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Steinberg Cubase 5 Operation Manual

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    							51
    The Project window
    Range editing
    Editing in the Project window isn’t necessarily restricted 
    to handling whole events and parts. You can also work 
    with selection ranges, which are independent from the 
    event/part and track boundaries.
    Creating a selection range
    To make a selection range, drag with the Range Selection 
    tool.
    When the Range Selection tool is selected, the Select 
    submenu on the Edit menu has the following items for 
    making selection ranges:
    Double-clicking on an event with the Range Selection 
    tool creates a selection range encompassing the event.
    If you hold down [Shift] you can double-click several events in a row, and 
    the selection range will expand to encompass them all. Double-clicking a 
    second time on an event opens it for editing in the Sample Editor.
    Adjusting the size of the selection range
    You can adjust the size of a selection range in the follow-
    ing ways:
    By dragging its edges.
    The pointer takes the shape of a double arrow when you move it over an 
    edge of the selection range.
    By holding down [Shift] and clicking.
    The closest selection range edge will be moved to the position at which 
    you clicked.
    By adjusting the selection range start or end position on 
    the info line.
    By using the Trim buttons on the toolbar.
    The left Trim buttons will move the start of the selection range and the 
    right buttons will move the end. The edges will be moved by the amount 
    specified on the Grid pop-up.
    Clicking this Trim button…
    …will move the start of the selection range to the right by 1beat.
    By using the Nudge buttons on the toolbar.
    These will move the whole selection range to the left or the right. The 
    amount of movement depends on the selected display format (see “The 
    Project Setup dialog” on page 34) and the value specified on the Grid 
    pop-up menu.
    ÖThe Trim buttons and the Nudge buttons are located 
    in the Nudge palette, which is not visible in the toolbar by 
    default. 
    See “The setup context menus” on page 471 for instructions on how to 
    show and hide items in the toolbar.
    Option Description
    All Makes a selection that covers all tracks, from the start of 
    the project to the end (as defined by the Length setting in 
    the Project Setup dialog).
    None Removes the current selection range.
    Invert Only used for event selection (see “Selecting events” on 
    page 43).
    In Loop Makes a selection between the left and right locator, on 
    all tracks.
    From Start to 
    CursorMakes a selection on all tracks, from the start of the 
    project to the project cursor.
    From Cursor to 
    EndMakes a selection on all tracks, from the project cursor to 
    the end of the project.
    All on Selected 
    TracksOnly used for event selection (see “Selecting events” on 
    page 43).
    Select Event This is available in the Sample Editor (see “Using the Se-
    lect menu” on page 227).
    Left Selection 
    Side to CursorMoves the left side of the current selection range to the 
    project cursor position.
    Right Selec-
    tion Side to 
    CursorMoves the right side of the current selection range to the 
    project cursor position.
    !Note that the contents of the selection are not moved 
    – using the Nudge buttons is the same as adjusting 
    the start and end of the selection range at the same 
    time, by the same amount. 
    						
    							52
    The Project window
    Making selection ranges for several non-contiguous 
    tracks
    You can create selection ranges that cover several tracks 
    by pressing [Alt]/[Option]-[Shift]. However, it is also pos-
    sible to exclude tracks from a selection range:
    1.Create a selection range from the first to the last de-
    sired track.
    2.Press [Alt]/[Option] and click in the selection range on 
    the tracks you want to exclude from the selection.
    3.In the same manner, you can add a track to the selec-
    tion range by [Alt]/[Option]-clicking in the selection range 
    area on the track.
    Moving and duplicating
    To move a selection range, click and drag it to a new 
    position.
    This will move the contents of the selection range to the new position. If 
    the range intersected events or parts, these will be split before moving, 
    so that only the sections within the selection range are affected.
    To duplicate a selection range, hold down [Alt]/[Option] 
    and drag.
    You can also use the Duplicate, Repeat and Fill Loop functions, just as 
    when duplicating events (see “Duplicating events” on page 45).
    Using Cut, Copy and Paste
    When working with selection ranges, you can either use 
    Cut, Copy and Paste on the Edit menu, or use the func-
    tions “Cut Time” and “Paste Time” on the Range submenu 
    on the Edit menu. These work differently to their related 
    functions on the Edit menu:
    Deleting selection ranges
    Again, you can either use “regular” Delete or “Delete Time”:
    If you use the Delete function on the Edit menu (or press 
    [Backspace]), the data within the selection range is re-
    placed by empty track space.
    Events to the right of the range keep their position.
    If you use “Delete Time” on the Edit menu’s Range sub-
    menu, the selection range is removed and events to the 
    right are moved to the left to close up the gap.
    Other functions
    On the Range submenu on the Edit menu, you will find 
    three more range editing functions:
    Function Description
    Cut Cuts out the data in the selection range and moves it to 
    the clipboard. The selection range is replaced by empty 
    track space in the Project window, meaning that events 
    to the right of the range keep their positions.
    Copy Copies the data in the selection range to the clipboard.
    Paste Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are not moved to 
    make room for the pasted data.
    Paste at Origin Pastes the clipboard data back at its original position. Ex-
    isting events are not moved to make room for the pasted 
    data.
    Cut Time Cuts out the selection range and moves it to the clip-
    board. Events to the right of the removed range are 
    moved to the left to fill out the gap.
    Paste Time Pastes the clipboard data at the start position and track 
    of the current selection. Existing events are moved to 
    make room for the pasted data.
    Paste Time at 
    OriginPastes the clipboard data back at its original position. Ex-
    isting events are moved to make room for the pasted data.
    Function Description
    Split Splits any events or parts that are intersected by the selec-
    tion range, at the positions of the selection range edges.
    Crop All events or parts that are partially within the selection 
    range are cropped, that is, sections outside the selection 
    range are removed. Events that are fully inside or outside 
    the selection range are not affected.
    Insert Silence Inserts empty track space from the start of the selection 
    range. The length of the silence equals the length of the 
    selection range. Events to the right of the selection range 
    start are moved to the right to “make room”. Events that 
    are intersected by the selection range start are split, and 
    the right section is moved to the right. Function Description 
    						
    							53
    The Project window
    Region operations
    Regions are sections within a clip, with various uses. 
    While regions are perhaps best created and edited in the 
    Sample Editor (see “Working with regions” on page 228), 
    the following region functions are available in the Advan-
    ced submenu of the Audio menu:
    Folder tracks
    Moving tracks into a folder is a way to structure and orga-
    nize tracks in the Project window. By grouping tracks in 
    folder tracks, you can solo and mute them in a quicker and 
    easier way and perform editing on several tracks as one 
    entity. Folder tracks can contain any type of track includ-
    ing other folder tracks.
    Handling folder tracks
    Creating a folder track
    Select “Add Track” from the Project menu and select “Folder” from the 
    submenu that appears, or right-click in the Track list and select “Add 
    Folder Track” from the context menu to create a folder track.
    Moving tracks into a folder
    In the Track list, click on a track that you want to move into a folder and 
    drag it onto a folder track. A green arrow pointing to a folder appears 
    when you drag the track onto the folder track in the list. The track is placed 
    in the folder track, and all parts and events on the track will be represented 
    by a corresponding folder part (see below). You can also create sub-fold-
    ers by moving one folder track into another. For example, you could have a 
    folder containing all the vocals in a project, and each vocal part could have 
    a folder containing all the takes for easier handling etc.
    Removing tracks from a folder
    Drag a track out of the folder and release it in the Track list to remove it 
    from the folder.
    Hiding/showing tracks in a folder
    Click on the “Expand/Collapse Folder” button (the folder icon) to hide or 
    show the tracks located in a folder or use the corresponding options in 
    the Track Folding submenu of the Project menu (see “Track folding” on 
    page 39). Hidden tracks are played back as usual. 
    Muting and soloing folder tracks
    Click the Mute or Solo button on the folder track to mute or solo all 
    tracks in the folder as one unit. 
    Working with folder parts
    A folder part is a graphic representation of events and 
    parts on the tracks in the folder. Folder parts indicate the 
    position and length of the events and parts, as well as on 
    which track they are (their vertical position). If part colors 
    are used, these are also shown in the folder part.
    Any Project window editing you perform to a folder part 
    affects all the events and parts it contains. You can select 
    several folder parts if you like – this allows you to handle 
    and edit them together. The editing you can perform in-
    cludes:
     Moving a folder part. This will move its contained events and 
    parts (possibly resulting in other folder parts, depending on 
    how the parts overlap).
     Using cut, copy and paste.
     Deleting a folder part. This will delete its contained events and 
    parts.
     Splitting a folder part with the Scissors tool.
     Gluing folder parts together with the Glue tube tool. This will 
    only work if the adjacent folder parts contain events or parts 
    on the same track.
     Resizing a folder part resizes the contained events and parts 
    according to the selected resizing method, see “Resizing 
    events” on page 46.
    Function Description
    Event or 
    Range as 
    RegionThis function is available when one or several audio 
    events or selection ranges are selected. It creates a re-
    gion in the corresponding clip, with the start and end po-
    sition of the region determined by the start and end 
    position of the event or selection range within the clip.
    Events from 
    RegionsThis function is available if you have selected an audio 
    event whose clip contains regions within the boundaries 
    of the event. The function will remove the original event 
    and replace it with event(s) positioned and sized accord-
    ing to the Region(s).
    A folder track
    Tracks in the folder 
    						
    							54
    The Project window
     Muting a folder part. This will mute its contained events and 
    parts.
    Tracks inside a folder can be edited as one entity by per-
    forming the editing directly on the folder part containing 
    the tracks. You can also edit individual tracks within the 
    folder by showing the contained tracks, selecting parts 
    and opening editors as usual.
    Double-clicking a folder part opens the editors for the cor-
    responding track classes present in the folder. The follow-
    ing applies:
    All MIDI parts located on the tracks within the folder are 
    displayed as if they were on the same track, just like when 
    opening the Key Editor with several MIDI parts selected.
    To be able to easily discern the different tracks in the editor, give each 
    track a different color in the Project window and use the “Part Colors” 
    option in the editor (see “Coloring notes and events” on page 344).
    If the folder contains tracks with audio events and/or au-
    dio parts, the Sample and/or Audio Part Editors are opened 
    with each audio event and audio part in a separate window.
    Markers
    Markers are used to locate certain positions quickly. If you 
    often find yourself jumping to a specific position within a 
    project, you should insert a marker at this position. There 
    are two types of markers:
    Cycle markers allow you to store the start and end posi-
    tions of a range. 
    On the Marker track they are shown as two markers bridged by a hori-
    zontal line. They are ideal for setting sections of a song, for example “In-
    tro”, “Verse”, and “Chorus”, this enables you to quickly navigate to the 
    song sections, and also to optionally repeat the section (by activating 
    Cycle on the Transport panel). Cycle markers can freely overlap. 
    Standard markers store a specific position. 
    ÖThe left and right locators are handled separately – 
    see “The left and right locators” on page 62.
    Editing markers in the Marker window
    The Marker window lists the markers in the order in which 
    they occur in the project. To open the Marker window, se-
    lect “Markers” from the Project menu, click the “Show” but-
    ton in the Marker section on the Transport panel or use the 
    key command (by default [Ctrl]/[Command]-[M]).
    The Marker window is divided into six columns:
    Click on a column heading to sort the marker list by that 
    column. The Marker columns can also be reordered by 
    dragging and dropping the column headers.
    Column Description
    Locate (left-
    most column)If you click in this column the project cursor will be moved 
    to the corresponding marker position. A blue arrow indi-
    cates the marker at the project cursor position (or the 
    closest marker before the project cursor).
    ID In this column you can edit marker ID numbers. Each time 
    you add a marker, it is automatically and sequentially as-
    signed an ID number, starting from ID 1. IDs for cycle 
    markers are shown in brackets and start from [1]. The 
    nine first markers (1 to 9) can be recalled by using key 
    commands (by default [Shift]-[1] to [9] on the typewriter 
    part of the keyboard). 
    Position In this column you can view and edit the markers’ time 
    positions (or start positions for cycle markers). 
    End In this column you can view and edit the end positions of 
    cycle markers.
    Length  In this column you can view and edit the length of cycle 
    markers.
    Description Here you can enter names or descriptions for markers. 
    						
    							55
    The Project window
    The following actions can be performed in the Marker 
    window:
    Adding markers
    Click the Add button or press [Insert] (Windows only) on the computer 
    keyboard to add position markers at the current project cursor position
    Select “Cycle Markers” from the Show pop-up menu and click the Add 
    button to add a cycle marker between the left and right locator.
    Removing markers
    Select a marker and click the Remove button to remove it.
    Moving marker positions
    Set the project cursor to the position to which you want to move (or re-
    program) a marker, select the marker that you want to change in the 
    Marker window and click the Move button. If a cycle marker is selected, 
    the Move operation affects the cycle marker start position, the length of 
    the range is not affected. You can also move markers by editing their po-
    sition numerically in the Position column.
    Editing markers on the Marker track
    The Marker track is used for viewing and editing markers. 
    Any changes made on the Marker track are reflected in the 
    Marker window and vice versa. Standard position markers 
    are shown as vertical lines with the marker name (if as-
    signed) and number beside it. If you select the Marker 
    track, all markers are shown in the Inspector.
    To add the Marker track to the Project, select “Marker” from 
    the Add Track submenu of the Project menu (or right-click 
    in the Track list and select “Add Marker Track”). You can 
    only have one Marker track in a project.
    The following editing functions can be performed directly 
    on the Marker track:
    Adding markers 
    Press the [Insert] key (Win) or the “Add Marker” button in the Track list, 
    to add a position marker at the current cursor position during playback. 
    Click the “Add Cycle Marker” button in the Track list, to add a cycle 
    marker at the left and right locator positions.
    Selecting markers
    Use the standard techniques.
    Drawing markers 
    Use the Pencil tool (or press [Alt]/[Option] and use the Arrow tool) to 
    draw position markers. Snap is taken into account.
    Hold down [Ctrl]/[Command] while using the Pencil or the Arrow tool to 
    draw cycle markers. Snap is taken into account. 
    Resizing 
    Select and drag a cycle marker by the handles that appear at the bottom 
    of the start and end events to resize it. This can also be done numerically 
    on the info line.
    Moving 
    Click and drag, or edit the positions on the info line to move a marker. 
    Snap is taken into account if activated.
    Removing 
    Select a position marker and press [Delete] or use the Erase tool to re-
    move it.
    Click with the Eraser tool to delete a cycle marker. If you hold down [Alt]/
    [Option] when you click, all consecutive markers will also be deleted.
    Naming
    Select a marker and enter a name on the info line.
    Moving the left and right locators
    Double-click on a cycle marker or select it from the Cycle pop-up menu 
    in the Track list, to move the left and right locators to encompass the cy-
    cle marker.
    Use the numeric pad keys [1] and [2] to move the project cursor position 
    to the start or the end of the cycle marker. You can also use key com-
    mands for this – see “Editing markers using key commands” on page 55.
    Zooming
    Select a cycle marker on the Zoom pop-up menu, to zoom in the event 
    display to encompass the selected range only (see the section “Zoom 
    presets and Cycle markers” on page 36).
    You can also do this by pressing [Alt]/[Option] and double-clicking on 
    the cycle marker in the event display.
    Making range selections in the Project window
    Double-click with the Range Selection tool between any two markers to 
    create a selection range between the markers, spanning all tracks in the 
    project. This is a quick way to move or copy (hold down [Alt]/[Option]) 
    complete sections of the project (on all tracks).
    Editing markers using key commands
    You can use key commands for marker operations, see 
    “Transport category” on page 486.
    Cycle marker MarkersLocators
    Add Marker/Add Cycle Marker buttons 
    						
    							56
    The Project window
    Editing markers in the Project Browser
    If you have a Marker track in the Project window, you can 
    create and edit all marker parameters, including marker 
    IDs, in the Project Browser. For details about editing 
    markers in the Project Browser see “Editing the Marker 
    track” on page 418.
    Options
    The Snap function
    The Snap function helps you to find exact positions when 
    editing in the Project window. It does this by restricting 
    horizontal movement and positioning to certain positions. 
    Operations affected by Snap include moving, copying, 
    drawing, sizing, splitting, range selection, etc.
    You turn Snap on or off by clicking the Snap icon in the 
    toolbar.
    Snap activated.
    When you are moving audio events with Snap activated, it 
    isn’t necessarily the beginning of the event that is used as 
    Snap position reference. Instead, each audio event has a 
    snap point, which you can set to a relevant position in the 
    audio (such as a downbeat, etc.).
    The snap point is preferably set in the Sample Editor since 
    it allows for a higher degree of precision (see “Adjusting 
    the snap point” on page 226). You can however also set 
    the snap point directly in the Project window, in the follow-
    ing way:
    1.Select an event.
    2.Place the project cursor at the desired position within 
    the selected audio event.
    3.Pull down the Audio menu and select “Snap Point To 
    Cursor”.
    The snap point is set at the cursor position.
    The snap point for an event is displayed as a blue line in the Project 
    window.
    Exactly how Snap works depends on which mode is se-
    lected on the Snap mode pop-up menu.
    The following sections describe the different Snap modes:
    Grid
    In this mode, the Snap positions are set with the Grid Type 
    pop-up menu to the right. The options depend on the dis-
    play format selected for the ruler. For example, if the ruler is 
    set to show bars and beats, the grid can be set to bars, 
    beats or the quantize value set with the next pop-up menu 
    to the right. If a time or frame-based ruler format is selected, 
    the Grid Type pop-up menu contains time or frame-based 
    grid options, etc.
    When Seconds is selected as ruler format, the Grid Type pop-up menu 
    contains time-based grid options.
    Grid Relative
    When you move events and parts in this mode they will not 
    be “magnetic” to the grid. Rather, the grid determines the 
    step size for moving the events. This means that a moved 
    event will keep its original position relative to the grid.
    For example, if an event starts at the position 3.04.01 (one 
    beat before bar 4), Snap is set to Grid Relative and the 
    Grid Type pop-up menu is set to “Bar”, you can move the 
    event in steps of one bar – to the positions 4.04.01, 
    5.04.01 and so on. The event will keep its relative position 
    to the grid, i.e. stay one beat before the bar lines.
    This only applies when dragging existing events or parts 
    – when you create new events or parts this mode works 
    like the Grid mode. 
    						
    							57
    The Project window
    Events
    In this mode, the start and end positions of other events 
    and parts become “magnetic”. This means that if you drag 
    an event to a position near the start or end of another 
    event, it is automatically aligned with the start or end of the 
    other event. For audio events, the position of the snap 
    point is also magnetic (see “Adjusting the snap point” on 
    page 226).
    Note that this includes marker events on the marker track.
    This allows you to snap events to marker positions, and vice versa.
    Shuffle
    Shuffle mode is useful when you want to change the order 
    of adjacent events. If you have two adjacent events and 
    drag the first one to the right, past the second event, the 
    two events will change places.
    The same principle works when changing the order of 
    more than two events:
    Magnetic Cursor
    When this mode is selected, the project cursor becomes 
    “magnetic”. Dragging an event near the cursor causes the 
    event to be aligned with the cursor position.
    Grid + Cursor
    This is a combination of the “Grid” and “Magnetic Cursor” 
    modes.
    Events + Cursor
    This is a combination of the “Events” and “Magnetic Cur-
    sor” modes.
    Events + Grid + Cursor
    This is a combination of the “Events”, “Grid” and “Mag-
    netic Cursor” modes.
    Snap to Zero Crossing
    When this option is activated on the toolbar or in the Pre-
    ferences (Editing–Audio page), splitting and sizing of au-
    dio events is done at zero crossings (positions in the audio 
    where the amplitude is zero). This helps you avoid pops 
    and clicks which might otherwise be caused by sudden 
    amplitude changes.
    Autoscroll
    “Autoscroll” and “Suspend Autoscroll when Editing” are activated
    When the Autoscroll option is activated, the waveform dis-
    play will scroll during playback, keeping the project cursor 
    visible in the window. You can find the Autoscroll button in 
    the toolbars of the Project window and all editors.
    If the option “Stationary Cursors” is activated in the Pre-
    ferences (Transport page), the project cursor will be posi-
    tioned in the middle of the screen (if possible).
    Suspending autoscroll
    When editing parts or events during playback with Auto-
    scroll enabled, you may suddenly “loose sight” of the ed-
    ited material as the display follows the project cursor.
    If you don’t want the Project window display to change 
    when editing during playback, you can activate the “Sus-
    pend Autoscroll when Editing” button. You will find this 
    button right next to the Autoscroll button. When this op-
    tion is enabled, autoscrolling is suspended as soon as you 
    click anywhere in the event display during playback.
    12345
    5 2 4 3 1
    Dragging event 2 past event 4…
    …changes the order of events 2, 3 and 4. 
    						
    							58
    The Project window
    Proceed as follows:
    1.Open a project that contains audio or MIDI parts/
    events.
    2.Enable both the “Autoscroll” and the “Suspend Auto-
    scroll when Editing” buttons (both buttons turn blue).
    3.Start playback.
    4.Edit an audio or MIDI part/event of your project (e. g. 
    click and drag it to a different location on its track).
    The Autoscroll button will turn orange.
    Autoscrolling is now suspended, i. e. when the project cur-
    sor moves to the right edge of the Project window, the 
    display will not follow to keep the cursor visible. 
    As soon as playback stops, or when you click the Auto-
    scroll button again (so it turns blue), Cubase will return to 
    the normal Autoscroll behavior. 
    						
    							4
    Playback and the Transport panel 
    						
    							60
    Playback and the Transport panel
    Background
    This chapter describes the various methods available for 
    controlling Playback and Transport functions in Cubase.
    The Transport panel
    Below you can find a brief description of each item on the 
    Transport panel.
    The pictures below show the Transport panel with all con-
    trols visible (note that the Jog/Shuttle control is available 
    in Cubase only). The Transport panel is divided into the 
    following sections, from left to right.
    ÖNote that the Output Activity and Clipping indicator as 
    well as the Output Level Control refer to the Control Room 
    channel (Cubase only), if the Control Room is activated. If 
    the Control Room is disabled, these controls refer to the 
    Main Mix Output bus as defined on the Outputs tab in the 
    VST Connections window. For information on the Control 
    Room, see the chapter “Control Room (Cubase only)” on 
    page 135. In Cubase Studio, the Main Mix bus is always 
    used for monitoring.
    The main Transport functions (Cycle/Stop/Play/Record) 
    can also be shown on the toolbar.
    In addition, various play options are available on the Trans-
    port menu.
    Hiding and showing the Transport Panel
    The Transport panel is shown automatically when you 
    launch a new project. To hide or show it, select “Transport 
    Panel” on the Transport menu (or use a key command – by 
    default [F2]).
    Octave OffsetNote Velocity Level
    Change Virtual Keyboard 
    Display Type
    Activates Auto 
    QuantizeRecord mode 
    pop-up menu
    Cycle Record mode 
    pop-up menu CPU load and 
    Disk Cache 
    meters
    Right locator Punch InLeft locator
    Post-roll: value and on/offShuttle 
    speed
    Jog Wheel Nudge 
    +/- 1 Frame Pre-roll: value and on/off
    Punch Out
    Primary Time Display
    Position 
    slider
    Record
    Play
    Fast 
    forward
    Go to next marker/ project end Nudge position 
    right/left
    Go to 
    previous 
    marker/ 
    project 
    startSecondary Time Display Exchange time formats
    Cycle 
    on/off
    Stop
    Rewind
    Active Arranger 
    chain
    Activate Arranger 
    Mode
    First/Last repeat of current 
    Arranger event Previous/Next 
    Arranger eventArranger Selector
    Current Arranger 
    event
    Tempo track 
    on/off 
    Synchronization 
    on/offThe tempo and time 
    signature display Metronome 
    click on/offShow Markers (opens 
    Marker window)
    Jump to Marker Precount on/off
    MIDI In/Out 
    activity 
    (left/right)Output Level 
    Control Clipping indicators
    Audio input/output activity 
    						
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