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Steinberg Cubase 8 Manual

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    							Metering
    Loudness
    371
    5)True Peak
    Allows you to specify a reference value and a tolerance value for the true peak 
    level. If higher values are detected, the clipping indicator in the loudness 
    meter turns red.
    6)Switch between LUFS and LU
    Allows you to switch the meter scale between LUFS (absolute values) and LU 
    (relative values).
    7)Switch between EBU +9 Scale and EBU +18 Scale
    Allows you to switch the meter scale between EBU +9 and EBU +18.
    8)Reset on Start
    Activate this to reset all values on playback start. 
    						
    							372
    Audio Effects
    Cubase comes with a number of effect plug-ins included. This chapter contains 
    general details about how to assign, use and organize effect plug-ins. The effects 
    and their parameters are described in the separate PDF document “Plug-in 
    Reference”.
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    This chapter describes audio effects, i. e. effects that are used to process audio, 
    group, VST instrument, and ReWire channels.
    Overview
    Audio effects can be used as follows:
    •Insert effects
    These effects are inserted into the signal chain of an audio channel, which 
    means that the whole channel signal passes through the effect. This makes 
    inserts suitable for effects for which you do not need to mix dry and wet sound, 
    e.
     g. distortion, filters or other effects that change the tonal or dynamic 
    characteristics of the sound.
    You can have up to eight different insert effects per channel (and the same is 
    true for input and output busses – for recording with effects and master 
    effects, respectively).
    •Send effects
    Each audio channel has eight sends, each of which can be freely routed to an 
    effect (or to a chain of effects).
    Send effects are practical for two reasons: you can control the balance 
    between the dry (direct) and wet (processed) sound individually for each 
    channel using the sends, and several different audio channels can use the 
    same send effect. Send effects are handled by means of FX channel tracks.
    •Offline processing (Cubase Pro only)
    You can apply effects directly to individual audio events. 
    						
    							Audio Effects
    Overview
    373
    VST 3 Standard
    The VST 3 plug-in standard offers many improvements over the previous VST 2 
    standard and yet retains full backwards compatibility.
    Cubase is able to run plug-ins originally developed for different platforms: you can 
    use a 32-bit plug-in with the 64-bit version of Cubase under Windows
     8 64 bit and 
    Mac
     OS X 10.8.
    NOTE
    This functionality is provided to allow you to load older projects including their 
    original plug-ins on current computers. However, the plug-ins will require higher 
    CPU performance when compared to their native platform. Therefore, it is 
    recommended to use 64-bit versions of such plug-ins or instruments once 
    available.
    Smart Plug-In Processing
    The VST 3 standard features smart plug-in processing, i. e., processing by a plug-in 
    can be disengaged if there is no signal present. This can greatly reduce the CPU 
    load, thus allowing for more effects to be used.
    This is achieved by activating the “Suspend VST3 plug-in processing when no 
    audio signals are received” option in the Preferences dialog (VST–Plug-ins page).
    When this is activated, VST 3 plug-ins will not consume CPU power on silent 
    passages, i.
     e. when no audio data runs through them.
    However, be aware that this can lead to a situation where you added more plug-ins 
    on “transport stop” than the system can handle on playback. Therefore, you should 
    always find the passage with the largest number of events playing simultaneously 
    to make sure that your system offers the required performance.
    NOTE
    Activating this option can increase your system performance a lot in certain 
    projects, but it also makes it more unpredictable whether the project can play back 
    fine on any timecode position of the project.
    Side-Chain Inputs
    Several VST 3 effects feature side-chain inputs. This means that the operation of 
    the effect can be controlled via external signals routed to the side-chain input. The 
    effect processing is still applied to the main audio signal.
    RELATED LINKS
    Side-Chain Input on page 388 
    						
    							Audio Effects
    Insert Effects
    374
    Plug-In Delay Compensation
    A plug-in effect may have some inherent delay or latency. This means that it takes a 
    brief time for the plug-in to process the audio fed into it – as a result, the output 
    audio will be slightly delayed. This especially applies to dynamics processors 
    featuring look-ahead functionality.
    Cubase provides full plug-in delay compensation throughout the entire audio path. 
    All plug-in delays are compensated for, maintaining the sync and timing of all audio 
    channels.
    Normally, you do not have to make any settings for this. However, VST 3 dynamics 
    plug-ins with look-ahead functionality have a “Live” button, allowing you to 
    disengage the look-ahead to minimize latency, if they are to be used during realtime 
    recording (see the separate PDF document “Plug-in Reference”).
    You can also constrain the delay compensation, which is useful to avoid latency 
    when recording audio or playing a VST instrument in real time.
    RELATED LINKS
    Constrain Delay Compensation on page 609
    Tempo Sync
    Plug-ins can receive timing and tempo information from the host application (in this 
    case, Cubase). Typically, this is used to synchronize certain plug-in parameters 
    (such as modulation rates or delay times) to the project tempo.
    • This information is automatically provided to any VST plug-in (2.0 or later) that 
    requests it.
    You do not have to make any special settings for this.
    • You set up tempo sync by specifying a base note value.
    You can use straight, triplet or dotted note values (1/1 to 1/32).
    Please refer to the separate PDF document “Plug-in Reference” for details about 
    the included effects.
    Insert Effects
    As the name implies, insert effects are inserted into the audio signal path – this 
    means that the audio channel data will be routed through the effect.
    You can add up to eight different insert effects independently for each audio-related 
    channel (audio track, group channel track, FX channel track, VST instrument 
    channel or ReWire channel) or output bus. 
    						
    							Audio Effects
    Insert Effects
    375
    The signal passes through the effects in series from the top downwards, with the 
    signal path shown below:
    As you can see, the last two insert slots (for any channel) are post-EQ and 
    post-fader. Post-fader slots are best suited for insert effects where you do not want 
    the level to be changed after the effect, such as dithering and maximizers – both 
    typically used as insert effects for output busses.
    NOTE
    Applying several effects on several channels may be too much for your CPU to 
    handle! If you want to use the same effect with the same settings on several 
    channels, it may be more efficient to set up a group channel and to apply your effect 
    only once, as a single insert for this group. You can use the VST Performance 
    window to keep an eye on the CPU load.
    RELATED LINKS
    Dithering on page 379
    Routing Through Insert Effects
    Insert effect settings are available in the Inserts rack of the MixConsole, the Channel 
    Settings window, and the Inspector.
    The examples below show the Channel Settings window, but the procedures are 
    the same for all the inserts sections.
    PROCEDURE
    1. Bring up the Channel Settings window.
    The insert slots are found on the Inserts tab. 
    						
    							Audio Effects
    Insert Effects
    376
    2. Move the mouse over the first insert slot, click on the arrow symbol that is 
    displayed, and select an effect from the selector.
    RESULT 
    The effect is loaded and automatically activated and its control panel opens. You 
    can open the control panel for a loaded effect by double-clicking in the middle of 
    the insert slot.
    • If the effect has a dry/wet Mix parameter, you can use this to adjust the 
    balance between the dry signal and the effect signal.
    • To remove an effect, open the pop-up selector and select “No Effect”.
    • You can add up to 8 insert effects per channel this way.
    • You can reorder the effects by clicking and dragging.
    • You can copy an effect into another effect slot (for the same channel or 
    between channels) by holding down [Alt]/[Option] and dragging it onto 
    another effect slot.
    • You can open all plug-ins inserted for a particular track at once by holding 
    [Ctrl]/[Command]-[Shift]-[Alt]/[Option] and clicking the edit button for that 
    track in the Inspector or in the MixConsole. [Shift]-click the edit button to 
    close any insert plug-ins for the track.
    Deactivating vs. Bypassing
    If you want to listen to the track without having it processed by a particular effect, 
    but do not want to remove this effect completely from the insert slot, you can either 
    deactivate or bypass it.
    Deactivating means to terminate all processing, whereas bypassing means to play 
    back only the unprocessed original signal – a bypassed effect is still processing in 
    the background. Bypassing allows for crackle-free comparison of the original (“dry”) 
    and the processed (“wet”) signal.
    • To bypass an effect, click the button on the left in the insert slot.
    When an effect is bypassed, the slot turns gray. 
    						
    							Audio Effects
    Insert Effects
    377
    • To deactivate an effect, hold [Alt]/[Option] and click its Bypass button.
    1) This effect is deactivated.
    2) This effect is bypassed.
    3) This effect is activated.
    • To bypass all inserts for a track, click the “Bypass Inserts” button.
    This button can be found on the right of the header of the Inserts section in 
    the Inspector. It lights up in yellow to indicate that one or more inserts of this 
    track are bypassed.
    In the Channel Settings window, you can find the button on the left of the 
    Inserts tab.
    Effects in Multi-Channel Configurations (Cubase Pro only)
    Whether an effect plug-in supports mono, stereo, or multi-channel processing 
    depends on the capabilities of the corresponding plug-in.
    Regardless of this, all VST 2 and VST 3 plug-ins can be inserted on tracks with a 
    multi-channel configuration. Surround-capable plug-ins are applied to all speaker 
    channels (or a subset of these), while mono or stereo effects can only process one 
    or two channels.
    For example, if you insert a plug-in on a 5.1 track, Cubase tries to apply a 5.1 
    configuration to this plug-in. If the plug-in is surround capable, this is accepted. 
    However, if you insert a stereo insert effect, the first speaker channels of the track 
    (L and R) are routed through the effect’s available channels, and the other channels 
    of the track are left unprocessed.
    To apply the effect to other speaker channels, you can use the Routing Editor, which 
    can be opened via the Channel Settings window.
    Using the Routing Editor
    You can set up the routing for the individual channels.
    PROCEDURE
    1. Open the Channel Settings window for the track on which the effect is 
    inserted.
    2. In the Inserts section, open the Routing tab.
    A signal diagram is shown for each loaded insert. 
    						
    							Audio Effects
    Insert Effects
    378
    3. Double-click on the diagram.
    The Routing Editor opens.
    4. Make your settings by using the arrow buttons, the Link checkbox and by 
    clicking the lines.
    Routing Editor
    The Routing Editor allows you to freely set up the routing for the individual channels. 
    It shows the channels in the current configuration, with signals passing from top to 
    bottom.
    • The gray field in the middle represents the actual effect plug-in.
    • The squares above represent inputs to the effect plug-in.
    • The squares below represent outputs from the effect plug-in.
    • A line represents a bypass connection – the audio on that speaker channel 
    passes the effect without being processed. 
    To break the connection, click on the line.
    A broken line indicates a broken connection – the audio on that speaker 
    channel will not be sent to the output at all. To create a bypass connection, 
    click the broken connection.
    • The upper arrow buttons allow you to change the input assignment of the 
    channels.
    • The lower arrow buttons allow you to change the output assignment of the 
    channels.
    • If you activate Link, you can move the input and output connections together. 
    						
    							Audio Effects
    Insert Effects
    379
    • If you move inputs or outputs independently, you create a “cross-connection”.
    The audio on the Ls-Rs channels is processed in the plug-in and output on 
    the L-R channels. Since the L-R channels are bypassed, this means the final 
    L-R output will contain both the original L-R signals and the processed Ls-Rs 
    signals.
    • If a channel is bypassed (a straight line is shown through the plug-in), you can 
    click on the line to break the connection.
    Click again to replace the broken connection with a bypass.
    • If you click Reset, the original setup is reset.
    NOTE
    Changes you make in this editor are audible immediately.
    Adding Insert Effects to Busses
    You can add insert effects to busses. The easiest way to add insert effects is the 
    Channel settings window.
    If you add insert effects to an input bus, the effects will become a permanent part 
    of the recorded audio file.
    If you add insert effects to an output bus, all audio routed to that bus is affected.
    Dithering
    Dithering is a method for controlling the noise produced by quantization errors in 
    digital recordings. The theory behind this is that during low level passages, only a 
    few bits are used to represent the signal, which leads to quantization errors and 
    hence distortion.
    For example, when “truncating bits”, as a result of moving from 24 to 16 bit 
    resolution, quantization errors are added to an otherwise immaculate recording. By 
    adding a special kind of noise at an extremely low level, the effect of these errors is 
    minimized. The added noise could be perceived as a very low-level hiss under 
    exacting listening conditions. However, this is hardly noticeable and much preferred 
    to the distortion that otherwise occurs. 
    						
    							Audio Effects
    Insert Effects
    380
    When should I use dithering?
    • Consider dithering when you mix down to a lower resolution, either in realtime 
    (during playback) or with the Export Audio Mixdown function.
    A typical example is when you mix down a project to a 16-bit stereo audio file 
    for audio CD burning.
    What is a “lower resolution” then? Well, Cubase uses 32-bit float resolution 
    internally, which means that all integer resolutions (16
     bit, 24 bit, etc.) are lower. 
    The negative effects of truncation (no dithering) are most noticeable when mixing 
    down to 8
     bit, 16 bit and 20 bit format; whether to dither when mixing down to 
    24
     bits is a matter of taste.
    Applying Dithering
    PROCEDURE
    1. Open the Channel Settings window for the output channel by clicking its Edit 
    button in the MixConsole.
    2. Open the effect selector for slot 7 or 8.
    The two last Insert effect slots (for all channels) are post-fader, which is crucial for a 
    dithering plug-in. The reason is that any master gain change applied after dithering 
    would bring the signal back to the internal 32
     bit float domain, rendering the dithering 
    settings useless.
    3. Select the included UV22HR plug-in from the selector.
    4. Make sure that the plug-in is set to dither to the correct resolution.
    This would be the resolution of your audio hardware (on playback) or the desired 
    resolution for the mixdown file you want to create (as set in the Export Audio Mixdown 
    dialog).
    5. Use the other parameters in the control panel to set up the dithering to your 
    liking.
    RELATED LINKS
    Export Audio Mixdown on page 938 
    						
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