Home > Steinberg > Music Production System > Steinberg Cubase 5 Operation Manual

Steinberg Cubase 5 Operation Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Cubase 5 Operation Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    Page
    of 641
    							431
    Synchronization
    Proceed as follows:
    1.Open the Preferences dialog (accessed from the File 
    menu under Windows or the Cubase menu on the Mac) 
    and select the Transport page.
    2.Enter the desired frame rate under “User Definable 
    Framerate”.
    Either type in the desired value directly or use the arrow buttons to in-
    crease/decrease the value. You can enter any value between 2 and 200.
    3.When you’re done, click OK to close the dialog and 
    save the settings.
    The Frame Rate you specified will now be used in the Dis-
    play Format pop-up.
    Making connections
    The following connections are required for external sync 
    via a synchronizer, including resolving of the audio card. 
    For details on audio card and synchronizer settings and 
    connections, see the manuals for these devices.
    Route the master clock signal (LTC, VITC, etc.) to an in-
    put on the synchronizer.
    Connect the word clock output on the synchronizer to a 
    word clock input on the audio card.
    Connect the MIDI Timecode (MTC) output on the syn-
    chronizer to the corresponding input on the computer.
    Set up the synchronizer and make sure the frame rate 
    settings are in accordance with the master clock.
    A typical synchronization setup
    Synchronization settings
    In the following sections you will find a description of how 
    to set up your system for the different timecode sources:
    Internal Timecode
    In this mode, Cubase is the master. When working with 
    MMC (see “Machine Control” on page 436), the external 
    device gives the start and stop signals, but is synchro-
    nized by Cubase.
    Use the “MIDI Timecode Destinations” and “MIDI Clock 
    Destinations” sections to specify which devices should be 
    slaved to Cubase.
    Synchronizing other Equipment to Cubase
    You may have other MIDI devices that you want to syn-
    chronize to Cubase. There are two types of synchroniza-
    tion signals that Cubase can transmit: MIDI Clock and 
    MIDI Timecode.
    Transmitting MIDI Clock
    If you transmit MIDI Clock to a device supporting this type 
    of synchronization signal, the other device will follow Cu-
    base’s tempo. The tempo setting in the other device is of no 
    relevance. Instead, it plays at the same tempo as Cubase. If 
    the device also reacts to Song Position Pointers (which 
    Cubase transmits) it will follow when you wind, rewind and 
    locate using the Cubase Transport panel.
    ÖMIDI Clock transport commands include “Start”, “Stop” 
    and “Continue”. However, some MIDI equipment (e.g. 
    some drum machines) do not recognize the “Continue” 
    command. If this is the case with your equipment, activate 
    the option “Always Send Start Message” in the Project 
    Synchronization Setup dialog (MIDI Clock Destinations).
    When this is activated, only the Start command is used.
    Activate “MIDI Clock Follows Project Position” if you 
    want the other device to follow when you loop, jump and 
    locate during playback.
    When this is activated, the sent MIDI Clock signals will follow the se-
    quencer time and tempo position at all times.
    !Please note that some external devices may not react 
    smoothly to these repositioning messages. Espe-
    cially when working with some older devices, it may 
    take some time for them to synchronize accurately to 
    the project time. 
    						
    							432
    Synchronization
    Send MIDI Clock in Stop Mode
    When the option “Send MIDI Clock in Stop Mode” in the 
    Project Synchronization Setup dialog (MIDI Clock Desti-
    nations section) is activated, Cubase will send MIDI Clock 
    signals to the selected MIDI Clock destinations even 
    when Cubase is in Stop mode. 
    This is, for example, useful if you are working with a key-
    board that has a built-in arpeggiator, the tempo of which 
    you are controlling via MIDI Clock messages. This way, 
    the arpeggiator will keep the right tempo even when Cu-
    base is in Stop mode. You may also be able to use this 
    feature with some external drum machines, as it allows you 
    to play the drum patterns in the current sequencer tempo 
    even when Cubase is stopped.
    When this option is deactivated, Cubase will send MIDI 
    Clock signals to the selected MIDI Clock destinations only 
    during playback.
    In this mode, you will not be able to use the above-mentioned arpeggia-
    tor of your keyboard in Stop mode.
    ÖKeep in mind that the MIDI Clock information always 
    refers to the tempo at the current project position.
    Transmitting MIDI Timecode
    If you transmit MIDI Timecode to a device supporting this 
    type of synchronization signal, the device will synchronize 
    time-wise to Cubase, that is, the time displays on Cu-
    base’s Transport panel and on the other device will agree. 
    When you wind and locate Cubase and then activate 
    playback, the other device will follow from the same posi-
    tion (if it has this capability and is set up for it!).
    ÖIf you want to be able to loop, jump and locate during 
    playback in Cubase and have the other device follow, ac-
    tivate MIDI Timecode Follows Project Time.
    When this is activated, the sent MIDI Timecode will follow the sequencer 
    time position at all times.
    Setting Up
    1.Connect the desired MIDI Outputs from Cubase to the 
    device(s) that you plan to synchronize.
    2.Open the Project Synchronization Setup dialog from 
    the Transport menu.
    3.Activate the sync outputs by using the corresponding 
    checkboxes.
    You can output any combination of MIDI Timecode and MIDI Clock to 
    any combination of outputs (however, you probably do not want to send 
    MTC and MIDI Clock to the same output).
    4.Set the other device(s) to their “external synchroniza-
    tion” mode (or some other mode with a similar name) and 
    activate playback on them if necessary.
    5.Activate playback in Cubase, and the other device(s) 
    will follow.
    !Some MIDI interfaces will automatically send MIDI 
    Clock to all MIDI outputs, regardless of the MIDI 
    Clock Port selection in Cubase. If this is the case, 
    you should only select one MIDI Clock port (consult 
    the documentation of the MIDI Interface if in doubt).
    Timecode Source 
    settings
    MMC Master settings
    MMC Slave settings 
    						
    							433
    Synchronization
    MIDI Timecode
    In this mode, Cubase is the slave and the timecode is sent 
    by the MIDI Timecode Source specified in the correspond-
    ing section. 
    Setting up Cubase for external sync to timecode
    1.In the Project Synchronization dialog, set Timecode 
    Source to MIDI Timecode.
    2.Use the pop-up menu in the MIDI Timecode Source 
    section to select an input for the timecode.
    3.Close the Project Synchronization Setup dialog and 
    open the Project Setup dialog from the Project menu.
    4.Use the Start value to set which frame on the external 
    device (e.g. a video tape) should correspond to the begin-
    ning of the project.You can also set this with the function “Set Timecode at 
    Cursor” on the Project menu.
    This is useful if you know that a certain position in your project coincides 
    with a certain timecode position in the external device. Move the project 
    cursor to that position, select “Set Timecode at Cursor” and specify the 
    corresponding timecode position in the dialog that appears – the Start 
    value is adjusted accordingly.
    5.In the dialog that appears, you are asked if you want to 
    keep the project content at its timecode positions. Select 
    “No”.
    This will make all events and parts keep their positions relative to the pro-
    ject start. 
    6.Close the Project Setup dialog.
    7.On the Transport panel, activate the Sync button (or 
    select Use External Sync from the Transport menu).
    8.Start the tape (or video, or other master device) that 
    contains the timecode. Cubase starts playing when it re-
    ceives timecode with a position “higher” than or equal to 
    the project Start frame.
    You can wind the device that sends the timecode to any 
    position and start from there.
    You should also take a look at the Sync Options, see 
    “Sync Options” on page 437.
    The Sync indicator
    On the Transport panel you can check the status of in-
    coming timecode by observing the sync indicator. It 
    switches between “Offline” (not waiting for sync), “Idle” 
    (ready for sync but no signal is coming in), and “Lock xx” 
    (where xx indicates the frame rate of the incoming signal).
    Sync to timecode 
    activated
    Outputs for MIDI Clock Outputs for MIDI 
    Timecode Input and Output for 
    Master MIDI Machine 
    Control messages Input port for MIDI 
    Timecode
    Set this to the timecode 
    position where you want the 
    project to start.
    !When the master device with the timecode is 
    stopped, you can use the Cubase transport controls 
    as you normally do. 
    The Sync indicator 
    						
    							434
    Synchronization
    ASIO Audio Device
    In this mode, Cubase is the slave and the synchronization 
    signal can be received from another device connected to 
    a digital interface of the audio hardware.
    About the ASIO Positioning Protocol (APP)
    The ASIO Positioning Protocol is a technology that ex-
    pands on the type of sync described above and makes 
    sample-accurate positioning possible.
    When transferring audio digitally between devices, it is im-
    portant that synchronization using word clock and timecode 
    is completely correlated. If not, the audio will not be re-
    corded at the exact intended (sample-accurate) position, 
    which can cause various types of problems, such as inac-
    curately positioned audio material, clicks and pops, etc.
    A typical situation is when transferring material from a dig-
    ital multi-track tape recorder to Cubase (for editing) and 
    then back again. If you do not have sample-accurate syn-
    chronization set up, you cannot be sure that the material 
    will appear in its exact original position, when transferred 
    back to the tape recorder.
    In order to take advantage of the ASIO Positioning Proto-
    col, your audio hardware must be suitably equipped and 
    the functionality must be included in the ASIO driver for 
    the hardware.
    An example of a system for doing sample-accurate trans-
    fers would be transferring audio tracks from an Alesis ADAT 
    to Cubase. Here the ADAT will be the sync master (though 
    it does not necessarily have to be). It provides both the dig-
    ital audio (with an inherent word clock) and position infor-
    mation (timecode) via its ADAT sync protocol. The master 
    clock is generated by the ADAT itself.
    Hardware and software requirements for APP
     Your computer audio hardware (in the example above, this 
    would be an ADAT card in your computer) must support all 
    the functionality required for the ASIO Positioning Protocol. 
    That is, it must be able to read the digital audio and the corre-
    sponding position information from the external device.
     There must be an ASIO 2.0 driver for the audio hardware.
     For resolving to external timecode, the audio hardware must 
    have an integrated timecode reader/generator.
     For information about which audio hardware models currently 
    support APP, see the Steinberg web site (www.steinberg.net).
    Setting up the audio card for external synchronization
    1.Open the Device Setup dialog from the Devices menu 
    and, on the VST Audio System page, select the name of 
    your audio interface.
    2.Click the Control Panel button to open the card’s pro-
    prietary setup dialog.
    If this card is accessed via a special ASIO driver (as opposed to DirectX 
    or the Generic Low Latency ASIO Driver), this dialog is provided by the 
    card, not by Cubase. Hence the settings vary with the card brand and 
    model.
    3.Adjust the settings as recommended by the card man-
    ufacturer, then close the dialog.
    The dialog may also contain various diagnostic tools that allow you to 
    verify for example whether word clock is arriving correctly.
    4.From the Clock Source pop-up, select the input to 
    which you routed the word clock signal.
    This pop-up menu may not be used if you selected an input in the Con-
    trol Panel dialog instead.
    !This option is only available if your hardware is com-
    patible with the ASIO Positioning Protocol.
    !The ASIO Positioning Protocol requires audio hard-
    ware with specific ASIO drivers.
    !The ASIO Positioning Protocol exploits the specific 
    advantage of having an audio card that has an inte-
    grated timecode reader. With such a card and the 
    ASIO Positioning Protocol, you can achieve constant 
    sample-accurate synchronization between the audio 
    source and Cubase. 
    						
    							435
    Synchronization
    You can now set up the synchronization:
    1.Open the Project Synchronization Setup dialog and 
    set the Timecode Source to “ASIO Audio Device”.
    2.Make the necessary settings in the dialog.
    For information on the different sections, click the Help button in the dialog.
    3.Close the Project Synchronization Setup dialog.
    4.Open the Project Setup dialog from the Project menu 
    and use the Start value to set which frame on the external 
    device (e.g. a video tape) should correspond to the begin-
    ning of the project.
    You can also set this with the function “Set Timecode at 
    Cursor” on the Project menu.
    This is useful if you know that a certain position in your project coincides 
    with a certain timecode position in the external device. Move the project 
    cursor to that position, select “Set Timecode at Cursor” and specify the 
    corresponding timecode position in the dialog that appears – the Start 
    value is adjusted accordingly.
    5.A message appears, asking you whether you want to 
    keep the project content at its timecode positions. Select 
    “No”.
    This will make all events and parts keep their positions relative to the pro-
    ject start. 
    6.Close the Project Setup dialog.
    7.On the Transport panel, activate the Sync button (or 
    select “Use External Sync” from the Transport menu).
    8.Start the tape (or video, or other master device) that 
    contains the timecode. Cubase starts playing when it re-
    ceives timecode with a position “higher” than or equal to 
    the project Start frame.
    You can wind the device that sends the timecode to any 
    position and start from there.
    You should also take a look at the Sync Options, see 
    “Sync Options” on page 437.
    The Sync indicator
    On the Transport panel you can check the status of incom-
    ing timecode by observing the sync indicator. It switches 
    between “Offline” (not waiting for sync), “Idle” (ready for 
    sync but no signal is coming in), and “Lock xx” (where xx 
    indicates the frame rate of the incoming signal).
    VST System Link
    The ASIO Audio Device 
    is selected as Timecode 
    Source.
    Outputs for MIDI Clock Options for incoming 
    timecode
    Set this to the timecode 
    position where you want the 
    project to start.
    !When the master device is stopped, you can use the 
    Cubase transport controls as you normally do, when 
    it is not synchronized. 
    !For a description of the VST System Link feature 
    (with which you can synchronize separate computers 
    running Cubase or Nuendo for example) see “Wor-
    king with VST System Link” on page 438. 
    						
    							436
    Synchronization
    Machine Control
    Cubase can control external tape transports and similar 
    devices via MIDI Machine Control. This allows you to op-
    erate an external tape transport from Cubase’s Transport 
    panel. That is, Cubase can make the tape recorder locate 
    to a certain position, start, stop, rewind, etc.
    About sync and machine control
    Controlling tape transports is a two-way process:
    Cubase sends out machine control commands to the 
    tape recorder, asking it to locate to a certain position and 
    activate playback, etc.
    The tape recorder locates to the requested position, 
    starts and delivers timecode back to Cubase, to which 
    Cubase is synchronized.
    Even though it appears as if Cubase is controlling the tape 
    recorder completely, it is important to remember that in 
    this setup, Cubase is still being synchronized to the exter-
    nal tape transport, not vice versa.
    Also note that the two processes of sync and machine 
    control are completely separated, in terms of protocols 
    used. You can for example synchronize to MTC while 
    sending out transport commands via MMC.
    MIDI Machine Control (MMC)
    This is a standard MIDI protocol for controlling tape trans-
    ports. There are a number of tape recorders and hard disk 
    recording systems on the market that support this protocol. 
    Cubase allows you to control the transport of an external 
    MMC device and arm tracks for recording (Cubase only).
    Machine Control commands can be sent using MIDI Ma-
    chine Control (MMC):
    1.Set up and test basic timecode synchronization, as de-
    scribed earlier in this chapter.
    2.Connect a MIDI Out on your MIDI interface to a MIDI 
    In on the tape recorder (or similar device).
    If you have not already done so (when setting up for MIDI Timecode), 
    also connect a MIDI cable from the MIDI Output on the tape recorder to 
    a MIDI In on the computer.
    3.Make sure you have timecode recorded on the tape 
    recorder, and that it is set up to use MMC.4.Open the Project Synchronization Setup dialog via the 
    Transport menu in Cubase.
    5.In the Master Machine Control Device section, acti-
    vate the “MC Master Active” checkbox.
    6.Select the correct MMC Inputs and Outputs from the 
    respective pop-up menus.
    7.Make sure that the MMC Device ID corresponds to 
    the ID of the controlled device.
    If more that one machine is connected or if you do not know the Device 
    ID, this can be set to “All”, the “Broadcast” device ID.
    8.Set the “Number of Audio Tracks” setting to the num-
    ber of tracks on the external tape recorder (Cubase only).
    9.Open the Preferences dialog from the File menu (on 
    the Mac, this is located on the Cubase menu), select the 
    MIDI Filter section and make sure Sysex is activated in the 
    Thru section.
    This is necessary since MMC uses two-way communication (the tape re-
    corder “replies” to the MMC messages it receives from Cubase). By fil-
    tering out Sysex Thru, you ensure that these MMC System Exclusive 
    replies are not echoed back to the tape recorder.
    10.Close the Preferences and open the Project Setup di-
    alog from the Project menu.
    11.As when synchronizing without using transport con-
    trol, use the Start value to specify which frame on the tape 
    should correspond to the beginning of the project.
    12.Close the Project Setup dialog.
    How to proceed from here depends on whether you are 
    using Cubase or Cubase Studio:
    Cubase:
    1.Pull down the Devices menu and select MMC Master.
    The MIDI Machine Control master transport panel appears.
    MIDI Machine Control 
    activated 
    						
    							437
    Synchronization
    It is now possible to control the external tape recorder in-
    dependently or together with Cubase:
    If you activate the Online button on the MMC Master 
    panel you can use the transport buttons on the panel to 
    control the transport of the device.
    You can also use the buttons to the left on the MMC 
    Master panel to arm tape tracks for recording.
    The number of record arm buttons depends on the “Number of Audio 
    Tracks” setting in the Master Machine Control Device section of the Pro-
    ject Synchronization Setup dialog.
    The “A1, A2, TC, VD” items refer to additional tracks 
    usually found on video tape recorders.
    Refer to the manual of your VTR device to see if these tracks are sup-
    ported.
    If you activate the Sync button on the Transport panel, 
    the MMC Master transport buttons (or the buttons on the 
    main Transport panel) will control the external tape re-
    corder and Cubase in sync.
    2.On the Transport panel, activate the Sync button.
    3.Try to Stop, Fast Forward and Rewind from Cubase 
    and activate Play from different positions in the project. 
    The tape transport should follow.
    To turn off the synchronization between the tape re-
    corder and Cubase, simply deactivate Sync on the Trans-
    port panel.
    Cubase Studio:
    1.On the Transport panel, activate the Sync button.
    2.Try to Stop, Fast Forward and Rewind from Cubase 
    Studio and activate Play from different positions in the 
    project. 
    The tape transport should follow.
    Turn off the synchronization between the tape recorder 
    and Cubase Studio, simply deactivate Sync on the Trans-
    port panel.
    Cubase as MMC slave (Cubase only)
    This is set up in the MIDI Machine Control Slave section. 
    Simply specify the MIDI ports and the MMC Device ID.
    Some mixers support the MMC-Master protocol for con-
    trolling external devices, including Tascam DM-24, Yamaha 
    DM2000 and SSL. This means that Cubase can be used 
    as a “recorder”, where track arming and transport com-
    mands can be sent from the master device. In addition, 
    some digital audio workstations (DAWs) can only operate 
    in MMC-Master mode. 
    Sync Options
    The following Sync options are available in the Project 
    Synchronization Setup dialog:
    Lock Frames
    Using this field you can set how many frames of “correct” 
    timecode Cubase should receive before attempting to 
    “lock” (synchronize) to incoming timecode. If you have an 
    external tape transport with a very short start-up time, you 
    could try lowering this number to make lock-up even faster 
    than it already is.
    Drop Out Frames
    On an analog tape with timecode, dropouts may occur. If 
    a drop-out is very long, Cubase may (temporarily) stop. In 
    the Drop Out Frames field you can set how long a drop-
    out (in frames) should be tolerated until Cubase decides 
    that the tape is not good enough to synchronize to. If you 
    have a very stable timecode source, you may lower this 
    number to make Cubase stop more swiftly after the tape 
    recorder has been stopped.
    Inhibit Restart
    Some synchronizers will still transmit MIDI Time Code for 
    a short period after an external tape machine has been 
    stopped. These extra frames of timecode can sometimes 
    cause Cubase to restart suddenly. Inhibit Restart allows 
    you to control the amount of time in milliseconds that Cu-
    base will wait to restart (ignoring incoming MTC) once it 
    has stopped. 
    						
    							438
    Synchronization
    Working with VST System Link
    VST System Link is a network system for digital audio that 
    allows you to have several computers working together in 
    one large system. Unlike conventional networks it does not 
    require Ethernet cards, hubs, or CAT-5 cables; instead it 
    uses the kind of digital audio hardware and cables you 
    probably already possess in your studio.
    VST System Link has been designed to be simple to set 
    up and operate, yet give enormous flexibility and perfor-
    mance gains in use. It is capable of linking computers in a 
    “ring” network (the System Link signal is passed from one 
    machine to the next, and eventually returns to the first ma-
    chine). VST System Link can send its networking signal 
    over any type of digital audio cable, including S/PDIF, 
    ADAT, TDIF, or AES, as long as each computer in the 
    system is equipped with a suitable ASIO compatible audio 
    interface.
    Linking up two or more computers gives you vast possibil-
    ities:
     Dedicate one computer to running VST instruments while re-
    cording audio tracks on another.
     If you need lots of audio tracks, you may simply add tracks on 
    another computer.
     You could have one computer serve as a “virtual effect rack”, 
    running CPU-intensive send effect plug-ins only.
    Since you can use VST System Link to connect different 
    VST System Link applications on different platforms, you 
    can take advantage of effect plug-ins and VST instru-
    ments that are specific to certain programs or platforms.
    Preparations
    Requirements
    The following equipment is required for VST System Link 
    operation:
    Two or more computers.
    These can be of the same type or use different operating systems – it 
    does not matter. For example, you can link an Intel-based PC to an Apple 
    Macintosh without problems.
    Each computer must have audio hardware with specific 
    ASIO drivers, installed and working.The audio hardware must have digital inputs and out-
    puts.
    Of course, to be able to connect the computers, the digital connections 
    must be compatible (i.e. the same digital formats and connection types 
    must be available).
    At least one digital audio cable for each computer in the 
    network.
    A VST System Link host application installed on each 
    computer.
    Any VST System Link applications can connect to each other.
    Additionally, we recommend that you use a KVM switch-
    box.
    Using a KVM switchbox
    If you want to set up a multi-computer network, or even a 
    small network in a limited space, it is a good idea to invest 
    in a KVM (Keyboard, Video, Mouse) switchbox. With one 
    of these you can use the same keyboard, monitor, and 
    mouse to control each computer in the system, and switch 
    between computers very rapidly. KVM switchboxes are 
    not too expensive, and very easy to set up and operate. If 
    you decide not to go this route, the network will function 
    just the same, but you may end up doing a lot of jumping 
    from one machine to the other while setting up!
    Making connections
    Below, we assume that you are connecting two comput-
    ers. Should you have more than two computers, it is still 
    best to start with two and add the others one by one once 
    the system is working – this makes troubleshooting easier 
    if you run into problems. For two computers, you will need 
    two digital audio cables, one in each direction:
    1.Use the first digital audio cable to connect digital out-
    put of computer 1 with the digital input of computer 2.
    2.Use the other cable to connect the digital output of 
    computer 2 with the digital input of computer 1.
    If a card has more than one set of inputs and outputs, 
    choose whichever one that suits you – for simplicity usu-
    ally the first set is best. 
    						
    							439
    Synchronization
    Synchronization 
    Before you proceed, you need to make sure that the clock 
    signals on your ASIO cards are synchronized correctly. 
    This is essential when cabling any kind of digital audio 
    system, not just VST System Link.
    The Clock Mode or Sync Mode is set up in the ASIO con-
    trol panel of the audio hardware. In Cubase, you proceed 
    as follows:
    1.Pull down the Devices menu and open the Device Set-
    up dialog.
    2.On the VST Audio System page, select your audio in-
    terface from the “ASIO Driver” pop-up menu.
    The name of the audio interface now appears as a subentry to the VST 
    Audio System entry in the Devices list.
    3.Select your audio interface in the Devices list to the 
    left.
    4.Click the Control Panel button.
    The ASIO control panel appears.
    5.Open the ASIO control panel on the other computer 
    as well.
    If you are using another VST System Link host application on that com-
    puter, check its documentation for details on how to open the ASIO con-
    trol panel.
    6.Now, you need to make sure that one audio card is set 
    to be the Clock Master, and all the other cards are set to 
    listen for the clock signal coming from the Clock Master, 
    i.e. they must be Clock Slaves.
    The naming and procedure for this differs depending on the audio hard-
    ware – consult its documentation if required. If you are using Steinberg 
    Nuendo ASIO hardware, all cards default to the “AutoSync” setting – in 
    this case you must set one of the cards (and only one) to “Master” in the 
    Clock Mode section of the control panel.
    Typically, the ASIO control panel for an audio card con-
    tains some indication of whether the card receives a proper 
    sync signal or not, and the sample rate of that signal.
    This is a good indication that you have connected the cards and set up 
    clock sync properly. Check your audio hardware’s documentation for de-
    tails.
    The only exception to this procedure is if you are using an 
    external clock – which could be from a digital mixing desk 
    or special Word Clock synchronizer for example. If so, you 
    must leave all your ASIO cards in Clock Slave or AutoSync 
    mode, and make sure that each of them is listening for the 
    signal coming from the synchronizer, usually passed 
    through your ADAT cables or Word Clock connectors in a 
    daisy chain fashion.
    VST System Link and latency
    The general definition of latency is the amount of time it 
    takes any system to respond to whatever messages are 
    sent to it. For example, if your system’s latency is high and 
    you play VST instruments in realtime, you will get a notice-
    able delay between when you press a key and when you 
    hear the sound of the VST instrument. Nowadays, most 
    ASIO-compatible audio cards are capable of operating 
    with very low latencies. Also, all VST applications are de-
    signed to compensate for latency during playback, making 
    the playback timing tight.
    However, the latency time of a VST System Link network 
    is the total latency of all the ASIO cards in the system 
    added together. Therefore it is extra important to minimize 
    the latency times for each computer in the network.
    ÖThe latency does not affect the synchronization – it is 
    always perfectly in time. But it can affect the time it takes 
    to send and receive MIDI and audio signals, or make the 
    system seem sluggish.
    To adjust the latency of a system, you adjust the size of the 
    buffers in the ASIO control panel – the lower the buffer 
    size, the lower the latency. It is best to keep to fairly low la-
    tencies (buffer sizes) if your system can handle it – about 
    12 ms or less is usually a good idea.
    !All digital audio cables by definition always carry a 
    clock signal as well as audio signals, so you do not 
    have to use a special Word Clock input and output 
    for this (although you may find that you get a slightly 
    more stable audio system if you do, especially when 
    using multiple computers).!It is very important that one and only one card is the 
    clock master, otherwise the network cannot function 
    correctly. Once you have set this up, all the other 
    cards in the network will take their clock signal from 
    this card automatically. 
    						
    							440
    Synchronization
    Setting up your software
    Now it is time to set up your programs. The procedures 
    below describe how to set things up in Cubase. If you are 
    using another program on the other computer, please re-
    fer to its documentation.
    Setting the sample rate
    The projects in both programs must be set to use the 
    same sample rate. Select “Project Setup…” from the Pro-
    ject menu and make sure the sample rate is the same in 
    both systems.
    Streaming digital audio between applications
    1.Create input and output busses in both applications 
    and route these to the digital inputs and outputs.
    The number and configuration of the busses depends on your audio hard-
    ware and on your needs. If you have a system with eight digital i/o channels 
    (such as an ADAT connection), you could create several stereo or mono 
    busses or a surround bus together with a stereo bus, or any combination 
    you need. The important thing is that you should have the same configura-
    tion in both applications – if you have four stereo output busses on com-
    puter 1, you want four stereo input busses on computer 2, etc.
    2.Set things up so that computer 1 plays back some au-
    dio.
    You could for example import an audio file and play it back in Cycle mode.
    3.In the Inspector or Mixer, make sure the playing audio 
    channel is routed to one of the digital output busses you 
    set up.
    4.In computer 2, open the Mixer and locate the corre-
    sponding digital input bus.
    The audio being played back should now “appear” in the program run-
    ning on computer 2. You should see the input bus level meters moving.
    5.Reverse this procedure so that computer 2 plays back 
    and computer 1 “listens”.
    Now you have verified that the digital connection works as 
    it should.
    ÖFrom this point on in this chapter, we refer to the bus-
    ses connected to the digital inputs and outputs as “VST 
    System Link busses”.
    Settings for the audio hardware
    When you send VST System Link data between comput-
    ers, it is important that the digital information is not changed 
    in any way between the programs. Therefore, you should 
    open the control panel (or additional application) for your 
    audio hardware and make sure that the following conditions 
    are met:
    If there are additional “format settings” for the digital 
    ports that you use for VST System Link data, make sure 
    these are turned off.
    For example, if you are using an S/PDIF connection for VST System Link, 
    make sure that “Professional format”, Emphasis and Dithering are turned 
    off.
    If your audio hardware has a mixer application allowing 
    you to adjust the levels of digital inputs and outputs, make 
    sure that this mixer is disabled or that the levels for the 
    VST System Link channels are set to ± 0 dB.
    Similarly, make sure no other forms of DSP (pan, ef-
    fects, etc.) are applied to the VST System Link signal.
    Notes for Hammerfall DSP users
    If you are using RME Audio Hammerfall DSP audio hard-
    ware, the Totalmix function allows for extremely complex 
    signal routing and mixing in the audio hardware. This can 
    in some situations lead to “signal loops” in which case the 
    VST System Link will not work. If you want to make abso-
    lutely sure this will not cause any problems, select the de-
    fault or “plain” preset for the Totalmix function.
    Activating VST System Link
    Before you proceed, you need to make sure that VST Sys-
    tem Link is set as Timecode Source in the Synchronization 
    dialog and that the desired Sync options are activated, 
    see “Sync Options” on page 437.
    After setting up the inputs and outputs, you now need to 
    define which input/output should carry the actual VST 
    System Link information.
    The System Link networking signal is carried on only one 
    bit of one channel. This means that if you have an ADAT 
    based system which normally carries eight channels of 
    24-bit audio, once you activate VST System Link you will 
    have seven channels of 24-bit audio and one channel of  
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Cubase 5 Operation Manual