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Steinberg Cubase 8 Manual

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    							Sample Editor
    Flattening realtime processing
    491
    The Realtime presets can be selected from the Algorithm pop-up menu on the 
    Sample Editor toolbar.
    In the Pool, you can select an algorithm for several selected clips at a time.
    RELATED LINKS
    About time stretch and pitch shift algorithms on page 428
    Selecting an algorithm for realtime playback on page 451
    Unstretching audio files
    By selecting “Unstretch Audio” from the Realtime Processing submenu of the Audio 
    menu, all realtime time stretching (by sizing or by warp markers) is removed.
    NOTE
    Note that realtime transpose (in the info line) and Musical Mode will not be removed 
    by this.
    Whether the “Unstretch Audio” menu item is available depends on whether the time 
    stretching has been applied at event or clip level:
    • If you have sized an audio event in the Project window using “Sizing Applies 
    Time Stretch”, you can undo the time stretching by selecting the event in the 
    Project window and then applying “Unstretch Audio”.
    This removes all time stretching and warp markers.
    • When you have entered a tempo and/or length on the toolbar, this information 
    is saved for the source clip.
    These changes cannot be undone using “Unstretch Audio”.
    RELATED LINKS
    Resizing Events Using Time Stretch on page 183 
    						
    							492
    Audio Part Editor
    The Audio Part Editor allows you to view and edit the events inside audio parts. 
    Essentially, this is the same type of editing that you do in the Project window.
    Audio parts are created in the Project window in one of the following ways:
    • Select one or several audio events on the same track, and select Audio > 
    Events to Part.
    • Glue together two or more audio events on the same track with the Glue tool.
    • Draw an empty part with the Draw tool.
    • Double-click between the left and right locators on an audio track.
    With the last two methods, an empty part is created. You can then add events to 
    the part by pasting, or by using drag and drop from the Pool.
    RELATED LINKS
    Project Window on page 43
    Window Overview 
    						
    							Audio Part Editor
    Window Overview
    493
    Toolbar
    The tools, settings, and icons on the toolbar have the same functionality as in the 
    Project window, with the following differences:
    • A Solo button.
    • Separate tools for auditioning (Speaker) and scrubbing.
    • No Line or Glue Tube tools.
    • Play and Loop icons and an Audition Volume control.
    • Independent Track Loop settings.
    • Part List controls for handling several parts: activating parts for editing, 
    restricting editing to active parts only and showing part borders.
    NOTE
    You can customize the toolbar by hiding or reordering its items.
    RELATED LINKS
    Auditioning on page 495
    Scrubbing on page 497
    Setting Up the Independent Track Loop on page 496
    Handling Several Parts on page 497
    Using the Setup options on page 1032
    The Ruler and Info Line
    These have the same functionality and appearance as their counterparts in the 
    Project window.
    You can select a separate display format for the Audio Part Editor ruler by clicking 
    on the arrow button on the right and selecting an option from the pop-up menu.
    RELATED LINKS
    Ruler Display Formats on page 49 
    						
    							Audio Part Editor
    Opening the Audio Part Editor
    494
    Opening the Audio Part Editor
    The Audio Part Editor can display several parts at once, and you can also have more 
    than one Audio Part Editor open at the same time.
    PROCEDURE
    1. Select one or more audio parts in the Project window.
    2. Double-click on any one of them or use the Edit-Open key command, by 
    default [Ctrl]/[Command]-[E].
    Double-clicking on an audio event in the Project window will open the Sample Editor.
    RELATED LINKS
    Opening the Sample Editor on page 433
    About Lanes
    Lanes can make it easier to work with several audio events in a part. Moving some 
    of the events to another lane can make selection and editing much easier.
    If the Snap function is deactivated and you want to move an event to another lane 
    without accidentally moving it horizontally, press [Ctrl]/[Command] while dragging 
    it up or down.
    RELATED LINKS
    Track Handling on page 134 
    						
    							Audio Part Editor
    Operations
    495
    Operations
    Zooming, selecting and editing in the Audio Part Editor are done just as in the 
    Project window.
    NOTE
    If a part is a shared copy (i. e. you have previously copied the part by 
    [Alt]/[Option]-[Shift] and dragging), any editing you perform will affect all shared 
    copies of this part.
    RELATED LINKS
    Project Window on page 43
    Auditioning
    There are several ways to listen to the events in the Audio Part Editor.
    By Using the Speaker Tool
    If you click somewhere in the editor’s event display with the Speaker tool and keep 
    the mouse button pressed, the part will be played back from the position where you 
    clicked. Playback will continue until you release the mouse button.
    By Using the Audition Icon
    Audition and Audition Loop icons
    Clicking the Audition icon on the toolbar plays back the edited audio, according to 
    the following rules:
    • If you have selected events in the part, only the section between the first and 
    last selected event will be played back.
    • If you have made a range selection, only this section will be played back.
    • If there is no selection, the whole part will be played back. If the project cursor 
    is within the part, playback starts from the current cursor position. If the cursor 
    is outside the part, playback starts from the beginning of the part.
    • If the Audition Loop icon is activated, playback will continue until you 
    deactivate the Audition icon. Otherwise, the section will be played back once.
    When auditioning with the Speaker tool or Audition icon, audio will be routed 
    directly to the Control Room (Cubase Pro only) or to the Main Mix (the default 
    output bus) if the Control Room is disabled. In Cubase Artist, the Main Mix bus is 
    always used for auditioning. 
    						
    							Audio Part Editor
    Operations
    496
    By Using Regular Playback
    You can of course use the regular playback controls while in the Audio Part Editor. 
    Furthermore, if you activate the Solo Editor button on the toolbar, only the events in 
    the edited part will be played back.
    Using Key Commands
    If you activate the “Playback Toggle triggers Local Preview” option in the 
    Preferences dialog (Transport page), you can start/stop auditioning by pressing 
    [Space]. This is the same as clicking the Audition icon on the toolbar.
    NOTE
    The Audio Part Editor also supports the key commands “Preview start” and 
    “Preview stop” in the Media category of the Key Commands dialog. These key 
    commands stop the current playback, no matter if you are in normal playback or in 
    audition mode.
    Setting Up the Independent Track Loop
    The independent track loop is a sort of mini-cycle, affecting only the edited part. 
    When the loop is activated, the events in the parts that are within the loop will be 
    repeated continuously and completely independent – other events (on other tracks) 
    are played back as usual. The only interaction between the loop and the regular 
    playback is that the loop starts every time the cycle starts over again.
    PROCEDURE
    1. Turn on the loop by clicking the Independent Track Loop button on the toolbar.
    If it is not visible, right-click the toolbar and add the Independent Track Loop Settings 
    section.
    When the loop is activated, the cycle is not shown in the editor’s ruler. Now you need 
    to specify the length of the loop.
    2. [Ctrl]/[Command]-click in the ruler to set the start and [Alt]/[Option]-click to 
    set the end of the loop.
    NOTE
    You can also edit the loop start and end positions numerically in the fields next to the 
    Loop button.
    RESULT 
    The loop is indicated in purple in the ruler.
    NOTE
    T h e  e v e n t s  w i l l  b e  l o o p e d  a s  l o n g  a s  t h e  L o o p  b u t t o n  i s  a c t i v a t e d  a n d  t h e  A u d i o  P a r t  
    Editor window is open. 
    						
    							Audio Part Editor
    Operations
    497
    RELATED LINKS
    Using the Setup options on page 1032
    Scrubbing
    In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart 
    from that, scrubbing works exactly as in the Project window.
    RELATED LINKS
    Using the Scrub Tool on page 170
    Handling Several Parts
    When you open the Audio Part Editor with several parts selected – all on the same 
    track or on different tracks – they might not all fit in the editor window, which can 
    make it hard to get an overview of the different parts when editing.
    Therefore, the toolbar features a few functions to make working with multiple parts 
    easier and more comprehensive:
    • The “Currently Edited Part” pop-up menu lists all parts that were selected 
    when you opened the editor, and lets you select which part is active for 
    editing.
    When you select a part from the list, it is automatically made active and 
    centered in the display.
    NOTE
    Note that it is also possible to activate a part by clicking on it with the Object 
    Selection tool.
    • The “Edit Active Part Only” button lets you restrict editing operations to the 
    active part only.
    If you for example select “All” from the Select submenu of the Edit menu with 
    this option activated, all events in the active part will be selected but not the 
    events in other parts.
    • You can zoom in on an active part so that it is displayed in its entirety in the 
    window by selecting “Zoom to Event” from the Zoom submenu of the Edit 
    menu. 
    						
    							Audio Part Editor
    Options and Settings
    498
    • The “Show Part Borders” button can be used if you want to see clearly 
    defined borders for the active part.
    When this is activated, all parts except the active one are grayed out, making 
    the borders easily discernible. There are also two markers in the ruler with the 
    name of the active part, marking its beginning and end. These can be moved 
    freely to change the part borders.
    • It is possible to cycle between parts, making them active using key 
    commands.In the Key Commands dialog – Edit category, there are two 
    functions: “Activate Next Part” and “Activate Previous Part”. If you assign key 
    commands to these, you can use them to cycle between parts.
    RELATED LINKS
    Setting up key commands on page 998
    Options and Settings
    The following options and settings are available in the Audio Part Editor:
    Snap
    The Snap functionality in the Audio Part Editor is exactly the same as in the 
    Project window.
    Auto-Scroll
    When Auto-Scroll is activated on the toolbar, the window will scroll during 
    playback, keeping the project cursor visible in the editor. This setting can be 
    activated or deactivated individually for each window.
    Snap to Zero Crossing
    When this option is activated, all audio edits are done at zero crossings 
    (positions in the audio where the amplitude is zero). This helps you avoid pops 
    and clicks which might otherwise be caused by sudden amplitude changes.
    RELATED LINKS
    Snap Function on page 62 
    						
    							499
    Pool
    Every time that you record on an audio track, a file is created on your hard disk. A 
    reference to this file, a clip, is added to the Pool.
    The following rules apply to the Pool:
    • All audio and video clips that belong to a project are listed in the Pool.
    • Every project has a separate Pool.
    The way the Pool displays folders and their contents is similar to the way the 
    Windows Explorer/Mac OS Finder display folders and file lists. In the Pool, you can 
    perform operations that affect files on disk and operations that only affect clips.
    Operations That Affect Files
    • Importing clips (audio files can automatically be copied and/or converted)
    • Converting file formats
    • Renaming clips (this also renames the referenced files on disk) and regions
    • Deleting clips
    • Preparing file archives for backup
    • Minimizing files
    Operations That Affect Clips
    • Copying clips
    • Auditioning clips
    • Organizing clips
    • Applying audio processing to clips
    • Saving or importing complete Pool files 
    						
    							Pool
    Pool Window
    500
    Pool Window
    The Pool window allows you to manage the media files of the active project.
    You can open the Pool in the following ways:
    • On the Project window toolbar, click the Open Pool Window button. If this 
    icon is not visible, you must activate the Media & MixConsole Windows 
    option on the toolbar context menu.
    •Select Project > Pool.
    •Select Media > Open Pool Window.
    The content of the Pool is divided into the following folders:
    Audio Folder
    Contains all audio clips and regions that are currently in the project.
    Video Folder
    Contains all video clips that are currently in the project.
    Trash Folder
    Contains unused clips that have been moved here for later permanent removal 
    from the hard disk.
    NOTE
    You cannot rename or delete these folders, but you can add any number of 
    subfolders. 
    						
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