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Steinberg Cubase 5 Operation Manual

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    The Project window
    For more information about tempo changes, see the chap-
    ter “Editing tempo and signature” on page 401.
    Adding events to a track
    There are a number of ways to add events to a track:
    By recording (see “Basic recording methods” on page 
    67).
    By dragging files and dropping them on the track at the 
    desired position.
    You can create events by dragging and dropping from the 
    following locations:
    
     The MediaBay and its related windows (see the chapter “The 
    MediaBay” on page 273)
    
     A library (a Pool file that is not attached to a project)
     The “Find media” dialog
     The Project window of another open project
     The Audio Part Editor of any open project
     The Sample Editor – press [Ctrl]/[Command] and drag to cre-
    ate an event of the current selection, or click in the left column 
    of the region list and drag to create an event from a region.
    While you drag the clip in the Project window, its position will be indi-
    cated by a marker line and a numerical position box. See also “Using 
    drag and drop” on page 264.
    By selecting “Audio File…” or “Video File…” from the 
    Import submenu on the File menu.
    This opens a file dialog, allowing you to locate the file you wish to import. 
    When you import a file this way, a clip is created for the file and an event 
    that plays the whole clip is inserted on the selected track, at the position 
    of the project cursor.
    You can also import MIDI files by using the Import submenu, but this 
    works in a slightly different way (see “Exporting and importing standard 
    MIDI files” on page 464).
    By grabbing audio CD tracks and converting them to au-
    dio files (see “Importing audio CD tracks” on page 459).
    By importing only the audio portion of a video file and 
    converting it to an audio file (see “Extracting audio from a 
    video file” on page 450).
    By using Copy and Paste on the Edit menu.
    This allows you to copy all kinds of events between projects. You can 
    also copy events within the project, e. g. from the Sample Editor.
    By drawing.
    Some types of events (markers and automation events) can be drawn di-
    rectly into the Project window. For audio and MIDI tracks, you can draw 
    parts (see “Creating parts” on page 42).
    Audio file import options
    When you are importing audio files there are a number of 
    options concerning how the files should be treated by Cu-
    base: 
     You can choose to copy the file into the audio folder of the 
    project and have the project make reference to the copied file 
    rather than the original file. This helps you keep your project 
    “self-contained”.
     You can choose to split stereo and multi-channel files into a 
    number of mono files.
     Furthermore, you may want all files in the project to have the 
    same sample rate and sample size (resolution).
    The Preferences dialog (Editing–Audio page) contains a 
    setting that lets you decide which options to use. Select 
    one of the following options on the “On Import Audio 
    Files” pop-up menu:
    !Internally, events on musical time based tracks use the 
    same high precision for positioning (64 bit floating 
    point values) as linear time based events. However, 
    switching between linear and musical time base re-
    sults in a very small loss of precision (introduced by 
    the mathematical operations used for scaling values in 
    the two different formats). Therefore you should avoid 
    switching repeatedly between the two modes.
    Musical time base selected
    Linear time base selected 
    						
    							42
    The Project window
    Open Options Dialog
    An Options dialog appears when you import, allowing you to select 
    whether you want to copy the files to the Audio folder and/or convert 
    them to the project settings. Please note the following:
    – When importing a single file of a format other than the project settings, 
    you can specify which properties (sample rate and/or resolution) should 
    be changed.
    – When importing multiple files at the same time, you can select to con-
    vert the imported files automatically if necessary, i.e. if the sample rate is 
    different than the project’s or the resolution is lower than the project 
    setting.
    Use Settings
    No Options dialog will appear when you import. Instead, you can choose 
    to make any of the options below the pop-up the standard action(s). Ac-
    tivate any number of the following options to have them performed auto-
    matically each time you import audio files:
    Creating parts
    Parts are containers for MIDI or audio events. If you record 
    MIDI, a MIDI part is automatically created, containing the 
    recorded events. You can also create empty audio or MIDI 
    parts and later add events to them. 
    There are two ways to do this:
    Draw a part on a MIDI or audio track with the Pencil tool.
    You can also draw parts by pressing [Alt]/[Option] and using the Arrow 
    tool.
    Double-click with the Arrow tool on a MIDI or audio 
    track, between the left and right locator.To add events to a MIDI part, you use the tools and func-
    tions in a MIDI editor (see “The Key Editor – Overview” on 
    page 340). Adding events to audio parts is done in the 
    Audio Part Editor (see “Window overview” on page 255) 
    by pasting or by using drag and drop.
    You can also gather existing audio events into a part, by 
    using the “Events to Part” function on the Audio menu.
    This creates an audio part containing all selected audio events on the 
    same track. To remove the part and make the events appear as indepen-
    dent objects on the track again, select the part and use the “Dissolve 
    Part” function on the Audio menu.
    Auditioning audio parts and events
    Audio parts and events can be auditioned in the Project 
    window with the Play tool:
    1.Select the Play tool.
    Note that the Play tool and the Scrub tool share the same tool button. If the 
    tool icon on the toolbar doesn’t show a speaker symbol, first click on the 
    icon to select it, then click again and select “Play” from the pop-up menu.
    2.Click where you want playback to start, and keep the 
    mouse button pressed.
    Only the track on which you click is played back, starting at the click po-
    sition. 
    3.Release the mouse button to stop playback.
    Option Description
    Copy Files to 
    Working 
    DirectoryIf files are not already in the project’s audio folder they are 
    copied there before being imported.
    Convert and 
    Copy to 
    Project If 
    NeededIf files are not already in the project’s audio folder they are 
    copied there before being imported. Furthermore, if the 
    files have a different sample rate or a lower resolution than 
    the project settings, they are automatically converted.
    Split multi-
    channel filesIf you import a multi-channel audio file (including two-
    channel stereo files), it will be split into a number of mono 
    files – one for each channel – which are placed on sepa-
    rate, automatically created mono tracks.!When auditioning, audio will be routed directly to the 
    Control Room (Cubase only), if the Control Room is 
    activated. When the Control Room is deactivated, 
    the audio will be routed to the default output bus, 
    bypassing the audio channel’s settings, effects and 
    EQs. In Cubase Studio, the Main Mix bus is always 
    used for monitoring.  
    						
    							43
    The Project window
    Scrubbing
    The Scrub tool allows you to locate positions in the audio 
    by playing back, forwards or backwards, at any speed:
    1.Select the Scrub tool.
    Note that the Play tool and the Scrub tool share the same tool button. If 
    the tool icon on the toolbar doesn’t show a “scrub symbol”, first click on 
    the icon to select it, then click again and select “Scrub” from the pop-up 
    menu.
    2.Click at the desired position and keep the mouse but-
    ton pressed.
    The project cursor is moved to the position at which you click.
    3.Drag to the left or right.
    The project cursor follows the mouse pointer and the audio is played back. 
    The speed and pitch of the playback depend on how fast you move the 
    pointer.
    You can adjust the responsiveness of the Scrub function 
    in the Preferences (Transport–Scrub page).
    ÖIt is also possible to “scrub” the whole project with the 
    Jog wheel on the Transport panel (Cubase only). 
    See “Project scrubbing – the Jog Wheel (Cubase only)” on page 63.
    Note that scrubbing can be quite a burden on your sys-
    tem. To avoid playback problems, you will find the “CPU 
    Saving Scrub Mode” option in the Preferences (Trans-
    port–Scrub page).
    When you activate this option, scrubbing will be less demanding on the 
    processor. This can be very useful when scrubbing in a large project, 
    where the “normal” scrub behavior leads to processing overloads. When 
    “CPU Saving Scrub Mode” is activated, the effects are disabled for 
    scrubbing and the resampling quality is lower.
    Editing parts and events
    This section describes techniques for editing in the Project 
    window. If not explicitly stated, all descriptions apply to both 
    events and parts, even though we use the term “event” for 
    convenience.
    ÖWhen you are using the tools for editing, you can in 
    many cases get additional functions by pressing modifier 
    keys (e.g. pressing [Alt]/[Option] and dragging with the 
    Arrow tool creates a copy of the dragged event). 
    On the following pages, the default modifier keys are described – you 
    can customize these in the Preferences (Editing–Tool Modifiers page), 
    see “Setting up tool modifier keys” on page 483.
    Selecting events
    Selecting events is done using any of the following 
    methods:
    Use the Arrow tool.
    The standard selection techniques apply.
    Use the Select submenu on the Edit menu.
    The options are:
    Select all events on a track by right-clicking on it in the 
    Track list and selecting “Select All Events” from the con-
    text menu.
    You can also use the arrow keys on the computer key-
    board to select the closest event to the left, right, above or 
    below.
    If you press [Shift] and use the arrow keys, the current selection will be 
    kept, allowing you to select several events.
    Option Description
    All Selects all events in the Project window.
    None Deselects all events.
    Invert Inverts the selection – all selected events are dese-
    lected and all events that were not selected are se-
    lected instead.
    In Loop Selects all events that are partly or wholly between 
    the left and right locator.
    From Start to Cursor Selects all events that begin to the left of the project 
    cursor.
    From Cursor to End Selects all events that end to the right of the project 
    cursor.
    Equal Pitch These are available in the MIDI Editors (see “Select-
    ing notes” on page 346) and the Sample Editor (see 
    “Using the Select menu” on page 227).
    Select Controllers in 
    Note RangeThis is available in the MIDI Editors (see “Selecting 
    controllers within the note range” on page 346).
    All on Selected 
    TracksSelects all events on the selected track.
    Select Event This is available in the Sample Editor (see “Window 
    overview” on page 221).
    Left/Right Selection 
    Side to CursorThese two functions are only used for range selection 
    editing (see “Creating a selection range” on page 51).
    !Note that these functions work differently when the 
    Range Selection tool is selected (see “Creating a 
    selection range” on page 51). 
    						
    							44
    The Project window
    If the option “Auto Select Events under Cursor” is acti-
    vated in the Preferences (Editing page), all events on the 
    selected track(s) that are “touched” by the project cursor 
    are automatically selected.
    This can be helpful when rearranging your project, since it allows you to 
    select whole sections (on all tracks) by selecting all tracks and moving 
    the project cursor.
    It is also possible to select ranges, regardless of the 
    event and track boundaries.
    This is done using the Range Selection tool (see “Range editing” on 
    page 51).
    Note that in the Preferences (Editing page), you can 
    find the option “Use Up/Down Navigation Commands for 
    selecting Tracks only”.
    By default, tracks are selected with the up/down arrow keys on the com-
    puter keyboard. However, these are also used for selecting events (see 
    above) which can lead to confusing results in some cases. Since track se-
    lection is a most vital operation in both editing and mixing, you have the op-
    tion to use the navigation controls for track selection only. The following 
    applies:
     When this option is deactivated and no event/part is selected 
    in the Project window, the up/down arrow keys on the com-
    puter keyboard are used to step through the tracks in the Track 
    list – just as you would expect this to work.
     When this option is deactivated and an event/part is selected in 
    the Project window, the up/down arrow keys still step through 
    the tracks in the Track list – but on the currently selected track, 
    the first event/part will automatically be selected as well. If this 
    is not the desired behavior, you have to activate “Use Up/Down 
    Navigation Commands for selecting Tracks only”.
     When this option is activated, the up/down arrow keys are 
    only used to change the track selection – the current event/
    part selection in the Project window will not be altered.
    Also in the Preferences (Editing–Tools page), you can 
    find the Cross Hair Cursor options section.
    This allows you to display a cross hair cursor when working in the Project 
    window and editors, facilitating navigation and editing, especially when 
    arranging in large projects. You can set up the colors for the line and the 
    mask of the cross hair cursor, and define its width. The cross hair cursor 
    works as follows:
     When the Selection tool (or one of its subtools) is selected, 
    the cross hair cursor appears when you start moving/copying 
    a part/event, or when using the event trim handles.
     When the Pencil tool, the Scissors tool or any other tool that 
    makes use of this function is selected, the cross hair cursor ap-
    pears as soon as you move the mouse over the event display. The cross hair cursor is only available for tools where such a 
    function is of any use. The Mute tool for example does not use 
    a cross hair cursor, as you have to click directly on an event to 
    mute it.
    Moving events
    To move events in the Project window, use the following 
    methods:
    Click and drag to a new position.
    All selected events will be moved, maintaining their relative positions. You 
    can only drag events to tracks of the same type. If Snap is activated, this 
    determines to which positions you can move the events (see “The Snap 
    function” on page 56).
    Note also that you can restrict movement to be either horizontal or vertical 
    only, by holding down [Ctrl]/[Command] while dragging.
    Select the event and edit the Start position in the info line.
    Use the “Move to” options on the Edit menu.
    The following options are available:
    !You will note that there is a slightly delayed response 
    when you move an event by dragging. This helps you 
    avoid accidentally moving events when you click on 
    them in the Project window. You can adjust this de-
    lay with the Drag Delay setting in the Preferences 
    (Editing page).
    Option Description
    Cursor Moves the selected event to the project cursor position. If 
    there are several selected events on the same track, the 
    first event will start at the cursor, and the following will be 
    lined up end-to-start after the first one.
    Origin Moves the selected events to their original positions, i.e. 
    the positions at which they were originally recorded.
    Front/Back This function doesn’t actually change the position of the 
    events, but moves the selected events to the front or 
    back, respectively. This is useful if you have overlapping 
    events, and want to see one that is partially obscured.
    For audio events, this is an extra important feature, since 
    only the visible sections of events will be played back. 
    Moving an obscured audio event to front (or moving the 
    obscuring event to back) will allow you to hear the whole 
    event on playback (see also “Overlapping events” on 
    page 256).
    Note that it is also possible to use the “To Front” function 
    on the event context menu for this (although this works in 
    a different way, see “Create Events mode (Preferences)” 
    on page 76). 
    						
    							45
    The Project window
    Use the Nudge buttons in the toolbar.
    These move the selected events to the left or right. The amount of move-
    ment depends on the selected display format (see “The Project Setup di-
    alog” on page 34) and the value set on the Grid pop-up menu.
    ÖThe Nudge buttons are not visible in the toolbar by de-
    fault. 
    You can decide which items should be visible by right-clicking in the 
    toolbar and activating the corresponding option on the context menu. 
    See “The setup context menus” on page 471 for more information.
    Duplicating events
    Events can be duplicated in the following ways:
    Hold down [Alt]/[Option] and drag the event to a new 
    position.
    If Snap is activated, this determines to which positions you can copy the 
    events (see “The Snap function” on page 56). 
    Audio and MIDI parts can also be duplicated by press-
    ing [Alt]/[Option]-[Shift] and dragging.
    This creates a shared copy of the part. If you edit the contents of a 
    shared copy, all other shared copies of the same part are automatically 
    edited in the same way.
    Shared copies are indicated by showing the name in italic text and an 
    icon in the right corner of the part.
    Note:
    When you duplicate audio events, the copies are al-
    ways shared. This means that shared copies of audio 
    events always refer to the same audio clip (see “Audio 
    processing” on page 205).
    You can convert a shared copy to a real copy by select-
    ing “Convert to Real Copy” from the Edit menu. This cre-
    ates a new version of the clip (that can be edited indepen-
    dently) and adds this to the Pool. Note that no new files are 
    created by this operation – for that you need to use the 
    “Bounce Selection” function from the Audio menu (see “Ex-
    porting regions as audio files” on page 269).
    Selecting “Duplicate” from the Edit menu creates a 
    copy of the selected event and places it directly after the 
    original.
    If several events are selected, all of these are copied “as one unit”, main-
    taining the relative distance between the events.
    Selecting “Repeat…” from the Edit menu opens a dia-
    log, allowing you to create a number of copies (regular or 
    shared) of the selected event(s).
    This works just like the Duplicate function, but you can specify the num-
    ber of copies.
    You can also perform the Repeat function by dragging: 
    Select the event(s) to repeat, press [Alt]/[Option], click the 
    handle in the lower right corner of the last selected event 
    and drag to the right.
    The longer to the right you drag, the more copies are created (as shown 
    by the tooltip).
    Selecting “Fill Loop” from the Edit menu creates a num-
    ber of copies starting at the left locator and ending at the 
    right locator.
    The last copy is automatically shortened to end at the right locator position.
    !When the Range Selection tool is used, the Nudge 
    buttons move the selection range (see “Moving and 
    duplicating” on page 52).
    !If you hold down [Ctrl]/[Command] as well, move-
    ment direction is restricted to either horizontal or ver-
    tical. That means if you drag an event vertically it 
    cannot be moved horizontally at the same time. 
    						
    							46
    The Project window
    Using Cut, Copy and Paste
    You can cut or copy selected events, and paste them in 
    again, using the functions on the Edit menu.
    When you paste an audio event, it is inserted on the se-
    lected track, positioned so that its snap point is aligned 
    with the cursor position.
    If the selected track is of the wrong type, the event will be inserted on its 
    original track. See “The Snap function” on page 56 for information about 
    the snap point.
    If you use the “Paste at Origin” function, the event is 
    pasted at its original position (the position from which you 
    cut or copied it).
    Renaming events
    By default, audio events show the name of their clip, but 
    you can enter a separate descriptive name for separate 
    events if you like. This is done by selecting the event and 
    typing in a new name in the “Description” field in the info 
    line.
    You can also give all events on a track the same name 
    as the track by changing the track name, holding down a 
    modifier key and pressing [Return].
    See “Handling tracks” on page 38.
    Splitting events
    You can split events in the Project window in the following 
    ways:
    Click with the Scissors tool on the event you want to 
    split.
    If Snap is activated, this determines the exact split position (see “The 
    Snap function” on page 56). You can also split events by pressing [Alt]/
    [Option] and clicking with the Arrow tool.
    Select “Split at Cursor” from the Edit menu.
    This splits the selected events at the position of the project cursor. If no 
    events are selected, all events (on all tracks) that are intersected by the 
    project cursor will be split.
    Select “Split Loop” from the Edit menu.
    This splits events on all tracks at the left and right locator positions.
    ÖIf you split a MIDI part so that the split position inter-
    sects one or several MIDI notes, the result depends on the 
    option “Split MIDI Events” in the Preferences (Editing–
    MIDI page). 
    If the option is activated, the intersected notes will be split (creating new 
    notes at the beginning of the second part). If it is deactivated, the notes 
    will remain in the first part, but “stick out” after the end of the part.
    Gluing events together
    You can glue events together using the Glue Tube tool. 
    There are three possibilities: 
    Clicking on an event with the Glue Tube tool glues it to-
    gether with the next event on the track. The events do not 
    have to touch one another.
    The result is a part containing the two events, with one exception: If you 
    first split an event and then glue the two sections together again (without 
    moving or editing them first), they become a single event again.
    You can select several events on the same track and 
    click on one of them with the Glue Tube tool.
    A single part is created.
    When you hold down [Alt]/[Option] while clicking on an 
    event with the Glue Tube tool, this event will be glued to-
    gether with all following events on this track.
    You can change the default key command for this in the Preferences 
    (Editing–Tool Modifiers page).
    Resizing events
    Resizing events means to move their start or end positions 
    individually. In Cubase, there are three types of resizing:
    Resizing type Description
    Normal Sizing The contents of the event stay fixed, and the start or end 
    point of the event is moved to “reveal” more or less of the 
    contents.
    Sizing Moves 
    ContentsThe contents follow the moved start or end of the event 
    (see the figure below).
    Sizing Applies 
    Time StretchThe contents will be time stretched to fit the new event 
    length (see the separate description on “Resizing events 
    using time stretch” on page 47). 
    						
    							47
    The Project window
    To select one of the resizing modes, select the Arrow tool 
    and then click again on the Arrow tool icon on the toolbar. 
    This opens a pop-up menu from which you can select one 
    of the resizing mode options.
    The icon on the toolbar will change, indicating the selected resizing mode.
    The actual resizing is done by clicking and dragging the 
    lower left or right corner of the event. If Snap is activated, 
    the Snap value determines the resulting length (see “The 
    Snap function” on page 56).
    Normal sizing
    Sizing moves contents.
    If several events are selected, all will be resized in the 
    same way.
    You can also resize events with the Scrub tool.
    This works just the same as when resizing with the Arrow tool, but the 
    audio under the pointer is played back (scrubbed) while you drag.
    It is also possible to resize events by using the Trim but-
    tons (located in the Nudge palette) on the toolbar.
    This will move the start or end position of the selected Event(s) by the 
    amount set on the Grid pop-up menu. The sizing type currently selected 
    applies to this method too, with the exception of “Sizing Applies Time 
    Stretch” which is not possible with this method. You can also use key 
    commands for this (by default, press [Ctrl]/[Command] and use the left 
    and right arrow key).
    ÖNote that the Nudge palette is not visible in the toolbar 
    by default. See “The setup context menus” on page 471 for 
    instructions on how to show and hide items in the toolbar.
    ÖWhen resizing events, any automation data will not be 
    taken into account.
    Resizing events using time stretch
    If you want to resize a part and make its contents “fit” the 
    new size, you should use this option. Proceed as follows:
    1.Click the Arrow icon on the toolbar and select the “Siz-
    ing Applies Time Stretch” option from the pop-up menu.
    2.Point close to the end point of the part you want to 
    stretch.
    3.Click and drag left or right.
    When you move the mouse, a tooltip shows the current mouse position 
    and length of the part. Note that the snap value applies, as with any part 
    operation. 
    						
    							48
    The Project window
    4.Release the mouse button.
    The part is “stretched” or “compressed” to fit the new length.
    For MIDI parts, this means that the note events are 
    stretched (moved and resized).
    Controller data will be moved.
    For audio parts, this means that the events are moved, 
    and that the referenced audio files are time stretched to fit 
    the new length.
    A dialog shows the progress of the time stretch operation.
    ÖYou can adjust which algorithm should be used for the 
    time stretch algorithm in the Preferences (Editing–Audio 
    page).
    For more information about time stretch, see “Time Stretch” on page 212.
    Sliding the contents of an event or part
    You can move the contents of an event or part without 
    changing its position in the Project window. By default, 
    this is done by pressing [Alt]/[Option]-[Shift], clicking in 
    the event or part and dragging to the left or right.
    Grouping Events
    Sometimes it is useful to treat several events as one unit. 
    This can be done by grouping them: Select the events (on 
    the same or different Tracks) and select “Group” from the 
    Edit menu.
    Grouped events are indicated by a group icon in the right corner.
    If you edit one of the grouped events in the Project window, 
    all other events in the same group are affected too (if appli-
    cable). Group editing operations include:
     Selecting events.
     Moving and duplicating events.
     Resizing events.
     Adjusting fade-in and fade-out (audio events only, see “Creat-
    ing fades” on page 89).
     Splitting events (splitting one event will automatically split any 
    other grouped events that are intersected by the split position).
     Locking events.
     Muting events (see below).
     Deleting events.
    Locking events
    If you want to make sure you don’t edit or move an event 
    by accident, you can lock it. Locking can affect one (or any 
    combination) of the following properties:
    To specify which of these properties should be affected 
    by the Lock function, use the “Lock Event Attributes” pop-
    up menu in the Preferences (Editing page).
    To lock events, select them and select “Lock…” from 
    the Edit menu.
    The events will be locked according to the options specified in the Prefe-
    rences.
    You can adjust the lock options for a locked event by se-
    lecting it and selecting “Lock…” from the Edit menu again.
    This opens a dialog in which you can activate or deactivate the desired 
    lock options.
    !When sliding the contents of an audio event, you 
    cannot slide past the start or end of the actual audio 
    clip. If the event plays the whole clip, you cannot 
    slide the audio at all.
    Lock Options Description
    Position If this is locked, the event cannot be moved.
    Size If this is locked, the event cannot be resized.
    Other If this is locked, all other editing of the event is disabled. 
    This includes adjusting the fades and event volume, pro-
    cessing, etc.
    The padlock symbol indicates that 
    one or more of the lock options are 
    activated for the event. 
    						
    							49
    The Project window
    To unlock an event (turn off all lock options), select it 
    and select “Unlock” from the Edit menu.
    It is also possible to lock a whole track, by clicking the 
    padlock symbol in the Track list or in the Inspector.
    This disables all editing of all events on the track.
    Muting events
    To mute individual events in the Project window, proceed 
    as follows:
    To mute or unmute a single event, click on it with the 
    Mute tool.
    To mute or unmute several events, select them – either 
    by using the standard selection techniques, or by using 
    one of the options on the Select submenu on the Edit 
    menu – and click on one of the selected events with the 
    Mute tool.
    All selected events will be muted.
    You can also click in an empty area with the Mute tool 
    and drag a selection rectangle around several events you 
    want to mute or unmute, and then click on one of them 
    with the Mute tool.
    You can mute events by selecting them and selecting 
    “Mute” from the Edit menu.
    Similarly, you can unmute the selected events by selecting “Unmute” 
    from the Edit menu.
    You can also change the mute status of selected events 
    on the info line.
    Muted events can be edited as usual (with the exception 
    of adjusting fades), but are not played back.
    Muted events are “grayed out”.
    You can also mute whole tracks by clicking the Mute 
    (“M”) button in the Track list, the Inspector or the mixer.
    Clicking the Solo (“S”) button for a track mutes all other tracks. Note that 
    there are two modes for the track solo function: 
    If the option “Enable Solo on Selected Track” is activated in the Preferen-
    ces (Editing–Project & Mixer page) and you have soloed a track, selecting another track in the Track list will automatically solo that track instead – 
    the solo state “moves” with the track selection.
    If the option isn’t activated, the track you solo stays soloed, regardless of 
    the selection.
    Removing events
    To remove an event from the Project window, use any of 
    the following methods:
    Click on the event with the Eraser tool.
    Note that if you press [Alt]/[Option] while you click, all following events 
    on the same track will be deleted, but not the event you clicked and all 
    events before it.
    Select the event(s) and press [Backspace], or select 
    “Delete” from the Edit menu.
    Creating new files from events
    An audio event plays a section of an audio clip, which in 
    turn refers to one or more audio files on the hard disk. 
    However, in some situations you may want to create a new 
    file that consists only of the section played by the event. 
    This is done with the function “Bounce Selection” on the 
    Audio menu:
    1.Select one or several audio events.
    2.Set up fade in, fade out and event volume (on the info 
    line or using the volume handle) as desired.
    These settings will be applied to the new file. For details on fades and 
    event volume, see “Creating fades” on page 89.
    3.Select “Bounce Selection” from the Audio menu.
    You are asked whether you want to replace the selected event or not.
    If you click “Replace”, a new file is created, containing 
    only the audio in the original event. A clip for the new file is 
    added to the Pool, and the original event is replaced by a 
    new event playing the new clip.
    If you click “No”, a new file is created and a clip for the 
    new file is added to the Pool.
    The original event is not replaced.
    You can also apply the Bounce Selection function to an 
    audio part. In that case, the audio from all events in the part 
    will be combined into a single audio file. If you choose “Re-
    place” when asked, the part will be replaced with a single 
    audio event playing a clip of the new file. 
    						
    							50
    The Project window
    Editing in Lane Display mode
    When you are recording in Stacked cycle recording mode, 
    each take ends up on a separate lane on the track, see 
    “Recording audio in Stacked mode” on page 77 and “Cy-
    cle Record mode: Stacked/Stacked 2 (No Mute)” on page 
    82. However, you can also select this lane mode manually 
    for individual tracks, and use it when editing in the Project 
    window. This makes it easier to view and handle overlap-
    ping events and parts.
    Audio tracks
    1.In the Track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select “Lanes 
    Fixed” from the pop-up menu.
    The audio track is divided vertically into two lanes. By default, all audio 
    events end up in the first (top) lane.
    2.Now you can move events or parts between lanes, ei-
    ther by dragging or by using the “To Front” commands on 
    the Edit menu or the context menu (this will move the event 
    on the lane that has playback priority).
    Note that if there are overlapping audio events, the audio on the lowest 
    lane has playback priority – moving events between lanes affects what 
    will be heard!
    If the vertical zoom factor is sufficiently high, the sections that will be 
    heard on playback are indicated in green.
    Note that there will always be an extra, empty lane at the 
    bottom of the track – moving an event there always will 
    add another lane.
    Depending on the number of lanes used, you may want to adjust the ver-
    tical zoom for the track – simply drag the track edges in the Track list.
    3.After rearranging the overlapping events so that you 
    hear what you want, you can select all events and select 
    “Delete Overlaps” from the Advanced submenu on the 
    Audio menu.
    This puts all events in the top lane and resizes events so that overlapping 
    sections are removed.
    4.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu.
    If you do this without using the “Delete Overlaps” function, all overlapping 
    sections will be kept. However, the sections that were green will now be 
    the sections visible (“on top”) and thus the sections that will be heard.
    MIDI tracks
    1.In the Track list or in the Inspector for the selected 
    track, click the Lane Display Type button and select “Lanes 
    Auto” or “Lanes Fixed”.
    In Lanes Auto mode, extra lanes will automatically be 
    added where necessary – if two MIDI parts overlap, they 
    will automatically be put on separate lanes.
    In Lanes Fixed mode, you have to move MIDI parts be-
    tween lanes manually (by dragging them or by using the 
    “Move to Front/Back” commands on the Edit menu or 
    context menu).
    In this mode, there will always be an extra, empty lane at the bottom of 
    the track – if you move a part there, another lane will be added and so on.
    2.You can edit the overlapping parts as usual – by cut-
    ting, deleting or muting sections in the Project window or 
    by opening them in a MIDI editor.
    In an editor, parts on different lanes will be treated just like parts on dif-
    ferent tracks – you can use the part list pop-up menu to select an active 
    part for editing, etc. 
    Note that there is no playback priority between lanes on a MIDI track – all 
    unmuted parts will be heard during playback.
    3.To merge all overlapping parts into one, make sure the 
    MIDI track is selected, position the left and right locator 
    around the parts and select “Merge MIDI in Loop” from the 
    MIDI menu.
    In the dialog that appears, activate the Erase Destination option and click 
    OK. This merges all unmuted MIDI between the locators to a single part.
    4.To turn off Lanes mode, select “Lanes Off” from the 
    Lane Display Type pop-up menu. 
    						
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