Home > Steinberg > Music Workstation > Steinberg Hypersonic User Manual

Steinberg Hypersonic User Manual

    Download as PDF Print this page Share this page

    Have a look at the manual Steinberg Hypersonic User Manual online for free. It’s possible to download the document as PDF or print. UserManuals.tech offer 523 Steinberg manuals and user’s guides for free. Share the user manual or guide on Facebook, Twitter or Google+.

    							HYPERSONIC
    English 81
    ENGLISH
    Vel 
    Allows the master depth to be varied by note velocity.
    Rand
    Adds a random offset to the master depth for each note.
    LF
    Sets the carrier to a fixed low frequency (displayed in the Hyperdisplay) 
    for a subtle “chorus” effect.
    Modulator 1 & 2
    Depth
    Controls the modulation depth applied to the carrier and therefore the 
    brightness of the resulting sound.
    Vel Sens -> Depth
    Allows the depth to be varied according to the velocity of played notes.
    Coarse
    Sets the pitch of the modulator sine wave, the ratio of the modulator 
    frequency relative to the carrier.
    Fine
    Fine tunes the modulators pitch.
    Thru Mix (Modulator 1 only)
    This is a direct output volume control for the modulator, independent 
    of the modulator’s depth.
    Keytrack (Modulator 2 only)
    Controls the way the pitch of modulator 2 follows the notes played. At 
    0% modulator 2 ignores the note and outputs a fixed pitch. 
    						
    							HYPERSONIC
    82 English
    Breakpoint
    Allows you to set an axis point on your keyboard from which you can 
    control the modulator depth above and below the axis point indepen-
    dently. The breakpoint position is displayed in MIDI note values in the 
    Hyperdisplay.
    Lo
    Increases or decreases the depth of modulation below the breakpoint.
    Hi
    Increases or decreases the depth of modulation above the breakpoint.
    Modulator 2 features its own simple envelope with three additional 
    controls:
    Level
    When the level control is set to a positive value an attack envelope 
    (upward ramp) is produced for modulator 2. When a negative value is 
    set a decay envelope (downward ramp) is produced.
    Rate
    Controls the speed of the attack or decay.
    Vel
    Increases or decreases the rate according to the velocity of notes 
    played. 
    						
    							HYPERSONIC
    English 83
    ENGLISH
    The FX page
    Understanding the global/patch FX concept
    Hypersonic 2 uses a very flexible FX concept, which can be confusing 
    at first. However, once understood, it greatly simplifies working with 
    FX. Please read the following sections carefully so you can fully under-
    stand how the global/patch FX protocol works.
    Global or patch FX
    First, you need to know that for each part, four send effects can be ac-
    tive at a time. Each of them can either be a global or a patch effect, 
    but never both at the same time.
    The four global FX sections are shared among all parts, and they are 
    always active.   
    						
    							HYPERSONIC
    84 English
    FX selectors
    The top area of the FX page is called the FX selector. It has two rows 
    with 4 FX sections each. In this FX selector you can:
    •View which combination of global and patch FX the selected part uses.
    •Select an FX slot for editing.
    •Mute or unmute an FX slot by right-clicking ([Ctrl]-clicking on Mac).
    On the right there’s the activity switch (“P Active“) that shows 
    whether the selected part uses patch FX at all.
    Programming FX
    To program an FX, click one of the FX selector slots (FX1 to FX4) in 
    either the global or patch FX row, depending on which type of effect 
    you want to edit.
    Selecting an FX type
    To select an FX type, click on the FX type button and select a type 
    from the pop-up menu.
    You’ll find a description of the available FX types in the folder “Content 
    Reference” on the Hypersonic 2 program DVD.  
    						
    							HYPERSONIC
    English 85
    ENGLISH
    Editing FX parameters
    Depending on the FX you’ve selected, the Edit area shows the avail-
    able parameters; tweak them as desired.
    Switching an FX slot on/off
    To activate/deactivate an FX slot, click the On/Off button or right click 
    the FX selector.
    Syncing an FX to song tempo
    You can sync several FX to the song tempo by activating the Sync 
    button in the Edit area (next to the On/Off button).
    Any rate-related parameters in the Edit area change to note resolution 
    units upon activating Sync.
    Routing FX and setting level 
    •Set the FX output’s overall level using the volume knob at the bottom 
    left of the FX page. 
    •Click the button below to route the FX slot to any of the audio outputs.
    If “Off” is selected, the effect is not routed to an output and therefore 
    inaudible.  
    						
    							HYPERSONIC
    86 English
    Panning the FX signal
    Use the Pan control (right next to the volume knob) to place the FX in 
    the stereo field.
    Using patch FX
    Patch FX are similar to element FX and global FX – all parameters and 
    types are the same. 
    Use patch FX to add a special FX to a part, assuming that particular 
    FX is neither in the element nor global FX. 
    Example: Assume you’re using a dry electric piano in part 1. You want to 
    put a phaser on it, but there’s no phaser in the patch itself, and the glo-
    bal FX are occupied with two reverbs and two delays.
    To add a patch FX:
    1.Find a slot that is not yet used by a global FX or a patch FX.
    2.Activate the patch FX, select a type and adjust it – done.
    Saving patch FX
    Patch FX are automatically saved with a patch. This allows creating 
    variations of preset patches by just adding FX. 
    Patch FX in the factory content
    Factory content patches are generally programmed to leave the patch 
    FX slots free.
    The one exception is drumkits – most of them use patch FX for indi-
    vidual room ambience. However, in this case only slots 3 and 4 are 
    used, leaving slots 1 & 2 available. 
    						
    							HYPERSONIC
    English 87
    ENGLISH
    Switching patch FX on and off
    For each part, you can choose whether it uses patch FX or not:
    •Click the P button in either the Mix or FX page to switch patch FX on or off.
    •By switching off the P button, you force the part to use global FX regardless 
    of whether patch FX are programmed for the currently loaded patch.
    •By switching on the P button, you enable the use of patch FX. However, if 
    there’s no patch FX loaded, or if it is muted, the corresponding global FX is 
    used.
    FX Management
    Effects structure
    Users of older hardware workstations often encounter a problem con-
    cerning effects: A patch that sounds great in single mode suddenly 
    sounds dull and lifeless when used in a combi or multi setup. This is 
    because hardware workstations have a limited number of FX sections. 
    In single mode, the patch can use all the effect sections with their in-
    dividual settings, but in multi or combi mode these have to be shared 
    among all the patches.
    Hypersonic 2 works differently. First, the number of FX used in a combi 
    is flexible – it can reach a theoretical total of (16 x 15) + (16  x  4) = 304 
    independent FX sections. Second, FX never have to be shared, al-
    though they can be if desired.
    Types of FX sections in Hypersonic 2
    Hypersonic 2 has three types of FX sections, each of which has a dif-
    ferent position in the signal flow and a different purpose:
    •First, FX that are an integral part of the sound – such as the distortion of a 
    lead guitar or the rotary effect of a rock organ – are built into the patch. We 
    call them FX element (in fact that’s what they are) and they cannot be used or 
    changed by other patches. FX elements are typically insert-type FX such as 
    EQ, compressor, distortion, but can also be modulation FX or even reverbs. A 
    patch can have up to 15 FX elements, but typically uses one or two. These FX 
    are found on a patch’s Edit page. 
    						
    							HYPERSONIC
    88 English
    •Second, each patch has four FX sections that are exclusive to that patch. These 
    are called “patch FX.” They are accessible on the FX page, and typically are 
    send effects such as reverb, delay or chorus.
    •Finally there are four global FX sections. They are like a built-in FX rack and are 
    ideal for mixing the composite sound. Global FX are shared among all patches. 
    Patch or global effects
    There are two scenarios where you would rather use global FX than 
    patch FX:
    •Reducing CPU load: Each active FX section needs CPU time, and more FX 
    means more strain on your system. Although Hypersonic 2 FX are very efficient, 
    the sheer possible number of FX can add up.
    •Keeping the mix clean: The careful use of two or three reverbs leads to more 
    spatial coherence in your mix. You would probably want to use a large and a 
    small room from the global FX and share them among all tracks, rather than use 
    a different room for each sound, which would make the mix overly “busy.” Artis-
    tic considerations aside, a few global FX are also easier to manage in the mix. 
    						
    							HYPERSONIC
    English 89
    ENGLISH
    FX elements in a patch
    FX elements are identical to patch or global FX. Therefore the editor 
    for FX elements resembles the parameter area in the FX page. For 
    more details on editing FX, see “The FX page” on page 83.
    1.Choose a FX element.
    2.Click on the “Edit” field to open the FX selection menu.
    3.Choose an effect algorithm. Its parameter set will appear in the edit 
    window; tweak as desired.
    In drumkits, you’ll find a lot of “placeholder” FX elements that have no FX 
    loaded. They’re used as group outputs. Use these to add different reverbs 
    or other effects per drum group. You can also use the send levels in the 
    FX element to send the output of the drum group to patch or global FX.  
    						
    							HYPERSONIC
    90 English
    The Setup Page
    Configuring outputs
    Hypersonic 2 offers up to 32 audio output channels, divided into 16 
    Slots of 2 channels each. The number and configuration of output slots 
    is freely assignable. For example, you could route each Hypersonic 2 
    part to a different stereo output, send two linked pads to a quadra-
    phonic surround channel, or create any other combination of the above.
    •For each output slot, you can select from three options: M (2 mono channels), 
    S (1 Stereo Channel) or Q (one Quadro channel).
    Activating and Configuring Output Slots
    As audio outputs need mixer space and use system resources, you 
    can limit the number of Hypersonic 2 outputs. It’s good practice not to 
    activate any more output slots than needed.   
    						
    All Steinberg manuals Comments (0)

    Related Manuals for Steinberg Hypersonic User Manual