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Steinberg Cubase 8 Manual

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    							1051
    Preferences
    The Preferences dialog provides options and settings that control the global 
    behavior of the program.
    Preferences Dialog
    The Preferences dialog is divided into a navigation list and a settings page. Clicking 
    one of the entries in the navigation list opens a settings page.
    • To open the Preferences dialog, select File > Preferences. 
    						
    							Preferences
    Preferences Dialog
    1052
    In addition to the settings, the dialog provides the following options:
    Preference Presets
    Allows you to select a saved preference preset.
    Store
    Allows you to save the current preferences as a preset.
    Rename
    Allows you to rename a preset.
    Delete
    Allows you to delete a preset.
    Store marked preferences only
    Allows you to select which pages are included in the preset.
    Help
    Opens the dialog help.
    Defaults
    Resets the options on the active page to their default settings.
    Apply
    Applies any changes that you have made without closing the dialog.
    OK
    Applies any changes that you have made and close the dialog.
    Cancel
    Closes the dialog without saving any changes.
    Saving a Preference Preset
    You can save complete or partial preference settings as presets.
    PROCEDURE
    1. Select File > Preferences.
    2. In the Preferences dialog make your settings.
    3. Click the Store button in the lower left section of the dialog.
    4. Enter a preset name and click OK.
    RESULT 
    Your settings are now available on the Preferences Presets pop-up menu. 
    						
    							Preferences
    Appearance
    1053
    Saving Partial Preferences Settings
    You can save partial preferences settings. This is useful when you have made 
    settings that only relate to a certain project or situation, for example. When you 
    apply a saved partial preference preset you only change the saved settings. All other 
    preferences will be left unchanged.
    PROCEDURE
    1. Select File > Preferences.
    2. In the Preferences dialog make your settings.
    3. Activate Store marked preferences only.
    In the preferences list a Store column is shown.
    4. Click in the Store column of the preference pages that you want to save.
    5. Click Store in the lower left section of the dialog.
    6. Enter a preset name and click OK.
    RESULT 
    Your settings are now available from the Preferences Presets pop-up menu.
    Appearance
    Colors
    This page features subpages that allow you to change the default color settings.
    General
    Allows you to adjust the default colors for the general interface of the 
    program.
    Track Type Defaults
    Allows you to adjust the default colors for the different track types. 
    						
    							Preferences
    Editing
    1054
    Project
    Allows you to adjust the default colors in the Project window.
    Editors
    Allows you to adjust the default colors in the editors.
    MixConsole Faders
    Allows you to adjust the default colors for the level faders of the channel types 
    in the MixConsole.
    MixConsole Racks
    Allows you to adjust the default colors for the racks in the MixConsole.
    MixConsole Channel Strip
    Allows you to adjust the default colors for the channel strips in the 
    MixConsole.
    Editing
    Default Track Time Type
    This allows you to specify the default track time type for new tracks. When you 
    change this setting, all new tracks will use the selected time type.
    •Musical
    All added tracks are set to musical time type. The respective button 
    shows a note symbol.
    •Time Linear
    All new audio tracks use linear time base, that is the button shows a 
    clock symbol.
    •Follow Transport Main Display
    New tracks use the primary time format setting on the transport panel. 
    When this is set to Bars+Beats, tracks with musical time base will be 
    added. When this is set to any of the other options (Seconds, 
    Timecode, Samples, etc.), all new tracks will use linear time base.
    Select Track on Background Click
    This allows you to select a track by clicking in the event display background.
    Auto Select Events under Cursor
    If this option is activated, all events in the Project window or in an editor that 
    are currently touched by the project cursor are automatically selected. This 
    can be helpful when you rearrange your project, because it allows you to 
    select whole sections (on all tracks) simply by moving the project cursor. 
    						
    							Preferences
    Editing
    1055
    Cycle Follows Range Selection
    If this is activated, range selections that you make in the Sample Editor will 
    be mirrored in the Project window as well. This lets you audition a range in 
    the Sample Editor as a loop with the main transport controls, rather than with 
    the Audition and Audition Loop controls in the Sample Editor.
    Delete Overlaps
    If this is activated and you move, size, or nudge an event so that it partly 
    overlaps another event, the other event is automatically resized so that the 
    overlapped (hidden) section is removed. Hold [Shift] while moving to override 
    this setting.
    Link Editors
    When this is activated, the parts or events shown in the open editor windows 
    will follow the selection that you make in the Project window.
    Parts Get Track Names
    If this is activated and you move an event from one track to another, the moved 
    event will automatically be named according to its new track. Otherwise, the 
    event will retain the name of the original track.
    Lock Event Attributes
    This setting determines which properties are affected when you lock an event 
    (by selecting Lock from the Edit menu). You can select any combination of 
    the following three options:
    •Position
    If this is locked, the event cannot be moved.
    •Size
    If this is locked, the event cannot be resized.
    •Other
    If this is locked, all other editing of the event is disabled. This includes 
    adjusting the fades and event volume, processing, etc.
    Quick Zoom
    If this option is activated, the contents of parts and events will not be 
    continuously redrawn when you zoom manually. Instead, the contents are 
    redrawn once you have stopped changing the zoom – activate this if screen 
    redraws are slow on your system.
    Use Up/Down Navigation Commands for Selecting Tracks only
    • When this option is deactivated and no event/part is selected in the 
    Project window, the up/down arrow keys on the computer keyboard are 
    used to step through the tracks in the track list.
    • When this option is deactivated and an event/part is selected in the 
    Project window however, the up/down arrow keys still step through the 
    tracks in the track list. Only on the currently selected track, the first 
    event/part will also be selected. 
    						
    							Preferences
    Editing
    1056
    • When this option is activated, the up/down arrow keys are only used to 
    change the track selection – the current event/part selection in the 
    Project window will not be altered.
    Track Selection follows Event Selection
    If this option is activated and you select an event in the Project window, the 
    corresponding track is also automatically selected.
    Automation follows Events
    If you activate this option, automation events will automatically follow when 
    you move an event or part on the track.
    This facilitates setting up automation that is related to a specific event or part, 
    instead of a specific position in the project. For example, you can automate 
    the panning of a sound effect event (having the sound pan from left to right, 
    etc.) – if you need to move the event, the automation will automatically follow. 
    The rules are:
    • All automation events for the track between the start and end of the 
    event or part will be moved. If there are automation events in the position 
    to which you move the part or event, these will be overwritten.
    • If you duplicate an event or part (by holding [Alt]/[Option] and dragging 
    or by using the Duplicate or Repeat functions) the automation events 
    will also be duplicated as well.
    • This function also affects copying and pasting.
    Drag Delay
    When you click and drag an event, this setting determines the delay before 
    the event is moved. This helps you avoid accidentally moving events when you 
    click on them in the Project window.
    Editing - Audio
    Treat Muted Audio Events like Deleted
    If you have two overlapping audio events in your project and you mute the top 
    one (the event you hear during playback), playback of the other (obscured) 
    event will still only start at the end of the overlapping section.
    If this is not what you want, Treat Muted Audio Events like Deleted allows 
    you to immediately play the obscured event when muting the top event.
    Use Mouse Wheel for Event Volume and Fades
    • If this is activated, you can use the mouse wheel to move the event 
    volume curve up or down.
    • When you hold down [Shift] while moving the mouse wheel, the fade 
    curves will be affected. To move the end point of the fade in, position 
    the mouse in the left half of the event. To move the start point of the fade 
    out, position the mouse in the right half of the event. 
    						
    							Preferences
    Editing
    1057
    On Import Audio Files
    This setting determines what happens when importing an audio file into a 
    project:
    •Open Options Dialog
    An Import Options dialog opens when you import, allowing you to select 
    whether you want to copy the file to the audio folder and/or convert it to 
    the project settings.
    •Use Settings
    Allows you to set the following standard actions:
    Copy Files to Working Directory copies the files to the project’s audio 
    folder before import.
    Convert and Copy to Project If Needed copies the files to the 
    project’s audio folder before import and converts them if the files have 
    a different sample rate or a lower resolution than the project settings.
    Split channels/Split multi-channel files copies the files to the 
    project’s audio folder and splits stereo or multi-channel audio files into 
    a corresponding number of mono files – one for each channel. Use the 
    Split File Name Format pop-up menu to specify how the split files are 
    named. This allows for compatibility with other products when 
    exchanging audio files and avoids confusion if the source file contains 
    no stereo or surround material, but poly-mono audio.
    Enable Automatic Hitpoint Detection
    If this is activated, and you add an audio file to your project by recording or by 
    importing, Cubase automatically detects its hitpoints. This allows you to 
    navigate to hitpoints of an audio file from within the Project window.
    Remove Regions/Hitpoints on all Offline Processes
    If this is activated and you perform offline processing on an audio range that 
    contains regions, these will be removed.
    On Processing Shared Clips
    This setting determines what happens when you apply processing to a shared 
    clip, that is a clip that is used by more than one event in the project:
    •Open Options Dialog
    An Options dialog appears, allowing you to select whether you want to 
    create a new version of the clip or apply the processing to the existing 
    clip.
    •Create New Version
    A new editing version of the clip is automatically created, and the 
    processing is applied to that version (leaving the original clip 
    unaffected).
    •Process Existing Clip
    The processing is applied to the existing clip (which means that all 
    events playing that clip will be affected).
    Default Warping Algorithm
    Determines which warp algorithm is used for new audio clips in the project. 
    						
    							Preferences
    Editing
    1058
    Time Stretch Tool Algorithm
    Use this option to select a default algorithm that is applied when using the 
    Object Selection tool in Sizing Applies Time Stretch mode. This mode 
    allows you to resize parts and events in the Project window and apply time 
    stretch to their contents in the process, so that the audio material is adjusted 
    to fit the new length of the part or event. The following settings are available:
    •Realtime
    This algorithm is much quicker and allows for better CPU performance 
    than MPEX, but produces a lower sound quality.
    •MPEX – Preview Quality
    Use this mode only for preview purposes.
    •MPEX – Mix Fast
    This mode is a very fast mode for preview. This works best with 
    composite music signals (mono or stereo material).
    •MPEX – Solo Fast
    Use this mode for single instruments (monophonic material) and voice.
    •MPEX – Solo Musical
    Same as above but higher quality.
    •MPEX – Poly Fast
    Use this for processing monophonic and polyphonic material. This is the 
    fastest setting that still provides very good results. You can use this for 
    drum loops, mixes, or chords.
    •MPEX – Poly Musical
    Use this for processing monophonic and polyphonic material. This is the 
    recommended MPEX default quality setting. You can use this for drum 
    loops, mixes, or chords.
    •MPEX – Poly Complex
    This high quality setting produces high CPU load. Use this setting when 
    processing difficult material or for stretch factors above 1.3.
    Editing - Controls
    Many Cubase parameters are shown as rotary encoders, sliders, and buttons that 
    emulate hardware interfaces. Others are edited numerically in value fields. This 
    page allows you to select the preferred ways of controlling encoders, sliders, and 
    value fields.
    Value Box/Time Control Mode
    The menu contains the following options:
    •Text Input on Left-Click
    In this mode, clicking a value box will open it for editing by typing. 
    						
    							Preferences
    Editing
    1059
    •Increment/Decrement on Left/Right-Click
    In this mode, you can click with the left or right mouse button to 
    decrease or increase the value. To edit values by typing in this mode, 
    please double-click. Under Mac OS X, right-clicking is the same as 
    [Ctrl]/[Command]-clicking. We recommend that you use a two-button 
    mouse and set up the right button to generate a [Ctrl]/[Command]-click.
    •Increment/Decrement on Left-Click and Drag
    In this mode, you can click and drag up or down to adjust the value 
    (much like dragging a vertical fader). Double-click to enter values 
    manually.
    Knob Mode
    The menu contains the following options:
    •Circular
    To move an encoder, click on it and drag in a circular motion, such as 
    turning a real encoder. When you click anywhere along the encoder’s 
    edge, the setting is immediately changed.
    •Relative Circular
    Works like the Circular option, but clicking does not automatically 
    change the setting. This means you can make adjustments to the 
    current setting by clicking anywhere on an encoder and dragging. There 
    is no need to click on the exact current position.
    •Linear
    To move an encoder, click on it and drag up or down (or left or right) 
    with the mouse button pressed – as if the encoder was a vertical (or 
    horizontal) slider.
    Slider Mode
    The menu contains the following options:
    •Jump
    In this mode, clicking anywhere on a slider will make the slider handle 
    instantly move to that position.
    •Touch
    In this mode, you have to click on the actual slider handle to adjust the 
    parameter. This reduces the risk of accidentally moving sliders.
    •Ramp
    In this mode, clicking anywhere on a slider (but not on the actual handle) 
    and keeping the mouse button pressed causes the handle to move 
    smoothly to the new position.
    •Relative
    In this mode, clicking on a slider will not immediately change the setting. 
    Instead you click and drag up or down – the setting will be changed 
    according to how far you drag, not according to where you click. 
    						
    							Preferences
    Editing
    1060
    Editing - MIDI
    Select Controllers in Note Range: Use Extended Note Context
    When this is activated and you move notes together with their controllers, for 
    example, in the Key Editor, the extended note context will be taken into 
    account. This means that controllers between the last selected note and the 
    following note (or the end of the part) will also be moved. When this is 
    deactivated, only the controllers between the first and the last selected note 
    will be moved.
    Legato Overlap
    Determines the result of the Legato function on the MIDI menu.
    •If Legato Overlap is set to 0 Ticks, the Legato function extends each 
    selected note so that it reaches the next note exactly.
    •Setting Legato Overlap to a positive value causes the notes to overlap 
    by the specified number of ticks.
    •Setting Legato Overlap to a negative value makes the Legato function 
    leave a slight gap between the notes.
    Legato Mode: Between Selected Notes Only
    When this is activated, the length of selected notes will be adjusted so that 
    they reach the next selected note, allowing you to apply Legato only to your 
    bass line, for example.
    Split MIDI Events
    If you split a MIDI part in the Project window (with the Cut tool or one of the 
    split functions) so that the split position intersects one or several MIDI notes, 
    the result depends on this setting.
    •If Split MIDI Events is activated, the intersected notes are split. This 
    creates new notes at the beginning of the second part.
    •If Split MIDI Events is deactivated, the notes will remain in the first part, 
    but stick out after the end of the part.
    Split MIDI Controllers
    If you split a MIDI part containing controllers, the result depends on this 
    setting:
    • If Split MIDI Controllers is activated and the part contains a controller 
    with a value other than zero at the split position, a new controller event 
    (of the same type and value) will be inserted at the split position (at the 
    start of the second part).
    • If Split MIDI Controllers is deactivated, no new controller events will be 
    inserted. 
    						
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