keep the mouse button pressed, 
    the clip will be played back from the position at which you 
    clicked. Playback will continue until you release the mouse 
    button.
    Using Acoustic Feedback
    See “Listening to your modifications” on page 252.
    Zoom to Event Zooms in so that the editor shows the section of the 
    clip corresponding to the edited audio event. This is 
    not available if you opened the Sample Editor from the 
    Pool (in which case the whole clip is opened for edit-
    ing, not an event).
    Zoom In/Out 
    VerticalThis is the same as using the vertical zoom slider (see 
    above). Option Description 
    						
    							226
    The Sample Editor
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse 
    button pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played 
    back. The speed and pitch of the playback depends on how fast you 
    move the pointer.
    You can adjust the response of the Scrub tool with the 
    Scrub Response (Speed) setting in the Preferences 
    (Transport–Scrub page).
    You will also find a separate Scrub Volume setting on this page.
    Adjusting the snap point
    The snap point is a marker within an audio event (or clip, 
    see below). This is used as a reference position when you 
    are moving events with snap activated, so that the snap 
    point is “magnetic” to whatever snap positions you have 
    selected. 
    By default, the snap point is set at the beginning of the au-
    dio event, but often it is useful to move the snap point to a 
    “relevant” position in the event, such as a downbeat, etc.
    1.Activate the “Show Audio Event” option on the toolbar, 
    so that the event is displayed in the editor.
    2.Scroll so that the event is visible, and locate the “S” 
    flag in the event.
    If you haven’t adjusted this previously, it will be located at the beginning 
    of the event.
    3.Click on the “S” flag and drag it to the desired position.
    When you drag the snap point, a tooltip shows its current position (in the 
    format selected on the Sample Editor ruler).
    Cubase only: If the Scrub tool is selected when you 
    move the snap point, you will hear the audio while drag-
    ging (just like when scrubbing).
    This makes it easier to find the correct position.
    You can also adjust the snap point by setting the project 
    cursor:
    1.Place the cursor at the desired position (intersecting 
    the event).
    You may want to do this by scrubbing, to spot the right position exactly.
    2.Holding [Alt]/[Option], right-click to open the context 
    menu and select “Snap Point To Cursor” from the Audio 
    submenu.
    Provided that the “Popup Toolbox on Right Click” option in the Preferen-
    ces dialog (Editing–Tools page) is activated, a right-click holding a mod-
    ifier key brings up the context menu.
    The snap point will be set to the position of the cursor. 
    This method can also be used in the Project window and 
    the Audio Part Editor.
    !When you set the grid start in the Definition tab, the 
    snap point will be moved to the grid start (see “Ma-
    nually adjusting grid and tempo” on page 232). 
    						
    							227
    The Sample Editor
    It is also possible to define a snap point for a clip (for 
    which there is no event yet).
    To open a clip in the Sample Editor, double-click it in the Pool. After hav-
    ing set the snap point using the procedure described above, you can in-
    sert the clip into the project from the Pool or the Sample Editor, taking 
    the snap point position into account.
    Making selections
    To select an audio section in the Sample Editor, you click 
    and drag with the Range Selection tool.
    If Snap to Zero Crossing is activated on the toolbar, the 
    start and end of the selection will always be at zero cross-
    ings (see “Snap” on page 230).
    You can resize the selection by dragging its left and 
    right edge or by [Shift]-clicking.
    The current selection is indicated in the corresponding 
    fields in the Range tab of the Sample Editor Inspector.
    You can fine-tune the selection by changing these values numerically. 
    Note that the values are relative to the start of the clip, rather than to the 
    project timeline.
    Using the Select menu
    In the Select menu in the Range tab and in the Select sub-
    menu of the Edit menu you can find the following options:
    Editing selection ranges
    Selections in the Sample Editor can be processed in sev-
    eral ways. Please note the following:
    If you attempt to edit an event that is a shared copy (i.e. 
    the event refers to a clip that is used by other events in the 
    project), you are asked whether you want to create a new 
    version of the clip.
    Select “New Version” if you want the editing to affect the selected event 
    only. Select “Continue” if you want the editing to affect all shared copies. 
    Note: If you activate the option “Do not show this message again” in the 
    dialog, any further editing you do will conform to the selected method 
    (“Continue” or “New Version”). You can change this setting at any time 
    with the “On Processing Shared Clips” pop-up menu in the Preferences 
    (Editing–Audio page).
    Any changes to the clip will appear in the Offline Process 
    H i s t o r y ,  m a k i ng  i t  po s s ib l e t o  un d o t h e m  a t  a  l a t e r  p o in t  ( s ee  
    “The Offline Process History dialog” on page 214).
    !Events and clips can have different snap points. If 
    you open a clip from the pool you can edit the clip 
    snap point. If you open a clip from within the project 
    window, you can edit the event snap point. The clip 
    snap serves as a template for the event snap point 
    and does not affect snapping.
    Function Description
    Select All Selects the whole clip.
    Select None Selects no audio (the selection length is set to “0”).
    A selected range
    Select in Loop Selects all audio between the left and right locator.
    Select Event Selects the audio that is included in the edited event 
    only. This is not available if you opened the Sample Edi-
    tor from the Pool (in which case the whole clip is 
    opened for editing, not an event).
    Locators to
    Selection 
    (Range tab 
    only)Sets the locators to encompass the current selection. 
    This is available if you have selected one or several 
    events or made a selection range.
    Locate Selection 
    (Range tab only)Moves the project cursor to the beginning or end of the 
    current selection. For this to be available, you must have 
    selected one or more events or parts, or made a selec-
    tion range.
    Loop Selection 
    (Range tab only)This activates playback from the start of the current se-
    lection and keeps starting over again when reaching the 
    selection end.
    From Start 
    to Cursor (Edit 
    menu only)Selects all audio between the clip start and the project 
    cursor.
    From Cursor 
    to End (Edit 
    menu only)Selects all audio between the project cursor and the 
    end of the clip. For this to work, the project cursor must 
    be within the clip boundaries.
    Edit Pitch This function requires that one or several notes are al-
    ready selected. The Edit Pitch options select all notes of 
    this part that have the same pitch as the currently se-
    lected note/s (in any octave or in the current octave).
    Left Selection 
    Side to Cursor 
    (Edit menu only)Moves the left side of the current selection range to the 
    project cursor position. For this to work, the cursor must 
    be within the clip boundaries.
    Right Selection 
    Side to Cursor 
    (Edit menu only)Moves the right side of the current selection range to 
    the project cursor position (or the end of the clip, if the 
    cursor is to the right of the clip). Function Description 
    						
    							228
    The Sample Editor
    Cut, Copy and Paste
    The Cut, Copy and Paste commands (on the Edit menu in 
    the Process tab of the Sample Editor Inspector or in the 
    main Edit menu) work according to the following rules:
    Selecting Copy copies the selection to the clipboard.
    Selecting Cut removes the selection from the clip and 
    moves it to the clipboard.
    The section to the right of the selection is moved to the left to fill the gap.
    Selecting Paste copies the data on the clipboard into 
    the clip.
    If there is a selection in the editor, this will be replaced by the pasted 
    data. If there is no selection, the pasted data will be inserted starting at 
    the selection line. The section to the right of the line will be moved to 
    make room for the pasted material.
    The pasted data will be inserted at the selection line.
    Delete
    Selecting Delete (on the Edit menu in the Process tab of 
    the Sample Editor Inspector or in the main Edit menu or by 
    pressing [Backspace]) removes the selection from the 
    clip. The section to the right of the selection is moved to 
    the left to fill out the gap.
    Insert Silence
    Selecting “Insert Silence” (on the Edit menu in the Process 
    tab of the Sample Editor Inspector or in the Range sub-
    menu of the main Edit menu) will insert a silent section with 
    the same length as the current selection, at the selection 
    start. 
    The selection will not be replaced, but moved to the 
    right to make room. 
    If you want to replace the selection, use the “Silence” function instead 
    (see “Silence” on page 211).
    Processing
    The Processing features (on the Select Process menu in 
    the Process tab of the Sample Editor Inspector or in the 
    Process submenu on the Audio menu) can be applied to 
    selections in the Sample Editor, as can the effects (on the 
    Select Plug-in menu in the Process tab of the Sample Ed-
    itor Inspector or in the Plug-ins submenu on the Audio 
    menu). See the chapter “Audio processing and functions” 
    on page 204. 
    Creating a new event from the selection using drag&drop
    You can create a new event that plays only the selected 
    range, using the following method:
    1.Make a selection range.
    2.Press [Ctrl]/[Command] and drag the selection range 
    to the desired audio track in the Project window.
    Creating a new clip or audio file from the selection
    You can extract a selection from an event and either cre-
    ate a new clip or a new audio file, in the following way:
    1.Make a selection range.
    2.Holding [Alt]/[Option], right-click to open the context 
    menu and select “Bounce Selection” from the Audio sub-
    menu.
    Provided that the “Popup Toolbox on Right Click” option in the Preferen-
    ces dialog (Editing–Tools page) is activated, a right-click holding a mod-
    ifier key brings up the context menu.
    A new clip is created and added to the Pool, and another 
    Sample Editor window will open with the new clip. The 
    new clip will refer to the same audio file as the original clip, 
    but will only contain the audio corresponding to the selec-
    tion range.
    Working with regions
    Regions are sections within a clip. One of the main uses for 
    regions is Cycle recording, in which the different “takes” 
    are stored as regions (see “Recording audio in cycle mode” 
    on page 75). You can also use this feature for marking im-
    portant sections in the audio clip. Regions can be dragged 
    into the Project window from the Sample Editor or the Pool 
    to create new audio events. From the Pool, you can also ex-
    port a region to disk as a new audio file.
    Regions are best created, edited and managed in the 
    Sample Editor. 
    						
    							229
    The Sample Editor
    Creating a region
    1.Select the range that you want to convert into a region.
    2.Click the “Show Regions” button on the toolbar, or ac-
    tivate the “Regions” option on the Elements submenu of 
    the context menu.
    The regions list is displayed to the right in the Sample Editor window.
    3.Click the Add Region button above the Regions list (or 
    select “Event or Range as Region” from the Advanced 
    submenu of the Audio menu).
    A region is created, corresponding to the selected range.
    4.To name the region, double-click on it in the list and 
    enter a new name.
    Regions can be renamed at any time, using this procedure.
    When a region is selected in the Regions list, it is in-
    stantly displayed and selected in the Sample Editor.
    Creating regions from Hitpoints
    If your audio event contains calculated hitpoints, you can 
    choose to automatically create regions from hitpoints. This 
    can be useful to isolate recorded sounds. For further infor-
    mation on hitpoints, see “Working with hitpoints and sli-
    ces” on page 234.
    Editing regions
    The region selected in the list is displayed in gray in the 
    waveform display and thumbnail.There are two ways to edit the start and end position of a 
    region:
    Click and drag its start and end handles in the waveform 
    display (with any tool).
    When you move the pointer over the handles, it will automatically change 
    to an arrow pointer to indicate that you can drag the handles.
    Edit the Start and End positions numerically in the Re-
    gions list.
    The positions are shown in the display format selected for the ruler and 
    info line, but are relative to the start of the audio clip, rather than the pro-
    ject timeline.
    Auditioning regions
    You can listen to a region by selecting it in the list and 
    clicking the Play Region button (above the list). The region 
    will play back once or repeatedly, depending on whether 
    the Loop icon on the toolbar is activated or not.
    Making selections from regions
    If you select a region in the list and click the Select Region 
    button above, the corresponding section of the audio clip 
    is selected (as if you had selected it with the Range Se-
    lection tool). This is useful if you want to apply processing 
    to the region only.
    Note that you can also double-click a region in the Pool 
    to have its audio clip opened in the Sample Editor with the 
    area of the region automatically selected.
    Creating new events from regions
    You can create new audio events from regions, using 
    drag&drop:
    1.Click in the region’s leftmost column in the list and 
    keep the mouse button pressed.
    2.Drag the region to the desired position in the project 
    and release the mouse button.
    A new event is created.
    You can also use the function “Events from Regions” 
    from the Advanced submenu of the Audio menu for this 
    (see “Region operations” on page 53). 
    						
    							230
    The Sample Editor
    Removing regions
    To remove a region from a clip, select it in the list and click 
    the Remove Region button above the list.
    Exporting regions as audio files
    If you create a region in the Sample Editor, the region can 
    be exported to disk as a new audio file. This is done from 
    the Pool, see “Exporting regions as audio files” on page 
    269.
    Drawing in the Sample Editor
    It is possible to edit the audio clip at sample level by draw-
    ing with the Pencil tool. This can be useful if you need to 
    manually edit out a spike or click, etc.
    1.Zoom in to a zoom value lower than 1.
    This means that there is more than one screen pixel per sample.
    2.Select the Pencil tool.
    3.Click and draw at the desired position in the waveform 
    display.
    When you release the mouse button, the edited section is automatically 
    selected.
    Options and settings
    Show audio event
    When the Show Audio Event button is activated on the 
    toolbar (or the option “Audio Event” is activated on the Ele-
    ments submenu of the context menu), the section corre-
    sponding to the edited event is highlighted in the waveform 
    display and Thumbnail. The sections of the audio clip not 
    belonging to the event are shown with a dark gray back-
    ground.In this mode, you can adjust the start and end of the 
    event in the clip by dragging the event handles in the 
    waveform display.
    When you move the pointer over the event handles (no matter what tool 
    may be selected), it takes on the shape of an arrow, to indicate that you 
    can click and drag.
    Snap
    Snap activated.
    The Snap function helps you to find exact positions when 
    editing in the Sample Editor. It does this by restricting hor-
    izontal movement and positioning to certain grid positions. 
    You turn Snap on or off by clicking the Snap button in the 
    Sample Editor toolbar. This setting affects:
     Range operations
     VariAudio modifications
     AudioWarp modifications
    This setting affects only the Sample Editor, and is inde-
    pendent of the Snap setting in the Project window toolbar 
    or other editors.
    Snap to Zero Crossing
    Snap to Zero Crossing activated.
    This setting is linked to the Snap to Zero Crossing setting 
    in the Project window, see the section “Snap to Zero 
    Crossing” on page 57.
    ÖIf hitpoints have been calculated, these will also be 
    taken into account when snapping to zero crossings.
    !Any modifications created by drawing will appear in 
    the Offline Process History, making it possible to 
    undo them at a later stage (see “The Offline Process 
    History dialog” on page 214).
    !This is only available if you opened the Sample Editor 
    by double-clicking an audio event in the Project win-
    dow or the Audio Part Editor and not, if you opened 
    the audio event from within the Pool. 
    						
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