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Steinberg Cubase 5 Operation Manual

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    							241
    The Sample Editor
    Moving the insert position of existing warp tabs
    If you simply wish to change the insert position of a warp 
    tab in the audio, click and drag the warp tab header in the 
    ruler. However, this will change the warping.
    Bypassing warp tabs
    You can disable all warp modifications by activating the 
    Disable Warp Changes button in the AudioWarp tab or by 
    setting up and using the “Bypass Warping” key command 
    in the Key Commands dialog, Sample Editor category (see 
    “Key commands” on page 479). 
    Deleting warp tabs
    You can configure a tool modifier for deleting warp tabs in 
    the Preferences dialog (Editing–Tool Modifiers–Audio-
    Warp tool). To delete a warp tab, hold down the tool mod-
    ifier so that the pointer becomes an eraser and click on 
    the warp tab. 
    Resetting warp modifications
    To reset all warp changes, click the Reset button on the 
    AudioWarp tab.
    Creating warp tabs from hitpoints
    You can also create warp tabs from hitpoints selecting 
    “Create Warp Tabs from Hitpoints” on the Realtime Pro-
    cessing submenu of the Audio menu.
    For descriptions of how hitpoints are created and edited 
    please see “Using hitpoints” on page 235.
    Flattening the realtime processing
    You can “flatten” the realtime processing at any time. This 
    can be done to serve two purposes; to reduce the CPU 
    load and to optimize the sound quality of the processing. 
    The flatten function takes the following into account:
     Warp modifications (see “Free Warp” on page 238 and 
    “Warping segments” on page 250), even when Bypass is ac-
    tivated. After the flattening, your Warp tabs will be lost. How-
    ever, you can undo this function as usual.
     VariAudio pitch modifications (see “Changing the pitch” on 
    page 247), even when Bypass is activated. In this case, the 
    Realtime algorithm (Solo preset) will be used. After the flatten-
    ing, your VariAudio data will be lost. However, you can undo 
    this operation.
     Event transpose (see “Transposing individual parts or events 
    using the info line” on page 106).
    Select the audio event(s) you wish to process and se-
    lect “Flatten” from the Realtime Processing submenu of 
    the Audio menu.
    You should also use this function before applying any offline processing. 
    When the flatten processing is applied, a copy of the original file is auto-
    matically created in the Pool so that the original audio clip remains intact.
    Selecting an algorithm for the flattening (Cubase only)
    When you flatten the realtime processing, you can use the 
    MPEX 4 algorithm to process the audio, which may pro-
    duce better sound quality than the realtime processing. 
    This is also the only way to achieve polyphonic formant 
    conserving pitch shifting, apart from offline processing. 
    !In the Pool, you can select an algorithm for several 
    selected clips at a time.
    !If you are working with VariAudio pitch shifting, the 
    Realtime algorithm (Solo preset) will be used auto-
    matically. 
    						
    							242
    The Sample Editor
    Proceed as follows:
    1.Select the audio event(s) you wish to process.
    2.Select “Flatten” from the Realtime Processing sub-
    menu of the Audio menu or use the corresponding button 
    in the Process tab.
    If you did not perform any pitch modifications a dialog appears where you 
    can select an algorithm for the processing. You can either select the MPEX 
    4 algorithm, which will produce the highest sound quality, or the Realtime 
    algorithm which is much quicker but will not improve the audio quality of 
    the processing (although it will reduce the CPU load).
    ÖThis dialog will not be opened when the time stretch-
    ing factor is outside the range of 0.5 and 2 or when you in-
    troduced VariAudio pitch modifications. In these cases the 
    Realtime algorithm will be used.
    The MPEX4 algorithm allows you to select one of seven 
    different quality settings:
    If the audio has been transposed, the dialog also con-
    tains the option “Formant Correction”. Activate this if you 
    want to e.g. avoid a “chipmunk voice” effect.3.Select an algorithm and click OK.
    After the processing, any loop that was previously stretched in realtime 
    or had been pitch shifted will play back exactly the same, but Musical 
    mode will be deactivated and the realtime pitch shifting will be set to 0.
    The audio clip is now like any standard audio clip before 
    applying realtime processing, i.e. it will not follow tempo 
    changes. The flattening processing function is best used 
    when you have determined the tempo or key of a project, 
    but you can of course always adapt the audio to a new key 
    or tempo. In this case, it is better to revert back to the orig-
    inal audio clip rather than to process the already pro-
    cessed file again.
    Unstretching audio files
    By selecting “Unstretch Audio” from the Realtime Proces-
    sing submenu of the Audio menu, all realtime time stretch-
    ing (by sizing or by warp tabs) is removed.
    ÖNote that realtime transpose (in the info line) and Mu-
    sical mode will not be removed by this.
    Whether the “Unstretch Audio” menu item is available de-
    pends on whether the time stretching was applied at the 
    event or clip level: 
    If you sized an audio event in the Project window using 
    “Sizing Applies Time Stretch” (see “Resizing events using 
    time stretch” on page 47), you can undo the time stretch-
    ing by selecting the event in the Project window and then 
    applying “Unstretch Audio”.
    This will remove all time stretching and warp tabs.
    When you have entered a tempo and/or length in the 
    toolbar, this information is saved for the source clip and all 
    events that use it.
    These changes will not be undone using “Unstretch Audio”.
    Option Description
    Preview This mode should only be used for preview.
    Mix Fast This mode is a very fast mode for preview. This works best 
    with composite music signals (mono or stereo material).
    Solo Fast Use this mode for single instruments (monophonic mate-
    rial) and voice.
    Solo Musical Same as above but higher quality.
    Poly Fast Use this for processing monophonic and polyphonic ma-
    terial. This is the fastest setting that gives still very good 
    results. You can use this for drum loops, mixes, chords.
    Poly Musical Use this for processing monophonic and polyphonic ma-
    terial. This is the recommended MPEX default quality set-
    ting. You can use this for drum loops, mixes, chords.
    Poly Complex This high quality setting is quite processor intense and 
    should be used only when processing difficult material or 
    for stretch factors above 1.3. 
    						
    							243
    The Sample Editor
    VariAudio (Cubase only)
    ÖBefore you continue, make sure you read the tutorial in 
    the Getting Started manual.
    With the AudioWarp features, editing audio in the time 
    domain has become significantly easier. However, editing 
    pitch was limited to having just one single numeric “trans-
    pose” value per event or part.
    With cutting-edge technology Cubase finally turns the 
    dreams of musicians and producers into reality: editing 
    vocal lines in the Sample Editor has become just as seam-
    less and quick as if editing MIDI notes in the renowned 
    Key Editor. This is the new VariAudio feature that offers 
    completely integrated vocal editing and pitch alteration of 
    individual notes in monophonic vocal recordings and can 
    solve intonation and timing problems with only a few 
    mouse clicks. 
    And how does it work? First, the vocal line is analyzed and 
    split into segments shown as graphic representation of 
    the notes sung. After the detection process is complete, 
    the recognized notes can be modified entirely “non-de-
    structive” so that any modifications to the audio material 
    can be undone or reverted to the state of the original file.
    VariAudio was developed and optimized specifically to be 
    used with monophonic vocal recordings. Though the de-
    tection and stretching of notes of other monophonic audio 
    recordings, such as those of a saxophone, may work well, 
    the quality of the end result depends greatly on the generic 
    condition and structure of the recording’s texture. The fol-
    lowing sections explain the exciting functionality of VariAu-
    dio in which we only refer to monophonic vocal material.
    VariAudio allows you to change your audio on the vertical 
    axis (see “Changing the pitch” on page 247) and on the 
    horizontal axis (see “Warping segments” on page 250).
    ÖIf you load projects with VariAudio files in Cubase Stu-
    dio, the original files will be played back and your VariAu-
    dio modifications will be ignored. If you want to hear your 
    modifications in Cubase Studio, you will have to bounce 
    the audio files that have been edited with the Cubase 
    VariAudio features. 
    Understanding the waveform display in 
    VariAudio
    When you open monophonic vocal recordings in the Sam-
    ple Editor and click the Segments or the Pitch & Warp 
    mode on the VariAudio tab, your audio will be analyzed and 
    segmented to display the tonal portions, i.e. the notes sung 
    or played. This process is called segmentation. The seg-
    mentation allows you to easily associate the audio with 
    your lyrics and to introduce pitch and timing changes. 
    In between the different segments you may find gaps where 
    non-tonal portions have been detected:
    In this example, at the beginning of the waveform, you can 
    see a gap where no segment is shown. Such gaps can be 
    caused by non-tonal portions of the audio, e.g. breath 
    sounds.
    ÖPlease note that the audio waveform displayed on the 
    VariAudio tab is always shown as mono, even if you opened 
    a stereo or multi-channel file.
    Audio waveform
    SegmentsGap 
    						
    							244
    The Sample Editor
    The vertical position of a segment indicates its average 
    pitch. If Pitch & Warp mode is activated and you move the 
    mouse pointer over a segment, a piano roll will be dis-
    played, showing the found pitches.
    Furthermore, if you move the mouse pointer over a seg-
    ment and the zoom factor is high enough, the average 
    pitch – note name and fine tuning in cent steps (100ths of 
    a semitone) – is shown on top of the segment.
    Note pitches represent the perceived fundamental fre-
    quency of a sound. The note A4 is perceived to be of the 
    same pitch as a sine wave of 440 Hz. The notation of 
    pitches is a logarithmic frequency scale. The table below 
    shows the relation between pitch (note name) and 
    frequency in Hz:
    The average pitch of a segment is calculated from its mi-
    cro pitch curve. Micro-pitch curves represent the progres-
    sion of the pitch for the tonal portion of the audio. The horizontal position of a segment indicates the time 
    position and the length. 
    You can navigate through the segments by using the left/
    right arrow keys on your computer keyboard.
    You can zoom in on the segments that you want to edit by 
    holding down [Alt]/[Option] while drawing a selection rect-
    angle. To zoom out, i.e. to move one step back in the zoom 
    history, hold down [Alt]/[Option] and click in an empty area 
    of the waveform. If you hold down [Alt]/[Option] and double 
    click in an empty area, the display will be zoomed out to 
    show all segments.
    C4 C#4/
    Db4D4 Eb4/
    D#4E4 F4 F#4/
    Gb4
    261.63 277.18 293.66 311.13 329.63 349.23 369.99
    G4 Ab4/
    G#4A4 Bb4/
    A#4B4 C5
    392.00 415.30 440.00 466.16 493.88 523.25
    …a piano roll 
    is shown in 
    the waveform.
    If you move the 
    mouse over a 
    segment…
    Note name Fine tuning in cents
    This portion of the waveform cannot be represented as a 
    micro-pitch curve.
    Micro-pitch curves 
    						
    							245
    The Sample Editor
    Applying editing, offline processes and 
    VariAudio
    The following offline processes and edits that affect the 
    length of the audio file, may lead to the re-analysis of the 
    audio material:
    Options on the Select Process menu in the Process tab 
    of the Sample Editor Inspector or in the Process submenu 
    on the Audio menu that can be applied to selections
    Effect processing using the options on the Select Plug-
    in menu in the Process tab of the Sample Editor Inspector 
    or in the Plug-ins submenu on the Audio menu (see the 
    chapter “Audio processing and functions” on page 204)
    Cut, paste and delete (see “Editing selection ranges” 
    on page 227) or drawing notes (see “Drawing in the Sam-
    ple Editor” on page 230)
    This in turn may render any already existing VariAudio data 
    invalid, and such data may be discarded automatically.
    If you apply editing that affects the audio itself (like reverse, 
    cut, etc.) to a file containing VariAudio data, the following 
    warning message will be displayed:
    When you click Proceed, your edits will be applied, and 
    you will loose your VariAudio data.
    Click Cancel to return to your audio file without applying any changes.
    If you apply offline processing to a file containing VariAudio 
    data, the following warning message will be displayed:When you click Proceed, your edits will be applied, and 
    you will loose your VariAudio data.
    When you click Proceed and Keep, your edits will be 
    applied. Any VariAudio data in the audio file will be kept.
    Offline processes that may not affect existing VarioAudio data are Enve-
    lope, Fade In/Out, Normalize or Silence. 
    Click Cancel to return to your audio file without applying 
    any changes.
    When you activate the option “Do not display this warn-
    ing again” in one of these warning dialogs before pro-
    ceeding, Cubase will no longer display these messages, 
    and always proceed with the option you last selected. 
    You can reactivate these warning messages by activating the options “In-
    hibit warning when changing the Sample Data” or “Inhibit warning when 
    applying Offline Processes” option in the Preferences (VariAudio page).
    Segments mode
    If you activate Segments mode in the VariAudio tab, your 
    audio file will be analyzed and split into separate seg-
    ments.
    When you want to change the pitch of audio that includes 
    non-tonal portions, e.g. consonants or effect sounds like re-
    verberation, you may have to edit the segmentation in order 
    to include the non-tonal portions in the segments. Other-
    wise, pitch modifications will only affect the tonal portions 
    and not the non-tonal portions. 
    !Therefore, you should always apply offline process-
    ing or edits before using the VariAudio features.
    !Please note that due to the data gained during this 
    process the audio and thus the size of your project 
    can increase. 
    !Please note that the analysis of audio files longer 
    than 3 minutes might take some time. A dialog with a 
    progress bar is displayed while the audio file is ana-
    lyzed. You can click the Abort button to abort the op-
    eration. 
    						
    							246
    The Sample Editor
    Editing the segmentation includes changing the start and 
    end position of a segment, cutting or gluing segments, and 
    moving or deleting them. Just select the section of the file 
    that you want to change, activate Segments mode, and edit 
    the segmentation for the desired section. If you are not sat-
    isfied with your changes, you can go back to the original 
    segmentation (see “Reset” on page 252).
    ÖIn Segments mode, the segments are shown with a 
    hatched background. You can switch to “Pitch & Warp” 
    mode (see “Pitch & Warp mode” on page 247) by press-
    ing the [Tab] key.
    The following paragraphs list the corrections that can be 
    performed when Segments mode is activated.
    Changing the note start or end point 
    If you find that a note starts or ends too early or too late, 
    e.g. when the reverb of a note or a consonant is not in-
    cluded in the segment, proceed as follows:
    1.Activate Segments mode on the VariAudio tab.
    2.To change the length of a segment, move the mouse 
    pointer over the start/end of the segment.
    The mouse pointer becomes a double arrow.
    3.Click and drag the segment start/end to the left or right. 
    The segment length will be changed accordingly. As the average pitch 
    (see above) is recalculated, the segment may jump upwards or down-
    wards. Snap will not be taken into account. 
    ÖNote that you can drag the segment start/end only un-
    til it reaches the start/end of the next segment. Segments 
    cannot overlap each other.
    Cutting a segment
    If you notice that a segment includes more than one note, 
    proceed as follows:
    1.Activate Segments mode on the VariAudio tab.
    2.Move the mouse pointer over the lower border of the 
    segment that you would like to cut.
    The mouse pointer becomes a scissor.
    3.Click at the desired position to cut the segment.
    The segment will be cut accordingly and Snap is taken into account.
    ÖNote that there is a minimum size for a segment. Very 
    short segments cannot be cut.
    Gluing a segment
    If you notice that a single note is spread over two seg-
    ments, proceed as follows:
    1.Activate Segments mode in the VariAudio tab.
    2.Hold down [Alt]/[Option] and move the mouse pointer 
    over the segment that you want to glue to the next.
    The mouse pointer becomes a glue tube. 
    !Editing the segmentation always leads to a recalcu-
    lation of the segment’s pitch. Therefore, it is recom-
    mended that you edit segmentation before changing 
    pitch.
    !When the resulting segment pitch cannot be calcu-
    lated because of an increase in non-tonal data, the 
    segment will be deleted.
    !When the resulting segment pitch cannot be calcu-
    lated because of an increase in non-tonal data, the 
    segment will be deleted.
    !We recommend to correct the segmentation before 
    pitching. If you glue together segments after changing 
    the pitch (this includes manual pitch modifications, 
    Pitch Quantize and Straighten Pitch), your modifica-
    tions will be reset and the original pitch will be heard. 
    						
    							247
    The Sample Editor
    3.Click to glue the active segment to the next segment. 
    If several segments are selected, they will all be glued together. Snap will 
    not be taken into account.
    Moving a segment horizontally
    After cutting a segment, it may be necessary to move seg-
    ments horizontally, e.g. if you notice that a note is at the 
    wrong position. 
    Proceed as follows:
    1.Activate Segments mode on the VariAudio tab.
    2.To move a segment, move the mouse pointer over the 
    upper border of the segment.
    The mouse pointer becomes a double arrow.
    3.Click and drag the whole segment to the left or right.
    The segment will be moved accordingly. If several segments are selected, 
    they will be moved together. Snap will not be taken into account. 
    ÖNote that you can only drag the segment start/end un-
    til it reaches the start/end of the next segment. Segments 
    cannot overlap each other.
    Deleting segments
    Sometimes it might be useful to delete segments. This is 
    true for situations where you want the original audio to be 
    played back, e.g. for non-tonal portions or consonants.
    You can delete segments by selecting them and pressing 
    [Backspace]. 
    Saving the segmentation
    The corrected segmentation is saved with the project, no 
    additional saving is required. 
    Pitch & Warp mode 
    If you activate Pitch & Warp mode in the VariAudio tab, 
    you can change the pitch and the timing of your audio.
    You can edit the pitch and timing of audio segments for 
    corrective purposes but also creatively by experimenting 
    freely with note pitches in order to change the melody with 
    or without preserving a natural sound, or by changing the 
    timing of the audio (see “Pitch & Warp mode” on page 
    247). 
    ÖIn Pitch & Warp mode, the segments are shown with a 
    plain background. You can toggle between “Pitch & Warp 
    mode” and “Segments” mode by pressing the [Tab] key.
    ÖThere are some restrictions concerning the highest 
    and lowest possible note pitch. You cannot choose note 
    pitches above C5 and below E0.
    The following paragraphs list the modifications that can be 
    performed when Pitch & Warp mode is activated.
    Changing the pitch 
    If you want to edit the pitch of a segment, proceed as 
    follows:
    1.Activate Pitch & Warp mode on the VariAudio tab.
    2.Move the mouse pointer over the segment.
    The mouse pointer becomes a hand symbol to indicate that you can 
    change the pitch of the segment. If the zoom factor is high enough, a 
    tooltip indicates the found note pitch and the deviation of the segment 
    from this pitch in percent. 
    !When the resulting segment pitch cannot be calcu-
    lated because of an increase in non-tonal data, the 
    segment will be deleted.
    !When the resulting segment pitch cannot be calcu-
    lated because of an increase in non-tonal data, the 
    segment will be deleted.
    !Before changing the pitch or timing of your seg-
    ments, make sure that the segments you want to 
    change are corrected (see “Applying editing, offline 
    processes and VariAudio” on page 245).
    !Before changing the pitch, you should have cor-
    rected the segmentation. If you glue together seg-
    ments after changing the pitch, your modifications 
    will be reset and the original pitch will be heard. 
    						
    							248
    The Sample Editor
    You can set up the way in which a note will snap to a cer-
    tain pitch in the Preferences dialog (Editing–Tool Modifi-
    ers page):
     If you use “Absolute Pitch Snapping” (by default no modifier) 
    the segment will be pitched to the next semitone.
     If you use “Relative Pitch Snapping” (by default [Ctrl]/[Com-
    mand]) the segment snaps in relation to its current deviation in 
    cents. That means that if the segment has a pitch of C3 and a 
    deviation of 22% and you move it up by one semitone, it will 
    be pitched to C#3 while keeping the deviation of 22%.
     If you use “No Pitch Snapping” (by default [Shift]) you can edit 
    the pitch freely.
    3.Drag the segment up or down to the desired pitch and 
    release the mouse. However, be careful: The more the 
    pitch deviates from the original pitch, the less likely it is 
    that your audio will sound natural.
    If the Solo algorithm is not turned on already, a warning appears inform-
    ing you that Cubase has selected it automatically. (You can disable this 
    warning message in the Preferences–VariAudio page.) The segment will 
    be pitched accordingly. While dragging, the original micro-pitch curve of 
    the segment is shown in orange. If several segments are selected, they 
    will be pitched together. 
    You can also use the up/down arrow keys on your com-
    puter keyboard to edit the note pitches. 
    Proceed as follows:
    Use the up/down arrow keys to change the pitch in 
    semitone steps.
    Hold down [Shift] while using the up/down arrow keys 
    to change the pitch in cent steps.
    Pitch Quantize
    You can also quantize the audio pitch upwards or down-
    wards to iteratively reduce the deviation from the nearest 
    semitone position. 
    Proceed as follows:
    1.Select the segments you want to quantize.
    2.Move the Pitch Quantize slider to the right.
    The selected segments are quantized iteratively. 
    You can set up a key command for Pitch Quantize in the 
    Sample Editor category of the Key Commands dialog (see 
    “Key commands” on page 479). When using the key com-
    mand, the segments will be directly quantized to the next 
    semitone position.
    Tilting the micro-pitch curve
    Sometimes changing the pitch of the whole note segment 
    is not enough. In these cases you will have to modify how 
    the pitch changes inside the segment. This is indicated by 
    the micro pitch curve (see “Understanding the waveform 
    display in VariAudio” on page 243). 
    Proceed as follows:
    1.Activate Pitch & Warp mode on the VariAudio tab.
    2.To change the micro-pitch of a segment, move the 
    mouse pointer over the top left/right corner of the segment.
    The mouse pointer becomes an up/down arrow. 
    3.Drag upwards/downwards with the mouse to change 
    the micro-pitch curve.
    !If you pitch-shift audio events with the Transpose op-
    tions (see “The Transpose functions” on page 103) 
    the transposition will be added to the pitch modifica-
    tions that you introduced in Pitch & Warp mode, 
    even if this is not reflected in the segmentation dis-
    play.
    !The micro-pitch curve displays the progression of 
    the pitch for the tonal portion of the segment. For 
    non-tonal portions of the audio, micro-pitch curves 
    cannot be shown. 
    If the pitch falls at the end of the 
    segment……activate Pitch & Warp mode, 
    point at the top right corner and 
    drag upwards. 
    						
    							249
    The Sample Editor
    If you want to change the pitch modulation only for the 
    segment start or end, you can set an “anchor point” to 
    specify which part of the pitch should be affected:
    1.Move the mouse pointer over the top border of the 
    segment.
    The mouse pointer becomes an I-beam symbol.
    2.Click at the position where you want to set an anchor.
    A vertical line appears at the position where you clicked. A segment can 
    only have one anchor.
    3.Move the mouse pointer over the top left/right corner of 
    the segment and drag upwards or downwards to tilt the 
    micro-pitch curve.
    The modulation curve will only be changed from the segment border to 
    the anchor.
    If you press [Alt]/[Option] while dragging up/down, the 
    tilt anchor is used as an axis around which the micro-pitch 
    curve can be rotated.
    4.Repeat the steps above to set anchors and tilt the mi-
    cro-pitch curve until you are satisfied with the result.If you want to remove a tilt anchor from a segment, hold 
    down [Alt]/[Option], position the mouse cursor at the top 
    border of the segment until it turns to a glue tube, and click.
    The tilt anchor will be deleted.
    Straighten Pitch
    If you want to compensate for the rise and fall of notes, i.e. 
    the deviation of the micro-pitch curve from the representa-
    tive pitch, you can use the Straighten Pitch slider. This 
    correction comes in handy when a note is played flat 
    (pitch rises) or sharp (the pitch falls) at the end. Proceed 
    as follows:
    1.Select the segments whose pitch you want to 
    straighten.
    2.Move the Straighten Pitch slider to the right.
    The pitch of the selected segments will be straightened. If no segment 
    was selected, all pitches are straightened. 
    MIDI Input
    You can also change the pitch on the fly by selecting the 
    segment you want to change and pressing a key on your 
    MIDI keyboard or using the Virtual Keyboard (see “The Vir-
    tual Keyboard” on page 65). 
    Move the mouse over the top 
    border and click to set an 
    anchor……if you only want to compensate 
    for the descending pitch at the end 
    of the segment. 
    If you set a tilt anchor…
    …and press [Alt]/[Option], the mouse pointer becomes a diagonal 
    arrow to indicate that you can rotate the micro pitch curve.
    This micro-pitch looks a bit off. By moving the Straighten Pitch slider 
    to the right…
    …the micro-pitch curve is straightened.  
    						
    							250
    The Sample Editor
    Proceed as follows:
    1.After having corrected the segmentation, select the 
    segment for which you would like to change the pitch.
    2.Activate Pitch & Warp mode and click the MIDI Input 
    button.
    3.Press a key on your MIDI keyboard or use the Virtual 
    Keyboard to change the pitch of the segment.
    The pitch of the segment changes according to the note you played. 
    The MIDI Input function has two modes. You can switch 
    between these by [Alt]/[Option]-clicking on the MIDI Input 
    button:
    In Still Mode you can select individual segments by click-
    ing on them and change their pitch by pressing a MIDI key. 
    You can also select several segments and press a MIDI key, 
    to change the pitch of several segments simultaneously. 
    The pitch of the first selected segment is changed to the 
    pitch of the MIDI note you played. The pitches of the other 
    selected segment are changed by the same amount.
    In Step Mode you can step through the segments by 
    selecting the first segment that you would like to change 
    and pressing a MIDI key. The next segment will automati-
    cally be selected afterwards. This allows you to work in a 
    more creative way and to develop e.g. completely new 
    melody lines via MIDI.
    4.When you are done, deactivate the MIDI Input button.
    ÖMIDI controller data like PitchBend or Modulation will 
    be ignored.
    Warping segments
    Time correction, i.e. warping at segment level, is useful if 
    you want to align a musical accent to a certain position, or 
    change or quantize the timing of single segments in mono-
    phonic vocal recordings. When warping audio segments, 
    warp tabs will be created. These are shown on the VariAu-
    dio and the AudioWarp tabs of the Sample Editor Inspec-
    tor. (For information on warping complete audio files, see 
    “Free Warp” on page 238.)
    If you want to warp a segment, proceed as follows:
    1.Activate Pitch & Warp mode on the VariAudio tab.
    2.To change the timing of a segment, move the mouse 
    pointer over the start/end of the segment.
    The mouse pointer becomes a double arrow and the warp tabs are dis-
    played in the ruler.
    3.Drag the start/end of the segment to the desired posi-
    tion. 
    If the Snap button is activated, the segment border will snap to the grid. 
    When you drag the segment border, warp tabs appear not only at the 
    border but also at the adjacent segment borders to indicate which por-
    tions of the audio are stretched/affected.
    ÖWarping a segment will also change the timing of the 
    adjacent segments. 
    ÖTiming modifications introduced this way will not 
    adapt to the project tempo. If this is what you want, you 
    should use the Musical mode (see “AudioWarp: Tempo 
    matching audio” on page 231). 
    Still Mode is activated for MIDI Input. 
    Step Mode is activated for MIDI Input. 
    !Any correction of the segmentation must be applied 
    before warping segments. 
    						
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