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Steinberg Cubase 8 Manual

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    							Recording
    MIDI Recording Specifics
    231
    Keep Last
    Each completed lap replaces the previously recorded lap. If you deactivate 
    recording or press Stop before the cursor reaches the right locator, the 
    previous take will be kept. If you do not play or input any MIDI during a lap, 
    nothing happens, and the previous take will be kept.
    Stacked
    Each recorded cycle lap is turned into a separate MIDI part, and the track is 
    divided into lanes, one for each cycle lap. The parts are stacked above each 
    other, each on a different lane. All takes but the last one are muted.
    Mix Stacked
    Same as Stacked, but parts are not muted.
    Quantizing MIDI Recordings
    Cubase can automatically quantize MIDI notes on recording.
    • To enable automatic quantizing, open the Transport panel and in the Record 
    Mode section, activate Auto Quantize.
    The notes that you record are automatically quantized according to the 
    Quantize settings.
    RELATED LINKS
    Quantizing MIDI and Audio on page 234
    Common Settings on page 238
    Recovering MIDI Recordings
    Cubase allows you to recover MIDI recordings. 
    						
    							Recording
    Remaining Record Time
    232
    Enabling Retrospective Record
    The Retrospective Record setting allows you to capture any MIDI notes that you 
    play in Stop mode or during playback and turn them into a MIDI part after the fact. 
    This is possible because Cubase can capture MIDI input in buffer memory, even 
    when not recording.
    PROCEDURE
    1. Select File > Preferences > Record–MIDI.
    2. Enable Retrospective Record and specify a Retrospective Record Buffer 
    Size.
    This activates the buffering of MIDI input.
    3. In the MIDI track list, activate the Record Enable button.
    4. Play some MIDI material either in Stop mode or during playback.
    5. Select Transport > Retrospective Record.
    RESULT 
    The content of the MIDI buffer is turned into a MIDI part on the record-enabled track, 
    and the captured notes end up exactly where you played them in relation to the 
    project.
    RELATED LINKS
    Record - MIDI on page 1076
    Remaining Record Time
    The Record Time Max display lets you see how much time you have left for 
    recording.
    The available time depends on the current setup, for example, on the amount of 
    tracks that are record-enabled, the sample rate for your project, and the available 
    hard disk space.
    • To open the display, select Devices > Record Time Max.
    NOTE
    The remaining record time is also shown in the status line above the track list.
    If you use individual record folders to store your tracks on different drives, the time 
    display refers to the medium with the least storage space available. 
    						
    							Recording
    Lock Record
    233
    Lock Record
    The Lock Record function prevents you from accidentally deactivating the record 
    mode.
    •Select File > Key Commands and in the Transport category, assign key 
    commands to the Lock Record and Unlock Record commands.
    If Lock Record is activated and you want to enter Stop mode, a dialog opens in 
    which you need to confirm that you want to stop recording. You can also use the 
    Unlock Record key command first and then enter Stop mode as usual.
    NOTE
    An automatic punch-out at the right locator position will be ignored in Lock Record 
    mode. 
    						
    							234
    Quantizing MIDI and Audio
    Quantizing means moving recorded audio or MIDI and positioning it on the nearest 
    grid position that is musically relevant. Quantizing is designed to correct errors, but 
    you can also use it in a creative way.
    You can quantize audio and MIDI to a grid or to a groove. You can also quantize 
    multiple audio tracks simultaneously.
    Audio and MIDI can be quantized at the same time. However, what exactly happens 
    during quantizing differs for audio and MIDI:
    • Audio quantizing affects the audio event starts or the content of your audio.
    • MIDI quantizing can affect the starts of MIDI events in a part, the MIDI event 
    lengths, or the MIDI event ends.
    NOTE
    Quantizing is based on the original position of the events. Therefore, you can freely 
    try out different quantize settings without the risk of destroying anything.
    The Quantize function is found on the Edit menu. You can also use the key 
    command [Q] or the “Quantize” button on the Quantize Panel.
    RELATED LINKS
    Quantizing Audio Event Starts on page 234
    AudioWarp Quantize (Cubase Pro only) on page 235
    Quantizing MIDI Event Starts on page 236
    Quantizing MIDI Event Lengths on page 236
    Quantizing MIDI Event Ends on page 236
    Quantizing Audio Event Starts
    If you select audio events or a sliced loop and use the Quantize function, the audio 
    events are quantized based on their snap points or event starts.
    The snap points that do not match exact note positions on the selected grid are 
    moved to the closest grid positions. The grid is set up on the Quantize pop-up 
    menu. If no snap points are available, the event start is moved.
    NOTE
    If you use the Quantize function on an audio part, the event starts inside the part are 
    quantized. 
    						
    							Quantizing MIDI and Audio
    AudioWarp Quantize (Cubase Pro only)
    235
    AudioWarp Quantize (Cubase Pro only)
    If you want to quantize the content of your audio event by applying time stretch, use 
    the “AudioWarp Quantize” function. This function quantizes the audio event by 
    aligning the warp markers to the defined quantize grid.
    The following happens:
    • Warp markers are created at hitpoint positions. If no hitpoints are available, 
    they are automatically created. Furthermore, warp markers are created at 
    every event start and end.
    • The audio sections between the warp markers are stretched or compressed 
    to fit into the time interval set up on the “Quantize Presets” pop-up menu.
    AudioWarp quantize prevents warp markers from ending up on the same position. 
    If conflicts occur, only one of the warp markers is quantized. For example, if you use 
    a quantize value of 1/4 on audio that is based on sixteenth notes, the warp markers 
    at the quarter-note positions are quantized to the grid, and the remaining warp 
    markers are moved, keeping the relative distances between the warp markers.
    You can also apply AudioWarp quantizing to selection ranges in the Project window 
    and in the Sample Editor. To avoid moving transient positions that lie outside the 
    selection range, additional warp markers are created at the closest hitpoint 
    positions outside the range.
    RELATED LINKS
    Working with hitpoints and slices on page 459
    Applying AudioWarp Quantizing
    PROCEDURE
    1. Select the audio event that you want to quantize.
    2. On the toolbar, activate the “AudioWarp Quantize” button, open the 
    “Quantize Presets” pop-up menu, and select a preset to determine the 
    quantize grid.
    3. Open the Edit menu, and select Quantize.
    You can also use the Quantize Panel for applying AudioWarp quantizing. The 
    Quantize Panel provides more parameters for defining the quantize grid.
    RELATED LINKS
    Quantize Panel on page 238 
    						
    							Quantizing MIDI and Audio
    Quantizing MIDI Event Starts
    236
    Quantizing MIDI Event Starts
    If you select MIDI notes in a part and use the Quantize function on the Edit menu, 
    the MIDI note starts are quantized, that is, the starts of MIDI notes that do not match 
    exact note positions are moved to the closest grid positions. The grid is set up on 
    the Quantize pop-up menu. The note lengths are maintained.
    NOTE
    If you quantize MIDI parts, all events are quantized, even if none is selected.
    Quantizing MIDI Event Lengths
    The “Quantize MIDI Event Lengths” function on the Edit menu, Advanced Quantize 
    submenu, quantizes the lengths of MIDI notes without changing their start positions. 
    At its most basic level, this function sets the lengths of the notes to the Length 
    Quantize value on the MIDI editor toolbar by cutting off the note ends.
    However, if you have selected the “Quantize Link” option on the “Length Quantize” 
    pop-up menu, the function resizes the notes according to the quantize grid, taking 
    the Swing, Tuplet, and Catch Range settings into account.
    Quantizing MIDI Event Ends
    The “Quantize MIDI Event Ends” function on the Edit menu, Advanced Quantize 
    submenu, moves the ends of your MIDI notes to the nearest grid positions, taking 
    the Quantize pop-up menu setting into account.
    Quantizing Multiple Audio Tracks (Cubase Pro only)
    You can quantize multiple audio tracks at the same time. To maintain phase 
    coherence, all tracks have to be sliced at exactly the same start and end positions. 
    Only then the resulting slices can be quantized without risk of getting phase errors.
    NOTE
    For this to work, the audio tracks must reside in the same folder track and the “=” 
    button for Group Editing must be activated. Furthermore, at least one of the tracks 
    must contain hitpoints. 
    						
    							Quantizing MIDI and Audio
    AudioWarp Quantizing Multiple Audio Tracks (Cubase Pro only)
    237
    PROCEDURE
    1. Create an edit group for the audio tracks that you want to quantize.
    2. In the Sample Editor, create hitpoints for at least one of the audio tracks that 
    you want to quantize, and fine-tune the hitpoint detection result with the 
    Threshold slider.
    3. Open the Quantize Panel.
    4. Set up the parameters in the “Slice Rules” section and click the Slice button.
    5. Set up the parameters in the Quantize section and click the Quantize button.
    6. Set up the parameters in the Crossfades section and click the Crossfade 
    button to correct for overlaps or gaps in the quantized audio.
    AudioWarp Quantizing Multiple Audio Tracks (Cubase 
    Pro only)
    Instead of slicing the audio events and using the slices for quantizing, you can use 
    warp markers for quantizing multiple audio tracks.
    NOTE
    Note that AudioWarp quantizing does not maintain phase coherence.
    To quantize multiple audio tracks using the AudioWarp quantize function, proceed 
    as follows:
    PROCEDURE
    1. Create an edit group for the audio tracks that you want to quantize.
    2. In the Sample Editor, create hitpoints for at least one of the audio tracks that 
    you want to quantize, and fine-tune the hitpoint detection result with the 
    Threshold slider.
    3. Open the Quantize Panel, activate the “AudioWarp Quantize” button, and set 
    up the parameters in the “Warp Marker Creation Rules” section.
    4. Click the Create button.
    5. Set up the other parameters on the Quantize Panel, and click the Quantize 
    button.
    AudioWarp quantizing is applied to all tracks in the edit group. 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    238
    Quantize Panel
    The Quantize Panel provides further parameters for defining how to quantize audio 
    or MIDI. These parameters allow you to set up a more sophisticated quantization.
    Using the Quantize Panel, you can quantize aud i o  o r  M I D I  to  th e  g r i d  o r  t o  a  g r o o v e .  
    Depending on what method you choose, different parameters are shown on the 
    Quantize Panel. There is also a set of common settings.
    You can open the Quantize Panel by clicking the corresponding button on the 
    toolbar or by opening the Edit menu and selecting “Quantize Panel”.
    Common Settings
    Quantize Presets Pop-Up Menu
    On this pop-up menu, you can select a quantize or a groove preset.
    Save/Remove Preset
    The preset controls allow you to save the current settings as a preset, making 
    them available on all “Quantize Presets” pop-up menus. This includes Swing, 
    “Catch Range”, etc.
    • To save a preset, click the “Save Preset” button (the plus sign) to the 
    right of the Quantize Presets pop-up menu.
    A preset name is generated automatically, according to your settings.
    • To rename a preset, open the “Quantize Presets” pop-up menu, select 
    “Rename Preset” and enter the new name in the dialog that appears.
    • To remove a user preset, select it and click the “Remove Preset” button.
    Non-Quantize
    This setting allows you to create a safe zone before and after the quantize 
    positions, by specifying a “distance” in ticks (120 ticks = one 16th note). 
    Events that lie within this zone are not quantized. This allows you to keep slight 
    variations when you quantize, but correct notes that are too far away from the 
    grid positions. 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    239
    Grid Display
    In the middle of the Quantize Panel the grid display is shown. The green lines 
    indicate the quantize grid, that is, the positions that audio or MIDI is moved to.
    Randomize
    This setting allows you to set a distance in ticks, so that your audio or MIDI is 
    quantized to random positions within the specified distance from the quantize 
    grid. This allows for slight variations and, at the same time, prevents your audio 
    or MIDI from ending up too far away from the grid.
    MIDI CC
    If you activate this button, controllers related to MIDI notes (pitchbend, etc.) 
    are automatically moved with the notes when these are quantized.
    Auto Apply
    If you activate this button, any changes you make are immediately applied to 
    the selected parts or events. A way of using this feature is to set up a playback 
    loop and adjust the settings until you are satisfied with the result.
    iQ Mode and Iterative Strength Setting
    If you quantize your audio or MIDI with the “iQ Mode” (iterative quantize) 
    option activated, a “loose” quantization is applied. This means that your audio 
    or MIDI moves only part of the way to the closest quantize grid position. You 
    can specify an “Iterative Strength” value to the right of the “iQ Mode” option. 
    This value determines how close your audio or MIDI moves towards the grid.
    NOTE
    Iterative quantizing is based on the current, quantized positions and not on the 
    original event positions. This makes it possible to repeatedly use iterative 
    Quantize, gradually moving your audio or MIDI closer to the quantize grid until 
    you have found the right timing.
    Reset Quantize
    This button is identical with the “Reset Quantize” function on the Edit menu.
    IMPORTANT
    If you move an audio event manually, the actual event start changes. 
    Therefore, the “Reset Quantize” function has no effect on an event that was 
    moved manually.
    Quantize
    Clicking this button applies your settings.
    RELATED LINKS
    Reset Quantize on page 245 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    240
    Options For Quantizing to a Musical Grid
    Grid
    On this pop-up menu you can determine the basic value for the quantize grid.
    Swing
    This parameter lets you offset every second position in the grid, creating a 
    swing or shuffle feel.
    This setting is only available when a straight value is selected for the grid and 
    Tuplet is off (see below).
    Catch Range
    This parameter allows you to specify that quantizing affects only audio or MIDI 
    within a certain distance from the grid lines, the so-called catch range. This 
    allows for complex quantization tasks, for example, if you want to quantize only 
    the heavy beats near each beat, and not the events in-between.
    With a value of 0 %, all audio or MIDI is affected by quantizing. With higher 
    percentages, wider catch ranges are shown around the green lines in the grid 
    display.
    Tuplet
    This parameter allows you to create rhythmically more complex grids by 
    dividing the grid into smaller steps, and thereby creating n-tuplets. 
    						
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