Home > Steinberg > Music Workstation > Steinberg Hypersonic User Manual

Steinberg Hypersonic User Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Hypersonic User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							HYPERSONIC
    English 31
    ENGLISH
    Hyperknobs
    Speed and ease of use are among the most important prerequisites 
    for music production tools. Great ideas are evanescent, so you don’t 
    want to encounter any limitations in the process of turning your ideas 
    into reality.
    When working with a synthesizer, after finding a patch you almost 
    always have to adapt it to your tune by adjusting the feel, timbre, 
    enveloping, etc.
    Hyperknobs offer many advantages: No sound design skills required. 
    Good overview, with easy handling and fast, complex changes at the 
    turn of a knob.
    The concept of Hyperknobs
    Hypersonic 2 focuses on very fast and easy sound-tweaking options 
    that don’t stop you from making music. However, “easy” doesn’t mean 
    “limited”. This is why we devised the concept of Hyper patches and 
    their controls – Hyperknobs:
    •For each patch, a professional sound designer has decided which six attributes 
    are most relevant for that patch, and thus need to be tweakable.
    •Multiple parameters are assigned (over particular ranges) to each knob so they 
    work together to modify the desired attribute. This process of continuous vari-
    ation of multiple parameters is sometimes called “morphing.” Doing the same 
    changes in a generic editor would take considerable time, and require reason-
    able sound design skills.
    •We pre-assigned a musically meaningful label to each knob. As a Hypersonic 2 
    user you don’t have to bother about whether “richness” is a result of more PWM 
    depth plus Chorus plus Detuning plus some subtle panning – for you it’s “rich-
    ness,” which is probably all you really care about when making music.
    •On the Edit page you can assign functions to Hyperknobs and edit their rout-
    ing. Read more about this in the PDF document “The Mod Page” on the 
    Hypersonic 2 DVD.  
    						
    							HYPERSONIC
    32 English
    Using Hyperknobs
    The following properties of a Hyperknob have been carefully set by 
    the sound designer:
    •Name
    •Assignment to sound parameters (multiple per patch, individual range per 
    assignment)
    •Knob Range
    •Knob Mode (Switch, Control)
    •Knob default setting.
    Upon loading a patch, all Hyperknobs are automatically configured 
    and set to a sensible default setting, as defined by the programmer.
    What’s the point of Hyperknobs and the Hyper display anyway?
    After loading a patch, we recommend you look at the info provided by 
    the Hyper display so you can get acquainted with the Hyperknob op-
    tions for that patch.
    Here’s an example. We’ve loaded the Rock Organ patch from the pre-
    set Organs bank:
    The Hyper display tells you that it’s a gritty, classic-style rock organ 
    with rotary speaker. It also notes you can change the rotary speed 
    with the modulation wheel (built-in documentation – nice!).
    Now check out the Hyperknobs. Instead of generic “Attack,” “Cutoff,” 
    or “Velo” controls that have little to do with this kind of instrument, 
    they’re exactly the controls you’d expect on a Rock Organ: Percus-
    sion, Color, Tone, Key Click, Rotary Speed and Dirt.  
    						
    							HYPERSONIC
    English 33
    ENGLISH
    Let’s take a look at another, more exotic example – the “Sad Strings 
    Velo Swell” from the Orchestra bank:
    Again – look at the info and the Hyperknobs. The display reads that this 
    is a string patch with minor 7th and sus 4 intervals, and that velocity 
    controls attack time. Consequently, the Hyperknobs are set to adjust 
    the levels of the intervals; you can also control overall tone, resonance, 
    attack time, and release time. 
    Now consider what the Hyperknobs do in these two patches, and then 
    imagine how long it would take you to find the respective parameters in 
    a conventional synthesizer editor – let alone that one Hyperknob con-
    trols multiple parameters at once. The more you need to tweak sounds 
    quickly, the more you’ll appreciate Hyperknobs.
    When you load an unfamiliar patch, you can just fiddle around with the 
    knobs to find out what they do. You can always click with [Ctrl] (Win)/
    [Command] (Mac) pressed to reset the knob to its default setting.
    Reference of most common knob labels
    Our sound designers have created dozens of knob labels, most of 
    which are self-explanatory – such as Brilliance, Delay Speed, and 
    Chorus Depth. However, a few may seem ambiguous at first; see the 
    following table for more detailed explanations.
    Knob Label Description
    Attack Shape“Percussiveness” of a sound. Turning up the knob moves the sample 
    start point towards the end (multisample elements) or reduces attack-
    creating parameters in the patch.
    BalanceAdjusts the balance between the different elements of a patch. 
    Extreme left or right mutes elements.
    ColorCreates a change in the oscillator source (e.g. multisample shift, 
    oscillator waveform, wavetable position).  
    						
    							HYPERSONIC
    34 English
    Assigning MIDI controls to Hyperknobs
    You can remote control the Hyperknobs using MIDI continuous con-
    troller messages. This comes in handy if you use a USB remote key-
    board with hardware knobs, or any other remote control surface.
    There are two ways to assign a Hyperknob to a MIDI controller:
    1.Right-click (Win)/[Ctrl]-click (Mac) the parameter, then click “CC” 
    and choose a controller number from the drop-down list.
    2.Right-click (Win)/[Ctrl]-click (Mac) the parameter, select “Learn” and 
    move the desired knob or controller on your MIDI keyboard or se-
    quencer host. Hypersonic 2 will set this MIDI controller to the para-
    meter you have chosen.
    Many remote MIDI keyboards offer a set of 4 to 8 hardware knobs, 
    which you most probably want to assign to the Hyperknobs.
    DriveOverdrive, harmonic content. Often created using amp simulation, but 
    can also be FM modulator level or wavetable sweep.
    EQTurning to the right adds brightness; left reduces brightness. 
    Filter SelectChanges the filter mode. Available modes from left to right are Off, Low 
    24, Low 12, Band 18, Band 12, High 12, Peak EQ, Presence, Damper.
    OctavesTransposes one or more elements within the patch by an octave while 
    leaving others unaffected.
    Pitch On/OffTurns keyboard pitch key tracking on or off.
    Select …Selects different sources (e.g., waveforms, samples).
    ThumpAdds a percussive attack element.
    ToneBrightness – sort of a smart version of “cutoff.” 
    Velocity … Adjusts the influence of velocity on a parameter (tone, attack time, level).
    WarmthAdjusts the amount of modulation effect in the patch (such as chorus, 
    flanger, phaser).
    Width Stereo width.
    In single-element patches: Sets how key tracking affects pan position.
    In multiple-element patches: Moves elements towards extreme left and 
    right positions. Knob Label Description 
    						
    							HYPERSONIC
    English 35
    ENGLISH
    Sound generation structure
    To work and make music with Hypersonic 2, you needn’t bother about 
    how the sounds are actually created. Thanks to Hyperknobs, you 
    don’t even have to deal with cryptic synthesizers parameters.
    However, a basic understanding of the sound generation structure 
    can help you to understand what’s going on inside Hypersonic 2 and 
    what makes it “tick”.
    Combi
    The top level in the Hypersonic 2 structure is the combi. A combi is a 
    complete setting or status of the instrument including loaded patches, 
    part settings, temporary edits and parts of the setup.
    Combis can be fully edited and loaded and stored to disk.
    Patch
    A patch is one sound (otherwise referred to as program, voice or pre-
    set) that can be loaded into a part slot. 
    A patch is built from up to 16 elements (drumkits: up to 64).
    Patches can be loaded from and stored to disk. They can be effectively 
    tweaked using the Hyperknobs and fine-tweaked in the Edit page.
    Element
    An element is the smallest building block of a patch. Any element within 
    a patch can be either a synthesis element or an FX element. Elements 
    can be found and edited on the edit page. For more details, see “The 
    Edit page” on page 58. 
    						
    							HYPERSONIC
    36 English
    Technical synthesis details
    If you’re not technically inclined, you can skip this section. You don’t need 
    to learn technical synthesis details to make full use of Hypersonic 2.
    The voice structure of a synthesis element always consists of a sound 
    generator section (explained in more detail below), a multimode/multi 
    slope filter, three envelopes, and one LFO. Two more LFOs and an ar-
    peggiator are common to all elements.
    For the sound generator section, five synthesis methods are available:
    •Multisampled waveforms – The oscillator plays back multisamples, which are 
    stored in Wave “ROM” (or in an optional Hyper module).
    •Virtual Analog – Three analog oscillators with multiple waveforms, PWM and 
    Sync capabilities.
    •FM (Frequency Modulation) – Three FM operators (one carrier, two modula-
    tors in parallel).
    •Wavetable – A wavetable oscillator and an analog oscillator.
    •Sliced Wave Loop – The arpeggiator is “abused” for playing back a number of 
    waveforms, usually extracted from a sliced rhythmic loop (drumloop, sequence), 
    synced with the song tempo.
    Depending on the complexity of a patch, its editor may hold hundreds of 
    pages of parameters. Although the Hyperknobs spare you from having 
    to deal with this, you can edit patches and elements in the Edit page.
    The number, type, or combination of elements within a patch has been 
    programmed by the sound designers. You can’t delete or add elements, 
    but you can access element parameters on the Edit page. For more de-
    tails, see “The Edit page” on page 58. 
    						
    							HYPERSONIC
    English 37
    ENGLISH
    Browsing, searching, loading and saving
    One of the most important requirements in music production is finding 
    the right sounds quickly. So, we’ve put a lot of time and effort into mak-
    ing the Hypersonic 2 patch browser the fastest and most effective 
    patch accessing tool ever. 
    All patches have been sorted into meaningful banks, extensively tagged 
    as parts of clearly-defined categories, and given attributes for tone, 
    character and effect. As a result, you can search for names or select-
    able search terms like “warm” or “metallic,” and obtain relevant search 
    results with minimal redundancy.
    Browsing, searching and selecting patches is all done in the Load page.
    Browsing patch banks
    The Load page’s default status displays a list of available patch banks. 
    •Use the scroll bar to see more banks.
    •Open a bank by clicking its little triangle to the left.  
    						
    							HYPERSONIC
    38 English
    Loading a patch into a part slot
    Before loading a patch, make sure the correct destination part is high-
    lighted, otherwise you might lose a previously edited patch.
    Within a bank:
    •Double-click on a patch name to load the patch into the selected part 
    slot, or
    •Drag-and-drop the patch into the part slot.
    Patches marked with ≈ are layers of different sounds in one patch, such 
    as piano and strings. This is often more convenient and saves part slots.
    Selecting patches from within the host application
    In VST 2.0 compatible hosts such as Cubase SX or Nuendo, you can 
    select patches directly from the track inspector. With this ideal level of 
    integration, Hypersonic 2 truly becomes a transparent part of the re-
    cording environment.  
    						
    							HYPERSONIC
    English 39
    ENGLISH
    Loading patches from disk
    You can load any Hypersonic 2 FXP files (patches) from disk and into 
    the highlighted part slot.
    •If your host provides a file menu, load the patch from there.
    •If your host does not provide a file menu, the Setup page provides 
    loading and saving options:
    Browsing the patch library
    When you have loaded a patch into a part slot in the Part area and this 
    part slot is highlighted, holding [Shift] and pressing the up-arrow key 
    or the down-arrow key on your computer keyboard will load the next 
    or previous patch in the library into that part slot.
    This is a convenient way to preview the patches available in the patch 
    library.   
    						
    							HYPERSONIC
    40 English
    Finding patches
    The Load page is where you find the search function described previ-
    ously. You can search for text strings (e.g., parts of names, sound 
    properties), or select attributes from a menu of pre-defined terms. 
    Text search
    The text search function looks for strings in patch names, categories 
    and attributes.
    •Type text into the Load page’s top row and hit [Return].
    Hypersonic 2 appends a new “temporary bank” called “Search Results” 
    to the patch bank list and displays the results. From here you can select 
    patches. Search results are memorized until the next search.
    You can search for multiple text strings at a time. Just enter them sepa-
    rated by a space, e.g. “piano warm chorus.” The search logic is always 
    AND, so the search function returns only those patches matching all 
    search strings.  
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Hypersonic User Manual