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Steinberg Cubase 8 Manual

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    							Sample Editor
    General Functions
    451
    You can also use the “Events from Regions” function from the Advanced submenu 
    of the Audio menu.
    RELATED LINKS
    Region Operations on page 190
    Exporting regions as audio files
    If you create a region in the Sample Editor, the region can be exported to disk as a 
    new audio file. This is done from the Pool.
    RELATED LINKS
    Exporting Regions as Audio Files on page 516
    Selecting an algorithm for realtime playback
    On the Algorithm pop-up menu on the toolbar you can select the algorithm preset 
    to be applied during realtime playback.
    This setting affects warp changes in Musical Mode, FreeWarp, and Swing. Cubase 
    Pro only:
     For the VariAudio warping and pitching features, the “Standard – Solo” 
    preset must be used and is applied automatically.
    The pop-up menu contains various options that govern the audio quality of the 
    realtime time stretching. There are presets for common uses and a Custom option 
    that allows you to manually set warp parameters. The presets are sorted into 
    categories, according to the technology used (élastique or Standard).
    RELATED LINKS
    About time stretch and pitch shift algorithms on page 428
    Musical Mode
    You can use the Musical Mode to tempo-match audio loops to the project tempo. 
    Musical Mode allows you to lock audio clips to the project tempo by using realtime 
    time stretching. This is very useful if you want to use audio in your project without 
    worrying too much about timing.
    If you want to use Musical Mode, verify that the length in bars corresponds to the 
    audio file you imported. If necessary, listen to your audio and enter the correct 
    length in bars and beats. 
    						
    							Sample Editor
    Warping audio452
    When Musical Mode is activated, audio events will adapt to any tempo changes in 
    Cubase, just like MIDI events.
    You can activate Musical Mode 
     on the AudioWarp tab, the Definition tab, and the 
    toolbar.
    NOTE
    It is also possible to activate/deactivat e Musical Mode from within the Pool by 
    clicking the corresponding checkbox in the Musical Mode column.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    Cubase supports ACID® loops. These loops are standard audio files but with 
    embedded tempo/length information. When  ACID® files are imported into Cubase, 
    Musical Mode is automatically activated  and the loops will adapt to the project 
    tempo.
    Warping audio
    Warping is a term used to describe the realtime time stretching of a selected 
    section of audio. Warping is generally used to correct the tempo or timing of audio.
    Adjusting loops to the project tempo using Musical Mode
    Audio loops are normally short audio files containing a defined number of bars with 
    straight beats. These loops can be adjusted to the project tempo by using the 
    Musical Mode function.
    PROCEDURE
    1. Import an audio loop into a project an d double-click it to open the Sample 
    Editor.
    If you open the Definition tab and take a look at the rulers, you will see that the project 
    tempo grid (upper ruler) and the grid of  your audio (lower ruler) do not match.
    2. From the Algorithm pop-up menu on th e toolbar, select the algorithm preset 
    to be applied during realtime playback.
    3. Listen to the loop and, if necessary, correct the Bars and Beats values on the  toolbar. 
    						
    							Sample Editor
    Warping audio
    453
    4. Activate the Musical Mode button.
    Your loop is warped and stretched automatically to adapt it to the project tempo.
    The rulers reflect the change.
    RESULT 
    In the Project window, the audio event is now shown with a note symbol and a warp 
    symbol in the upper right corner to indicate that time stretching has been applied.
    RELATED LINKS
    About time stretch and pitch shift algorithms on page 428
    Adjusting complex audio material to the project tempo using 
    Musical Mode
    If you want to use an audio file with unknown tempo or if the beat of your audio file 
    is not straight, you have to change the “definition” of this audio file first. This is done 
    with the Auto Adjust function on the Definition tab of the Sample Editor Inspector.
    The Auto Adjust function extracts a “local” definition grid that you can then match 
    with the project tempo using Musical Mode.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    The Auto Adjust function needs to be applied on a section containing complete 
    bars. Therefore you first need to define a range in your audio material that starts and 
    ends at a bar line.
    To extract the definition from an audio file, proceed as follows:
    PROCEDURE
    1. Open an audio clip or audio event in the Sample Editor.
    2. Open the Definition tab and select a suitable value from the Grid pop-up 
    menu.
    This determines the grid resolution for your audio.
    3. Select a range that is covering one or several bars.
    This selection should cover the section that you want to use in your project. The 
    definition grid will be calculated for this section only. 
    						
    							Sample Editor
    Warping audio
    454
    4. Click the Auto Adjust button.
    The snap point is moved to the start of the selected range, which is now also the start 
    position of the local definition grid. The lower ruler changes to reflect your edits. The 
    transients, i.
     e. the bars and beats positions, are marked with vertical lines.
    5. Activate the Musical Mode button.
    RESULT 
    Your clip is warped and stretched automatically to adapt it to the project tempo. The 
    rulers reflect the change.
    NOTE
    You can also apply Auto Adjust directly on an audio event or a clip. If no range 
    selection is defined, the grid is calculated for the audio event. If no range selection 
    and no audio event are defined, the grid is calculated for the entire clip. In both 
    cases you need to make sure that the event or clip starts and ends on a bar line.
    Correcting the local definition grid
    In some situations, you might not be able to get satisfying results with the “Auto 
    Adjust” function. In this case you can manually modify the grid and tempo of your 
    audio file.
    PROCEDURE
    1. On the Definition tab, activate the Manual Adjust tool.
    2. If the grid start does not correspond with the first main beat, move the mouse 
    pointer to the beginning of the audio clip until the tooltip “Set Grid Start” is 
    displayed.
    The mouse pointer turns into a double arrow.
    3. Click and drag the mouse to the right until you reach the first downbeat. 
    Release the mouse button to move the grid start (and snap point).
    The lower ruler (for the local grid) changes to reflect your edits.
    4. Audition the file to determine where the second bar in the sample begins. 
    						
    							Sample Editor
    Warping audio
    455
    5. In the upper part of the waveform, move the mouse pointer to the vertical line 
    nearest to the second bar so that the tooltip “Stretch Grid” and a blue vertical 
    line are shown.
    “Stretch Grid” allows you to correct the tempo by stretching or compressing the 
    whole grid.
    6. Click and drag the blue vertical line to the left or right to the position of the 
    first downbeat in the second bar and release the mouse button.
    The beginning of the next bar is set, and all bar positions in the grid are adjusted so 
    that the bars have the same length.
    7. Check the positions of the following bars. If you find an incorrect bar position, 
    move the mouse pointer over the grid lines in the lower part of the waveform 
    so that the tooltip “Set Bar Position (Move Following Bars)” and a green 
    vertical line are shown.
    “Set Bar Position” allows you to adjust a single bar line, thereby changing the tempo 
    of one bar only. The bars to the right are moved accordingly, but the area to the left 
    remains unaffected.
    8. Click and drag the green vertical line to the left or right to the position of the 
    first downbeat of the following bar and release the mouse button.
    Repeat the last two steps for all bar lines that need to be corrected.
    9. Now have a look at the single beats in between the bars. If you find an 
    incorrect beat position, move the mouse pointer over the corresponding grid 
    line so that the tooltip “Set Beat Position” and a blue vertical line are shown.
    10. Click and drag the grid line to align the single beat position with the waveform, 
    and release the mouse button. 
    						
    							Sample Editor
    Warping audio
    456
    11. To remove a misplaced beat edit, press any modifier key so that the Erase tool 
    is shown and click on the adjusted grid line.
    NOTE
    If you want to hear your changes immediately, you can activate Musical Mode for this 
    procedure. The warping will be recalculated after each edit.
    Applying swing
    If you find that your audio sounds too straight, for example, after having used the 
    “Auto Adjust” function, you can add swing.
    PROCEDURE
    1. Activate Musical Mode.
    2. On the Algorithm pop-up menu on the toolbar, select the algorithm preset that 
    fits the audio material best.
    3. On the AudioWarp tab, select a suitable grid resolution from the Resolution 
    pop-up menu.
    This defines the positions that the swing is applied to. For example, if you select 1/2, 
    the swing is applied in steps of half notes.
    4. Move the Swing fader to the right to offset every second position in the grid.
    RESULT 
    This creates a swing or shuffle feel.
    Depending on how far you move the fader to the right and what grid resolution you 
    chose, this function offers everything from half-note swing to 64th-note swing.
    RELATED LINKS
    About time stretch and pitch shift algorithms on page 428 
    						
    							Sample Editor
    Warping audio
    457
    Free Warp
    The Free Warp tool allows you to change the timing of individual positions in the 
    audio material. The Free Warp tool snaps to hitpoint positions and/or warp markers.
    The Free Warp tool creates warp markers. Warp markers are a kind of marker or 
    anchor that can be attached to musically relevant time positions in an audio event, 
    for example, the first beat of every bar. Warp markers can be dragged to the 
    corresponding time positions in the project, and the audio will be stretched 
    accordingly.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    When you activate or deactivate Musical Mode or select another Resolution value, 
    all your warp modifications are lost.
    Warp markers are typically used for creative tempo editing or further tweaking after 
    having activated Musical Mode.
    NOTE
    Warp markers can also be created from hitpoints.
    RELATED LINKS
    Create Warp Markers on page 467
    Correcting the Timing
    You can correct the timing using the Free Warp tool.
    PROCEDURE
    1. Open the audio file that you want to process in the Sample Editor.
    2. Activate the “Snap to Zero Crossing” button on the Sample Editor toolbar.
    When this button is activated, warp markers will snap to zero crossings.
    3. If you want to use the Free Warp tool for selective timing corrections, you can 
    define the local definition grid and activate Musical Mode.
    The next step is to find out where a warp marker needs to be added. 
    						
    							Sample Editor
    Warping audio
    458
    4. On the Transport panel, activate the Click button, and play back your audio 
    clip to determine positions where the beat is not on time with the click.
    If you find it difficult to pinpoint an exact position in the audio event, you can use the 
    Scrub tool and/or zoom in the view.
    5. On the AudioWarp tab, select the Free Warp tool, place the pointer at the 
    position of the beat that you want to adjust, click, and hold.
    The mouse pointer changes to a clock with arrows on either side and a vertical line in 
    the middle. A new warp marker is inserted.
    6. With the mouse button still pressed, drag the warp marker to the new position 
    and release the mouse button.
    The beat should now be perfectly aligned with the corresponding position in the 
    project. You can also first add warp markers at the relevant musical positions and 
    change their positions later.
    RESULT 
    Next to the warp marker handle in the ruler, a number is shown. This number 
    indicates the warp factor, that is the amount of stretch. Warp factors higher than 1.0 
    indicate that the audio region preceding the warp marker is expanded and will play 
    back slower. Warp factors lower than 1.0 indicate that the audio region preceding 
    the warp marker is compressed and will play back faster.
    RELATED LINKS
    Editing warp markers on page 458
    Editing warp markers
    • To stretch or compress the audio using a warp marker, select the Free Warp 
    tool and position the pointer on the warp line in the waveform, click and drag.
    • To change the position of a warp marker in the audio, click and drag the warp 
    marker handle in the ruler.
    This will change the warping.
    • To disable all warp modifications, click the “Disable Warp Changes” button 
    on the AudioWarp tab.
    • To delete a warp marker, hold down [Alt]/[Option] so that the pointer 
    becomes an eraser, and click on the warp marker. To delete several warp 
    markers, hold down [Alt]/[Option] while drawing a selection rectangle. 
    						
    							Sample Editor
    Working with hitpoints and slices459
    Resetting warp modifications
    You can reset your Free Warp edits.
    PROCEDURE
    •Click Reset   on the AudioWarp tab.
    This also resets  Disable Warp Changes   on the same tab.
    NOTE
    If Musical Mode is activated, only Free Warp edits are reset.
    Working with hitpoints and slices
    Cubase can detect hitpoints, musically rele vant positions, by analyzing onsets and 
    melodic changes. At these po sitions a type of marker is added. Hitpoints allow you 
    to create slices, where each slice ideally represents each individual sound or “beat”. 
    Drum or other rhythmic recordings or loops work best with this feature.
    Purpose and preparation
    Hitpoints are useful to slice up audio to make it fit the project tempo or to create a 
    situation that allows the song tempo to be  changed while retaining the timing of a 
    rhythmic audio loop.
    When you have successfully detected the hitpoints for an audio file, you can do a 
    nu
     mber of useful things:
    • Change the tempo of the audio material without affecting the pitch and audio  quality.
    • Extract the timing (a groove map) from  a dr
     um loop. The groove map can then 
    be used to quantize other events.
    • Use slices to replace indivi dual sounds in a 
     drum loop.
    • Extract sounds from loops.
    You can further edit these slices in the  Au
     dio Part Editor. You can, for example:
    • Remove or mute slices.
    • Change the loop by reordering, replacing, or quantizing slices.
    • Apply processing or effects to individual slices.
    • Create new files from individual slices using the “Bounce Selection” function  o
     n the Audio menu.
    • Transpose in realtime and stretch slices.
    • Edit slice envelopes. 
    						
    							Sample Editor
    Working with hitpoints and slices
    460
    Hitpoints can also be used to quantize audio material without creating slices.
    RELATED LINKS
    Creating Groove Quantize Presets on page 246
    Quantizing MIDI and Audio on page 234
    Which audio files can be used?
    Here are some guidelines as to what type of audio files are suited for slicing using 
    hitpoints:
    • Each individual sound should have a noticeable attack.
    Slow attacks, legato playing, etc. may not produce the expected result.
    • Poorly recorded audio might be difficult to slice correctly.
    In these cases, try to normalize the files or to remove DC Offset.
    • The recorded audio should contain as little crosstalk signals as possible.
    Crosstalk refers to the “bleeding” of a sound into a microphone placed before 
    another instrument during recording.
    • There may be problems with sounds drowned in smearing effects, like short 
    delays.
    Adjusting the tempo: warping vs. hitpoints and slices
    Both the warping features and the hitpoint detection can be used to alter the tempo 
    and timing of audio material.
    Warping is very useful for continuous audio material without noticeable gaps 
    between the individual sounds, for example, piano or vocal recordings.
    Using hitpoints has the advantage that the quality of the sound is not affected and 
    no artifacts are being introduced. The audio is cut up into slices that are then moved 
    on the timeline, making this method especially suited for drums, which contain 
    silence between the individual sounds. Furthermore, hitpoint detection is useful for 
    multi-track drum recordings, because the phase alignment is kept stable. Using 
    hitpoints and slices for continuous audio material is not recommended, as it is 
    difficult to fill the gaps caused by moving the slices.
    Automatic Hitpoint Detection
    When you add an audio file to your project by recording or by importing, Cubase 
    automatically detects hitpoints. This allows you to navigate to hitpoints of an audio 
    file from within the Project window.
    For long audio files, hitpoint detection may take a while. All operations that are 
    based on hitpoints are disabled during the calculation. 
    						
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