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Steinberg Cubase 8 Manual

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    							Quantizing MIDI and Audio
    Quantize Panel
    241
    Options for Quantizing to a Groove
    Groove quantizing is intended for recreating existing rhythmic feels by matching 
    your recorded music to a timing grid generated from a MIDI part or an audio loop.
    To extract the groove from a MIDI part, from an audio loop, an audio event with 
    hitpoints, or sliced audio, select the material and drag it onto the grid display in the 
    middle of the Quantize Panel. Alternatively, you can use the “Create Groove 
    Quantize Preset” function.
    Position
    This parameter lets you determine how much the timing of the groove affects 
    the music. 0
     % means that the timing of the music remains unaffected, while 
    100
     % means that the timing is adjusted to match the groove completely.
    Velocity (MIDI Only)
    This parameter lets you determine how much the velocity values within the 
    groove affect the music. Note that not all grooves contain velocity information.
    Length (MIDI Only)
    This parameter lets you specify how much the length of the notes is affected 
    by the groove. This is done by modifying the note-off value.
    NOTE
    For drums, the Length setting is ignored as drum sounds cannot be sustained.
    Pre-Quantize
    This pop-up menu lets you quantize your audio or MIDI to a musical grid 
    before groove quantizing. This helps you to get the notes closer to their 
    groove destination.
    For example, if you apply a shuffle groove to a 16th-note pattern, you can set 
    up a Pre-Quantize value of 16 to straighten up the timing before applying the 
    groove quantizing.
    Max. Move
    Here, you can select a note value to specify a maximum distance that the 
    audio or MIDI is moved. 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    242
    Orig. Position
    If you activate this option, the starting point of the quantizing operation is not 
    the first bar of the project, but the original starting position of the audio or MIDI 
    material used to find the groove. This allows you to synchronize material that 
    does not start from bar 1 of the project.
    RELATED LINKS
    Creating Groove Quantize Presets on page 246
    Options for Quantizing Multiple Audio Tracks
    In the “Slice Rules” section, you determine how the audio events are sliced at the 
    hitpoints.
    Hitpoint Tracks
    This column lists all audio tracks of your edit group that have hitpoints.
    Priority
    In this column, you can define a priority for each track. This specifies which 
    hitpoints are used to slice your audio events. The track with the highest priority 
    defines where the audio is sliced. The audio on all tracks is sliced at all 
    hitpoints of this track.
    If you set up the same priority for several tracks, the cutting position is defined 
    by the track that contains the first hitpoint within the specified range. This is 
    decided for each cutting position anew.
    • Click and drag to the right or to the left to specify a priority.
    If you drag the mouse to the far left so that no star is shown, the hitpoints 
    on the corresponding track are not taken into account
    If the zoom factor is high enough, cutting positions are marked in the Project 
    window by vertical lines:
    • The red lines indicate the cutting positions on the main track, that is, on 
    the track whose hitpoint defines the cutting position.
    • The black lines indicate the cutting positions on all other tracks. 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    243
    Range
    Two hitpoints on different tracks are considered to mark the same beat if they 
    are located within a certain distance from each other. The Range parameter 
    lets you specify this distance. The following rules apply:
    • If one of the tracks has a higher priority, its hitpoint is used as the cutting 
    position.
    • If the tracks have the same priority, the first hitpoint in the range is used.
    Offset
    With this parameter, you can determine an offset, allowing for slight variations 
    of the cutting position. The Offset value determines how far before the actual 
    hitpoint position an audio event is sliced. This is useful if you want to create 
    crossfades at the slice positions. Furthermore, it helps to avoid cutting off 
    signals on tracks that do not contain any hitpoints.
    AudioWarp Quantize On/Off
    Click this button to activate AudioWarp quantizing. This enables the “Warp 
    Marker Creation Rules” section.
    Slice
    If you click the Slice button, all audio events of the edit group are sliced at 
    exactly the same positions according to your settings. The event snap points 
    are set to the position of the hitpoint with the highest priority.
    Reset
    Click this button to undo the slicing and restore the original state of the audio 
    events.
    RELATED LINKS
    Options for AudioWarp Quantizing Multiple Audio Tracks on page 244
    The Crossfades Section on page 243
    The Crossfades Section
    The Crossfades section becomes available after you have sliced the audio events. 
    The functions in this section are designed to correct the overlaps or the gaps that 
    might appear due to the re-positioning of your audio.
    Clicking the Crossfade button cuts the end of the first event at the start position of 
    the following event (in case of overlaps), and stretches the second event until it 
    starts at the end of the previous event (in case of gaps). 
    						
    							Quantizing MIDI and Audio
    Quantize Panel
    244
    In some cases, you might want to achieve seamless transitions, applying crossfades 
    after closing the gaps. For this purpose, use the following parameters:
    Open Crossfade Editor
    This opens the Crossfade editor, where you can specify curve kind, length, 
    and other parameters for your crossfades.
    Nudge Crossfade Left/Right
    Clicking these buttons moves the fade area in the audio event to the left or to 
    the right in steps of one millisecond. This is useful if the Offset value in the 
    section “Slice Rules” was not high enough, and you want to avoid that the 
    crossfade cuts an attack.
    Length
    With this parameter you can specify the length of the crossfade area.
    RELATED LINKS
    The Crossfade dialog on page 254
    Options for AudioWarp Quantizing Multiple Audio Tracks
    The “Warp Marker Creation Rules” section becomes available when you activate 
    AudioWarp quantizing for multiple audio tracks.
    Priority
    In this column, you can define a priority for each track. The track with the 
    highest priority defines where the warp markers are created.
    If you set up the same priority for several tracks, the warp marker position is 
    defined by the track that contains the first hitpoint within the specified range. 
    This is decided for each warp marker position anew.
    • Click and drag the mouse to the right or to the left to specify a priority.
    If you drag the mouse to the far left so that no star is shown, the hitpoints 
    on the corresponding track are not taken into account. 
    						
    							Quantizing MIDI and Audio
    Additional Quantizing Functions
    245
    Range
    Two hitpoints on different tracks are considered to mark the same beat if they 
    are located within a certain distance from each other. The Range parameter 
    lets you specify this distance. The following rules apply:
    • If one of the tracks has a higher priority, its hitpoint is used to create the 
    warp marker.
    • If the tracks have the same priority, the first hitpoint in the range is used.
    Reset
    Click this button to undo the creation of warp markers.
    AudioWarp Quantize On/Off
    Click this button to deactivate AudioWarp quantizing. This enables the “Slice 
    Rules” section.
    Create
    If you click the Create button, warp markers are created for all the tracks.
    RELATED LINKS
    Options for Quantizing Multiple Audio Tracks on page 242
    Additional Quantizing Functions
    Freezing MIDI Quantizing
    The Freeze MIDI Quantize function on the Edit menu, Advanced Quantize submenu, 
    makes the start and end positions of MIDI events permanent. This is useful in 
    situations where you want to quantize a second time, based on the current 
    quantized positions rather than the original positions.
    Reset Quantize
    This command on the Edit menu reverts your audio or MIDI to its original, 
    unquantized state. This function is independent from the regular Undo History.
    NOTE
    The Reset function also resets any length changes that you performed using the 
    “Scale Length/Legato” slider.
    RELATED LINKS
    Length on page 704 
    						
    							Quantizing MIDI and Audio
    Additional Quantizing Functions
    246
    Creating Groove Quantize Presets
    You can generate a groove quantize map based on hitpoints that you have created 
    in the Sample Editor.
    PROCEDURE
    1. Open the Sample Editor for the audio event from which you want to extract 
    the timing.
    2. Create and edit hitpoints.
    3. On the Hitpoints tab, click the “Create Groove” button.
    The groove is extracted.
    RESULT 
    If you open the Quantize pop-up menu on the Project window toolbar, you will find 
    an additional item at the bottom of the list, with the same name as the file from which 
    you have extracted the groove. You can select it as a base for quantizing, just like 
    any other quantize value.
    AFTER COMPLETING THIS TASK 
    To save the groove, open the Quantize Panel and save it as a preset.
    RELATED LINKS
    Working with hitpoints and slices on page 459
    Save/Remove Preset on page 238 
    						
    							247
    Fades, crossfades, and 
    envelopes
    Creating fades
    There are two types of fade ins and fade outs in audio events in Cubase: 
    event-based fades that you create by using the fade handles and clip-based fades 
    created by processing.
    RELATED LINKS
    Event-based fades on page 247
    Clip-based fades on page 249
    Event-based fades
    Selected audio events have triangular handles in the upper left and right corners. 
    These can be dragged to create a fade in or fade out, respectively.
    The fade handles are visible when you point the mouse at the event.
    The fade is automatically reflected in the shape of the event’s waveform, giving you 
    a visual feedback of the result when dragging the fade handle.
    Fades created with the handles are not applied to the audio clip as such but 
    calculated in realtime during playback. This means that several events referring to 
    the same audio clip can have different fade curves. It also means that having a large 
    number of fades may require more processing power.
    • If you select multiple events and drag the fade handles of one of them, the 
    same fade is applied to all selected events.
    • A fade can be edited in the Fade dialog, as described on the following pages.
    You open the dialog by double-clicking in the area above the fade curve, or 
    by selecting the event and selecting “Open Fade Editor(s)” from the Audio 
    menu (note that this will open two dialogs if the event has both fade in and 
    fade out curves). 
    						
    							Fades, crossfades, and envelopes
    Creating fades
    248
    If you adjust the shape of the fade curve in the Fade dialog, this shape will be 
    maintained when you later adjust the length of the fade.
    • You can make the fade longer or shorter at any time, by dragging the handle.
    You can do this without selecting the event first, i. e. without visible handles. 
    Just move the mouse pointer along the fade curve until the cursor turns into a 
    bidirectional arrow, then click and drag.
    • If the “Show Event Volume Curves Always” option is activated in the 
    Preferences dialog (Event Display–Audio page), fade curves are shown in all 
    events, regardless of whether they are selected or not.
    If the option is deactivated, the fade curves are shown in selected events only.
    • If the “Use Mouse Wheel for Event volume and Fades” option is activated in 
    the Preferences dialog (Editing–Audio page), moving the mouse wheel 
    moves the volume curve up or down.
    When you press [Shift] while moving the mouse wheel, and position the 
    mouse pointer somewhere in the left half of the event, the fade in end point is 
    moved. When the mouse pointer is in the right half of the event, the fade out 
    start point is moved.
    NOTE
    In the Key Commands dialog (Audio category) you can set up key commands for 
    changing the event volume curve and any fade curves.
    NOTE
    Cubase Pro only: As an alternative to dragging the fade handles, you can use the 
    “Fade In to Cursor” and “Fade Out to Cursor” options on the Audio menu to create 
    fades. Position the project cursor on an audio event where you want a fade in to end 
    or a fade out to begin, and select the appropriate option from the Audio menu. A 
    fade will then be created, ranging from the event’s start or end to the position of the 
    cursor.
    RELATED LINKS
    Key Commands on page 997
    Creating and adjusting fades with the Range Selection tool
    Event-based fades can also be created and adjusted with the Range Selection tool.
    PROCEDURE
    1. Select a section of the audio event with the Range Selection tool.
    2. Open the Audio menu and select “Adjust Fades to Range”.
    The result depends on your selection:
    • If you select a range from the beginning of the event, a fade in is created within 
    the range. 
    						
    							Fades, crossfades, and envelopes
    Creating fades
    249
    • If you select a range that reaches the end of an event, a fade out is created in 
    the range.
    • If you select a range encompassing a middle section of the event, but not 
    reaching neither the start nor the end, a fade in is created from the beginning 
    of the event to the beginning of the selected range, and a fade out is created 
    from the end of the selected range to the end of the event.
    IMPORTANT
    You can select multiple audio events on separate tracks with the Range Selection 
    tool, and apply the fade to all of them simultaneously.
    About the volume handle
    A selected audio event also has a square handle in the top middle: the volume 
    handle. It provides a quick way of changing the volume of an event in the Project 
    window. Note that dragging the volume handle also changes the value on the info 
    line.
    The volume change is displayed numerically on the info line.
    The event waveform reflects the volume change.
    • Drag the Volume handle up or down to change the volume of the event.
    Removing fades
    • To remove the fades for an event, select the event and select “Remove Fades” 
    from the Audio menu.
    • If you want to remove the fades in a specific range only, select the fade area 
    with the Range Selection tool and select “Remove Fades” from the Audio 
    menu.
    Clip-based fades
    If you have selected an audio event or a section of an audio event (using the Range 
    Selection tool), you can apply a fade in or fade out to the selection by using the 
    “Fade In” or “Fade Out” function on the Process submenu of the Audio menu. These 
    functions open the corresponding Fade dialog, allowing you to specify a fade curve. 
    Fades created this way are applied to the audio clip rather than to the event. 
    						
    							Fades, crossfades, and envelopes
    The Fade dialogs
    250
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    The length of the fade area is determined by your selection. In other words, you 
    specify the length of the fade before you open the Fade dialog. You can select 
    multiple events and apply the same processing to all of them simultaneously.
    • If you later create new events that refer to the same clip, these will have the 
    same fades.
    • You can remove or modify the fades at any time using the Offline Process 
    History.
    If other events refer to the same audio clip, you will be asked whether you want the 
    processing to be applied to these events or not.
    • Continue will apply the processing to all events that refer to the audio clip.
    • New Version will create a separate, new version of the audio clip for the 
    selected event.
    • You can also activate the “Please, don’t ask again” option. Regardless of 
    whether you then choose “Continue” or “New Version”, any further 
    processing will conform to the option you select.
    You can change this setting at any time in the Preferences dialog 
    (Editing–Audio page), under “On Processing Shared Clips”.
    RELATED LINKS
    The Offline Process History dialog on page 418
    The Fade dialogs
    The Fade dialogs appear when you edit an existing fade or use the Fade In/Fade 
    Out functions on the Process submenu of the Audio menu. The picture below 
    shows the Fade In dialog; the Fade Out dialog has identical settings and features.
    If you open the Fade dialog(s) with several events selected, you can adjust the fade 
    curves for all these events at the same time. This is useful if you want to apply the 
    same type of fade in to more than one event, etc. 
    						
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