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Steinberg Cubase 8 Manual

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    							Audio processing and functions
    Detect Silence
    421
    Detect Silence
    The Detect Silence function searches for silent sections in an event and either splits 
    the event, removing the silent parts from the project, or creates regions 
    corresponding to the non-silent sections.
    • To open the Detect Silence dialog, select one or several audio events in the 
    Project window or the Audio Part Editor. On the Audio menu, open the 
    Advanced submenu and select “Detect Silence”.
    If you select more than one event, the Detect Silence dialog allows you to 
    process the selected events successively with individual settings or to apply 
    the same settings to all selected events at once.
    The settings have the following functionality:
    Open Threshold
    When the audio level exceeds this value, the function “opens”, i. e. lets the 
    sound pass. Audio material below the set level is detected as “silence”. Set 
    this value low enough to open when a sound starts, but high enough to 
    remove unwanted noise during “silent” sections.
    Close Threshold
    When the audio level drops below this value, the function “closes”, i. e. sounds 
    below this level are detected as “silence”. This value cannot be higher than 
    the Open Threshold value. Set this value high enough to remove unwanted 
    noise during “silent” sections.
    Linked
    If this checkbox is activated, the Open and Close Threshold values are always 
    set to the same value.
    Min. time open
    Determines the minimum time that the function will remain “open” after the 
    audio level has exceeded the Open Threshold value.
    If the audio contains repeated short sounds, and you find that this results in 
    too many short “open” sections, try raising this value. 
    						
    							Audio processing and functions
    Detect Silence
    422
    Min. time closed
    Determines the minimum time that the function will remain “closed” after the 
    audio level has dropped below the Close Threshold value.
    Set this to a low value to avoid removing sounds.
    Pre-roll
    Allows you to cause the function to “open” slightly before the audio level 
    exceeds the Open Threshold value. In other words, the start of each “open” 
    section is moved to the left according to the time you set here.
    This is useful to avoid removing the attack of sounds.
    Post-roll
    Allows you to cause the function to “close” slightly after the audio level drops 
    below the Close Threshold value.
    This is useful to avoid removing the natural decay of sounds.
    Add as Regions
    “Add as Regions” will create regions according to the non-silent sections.
    If you activate the “Add as Regions” option, you can specify a name for the 
    regions in the Region Name field. In addition to the name, the regions will be 
    numbered, starting with the number specified in the “Auto Number Start” field.
    Strip Silence
    “Strip Silence” will split the event at the beginning and end of each non-silent 
    section, and remove the silent sections in between.
    Process all selected Events
    If you have selected more than one event, you can activate the “Process all 
    selected Events” checkbox to apply the same settings to all selected events.
    Compute
    The audio event is analyzed, and the waveform display is redrawn to indicate 
    which sections are considered “silent” according to your settings. Above the 
    Compute button, the number of detected regions is displayed.
    Auto
    If you activate the Auto checkbox next to the Compute button, the audio event 
    is analyzed (and the display is updated) automatically every time you change 
    the settings in the Detection section of the dialog. Deactivate this option when 
    you are working with very long files, as this process might take some time. 
    						
    							Audio processing and functions
    Detect Silence
    423
    Adjustments in the waveform display
    The upper part of the dialog displays a waveform image of the selected audio event. 
    In case you have selected several audio events, the waveform of the event that you 
    have selected first is shown.
    You can make the following adjustments:
    • With the zoom slider below the waveform to the right, zoom in and out on the 
    waveform.
    You can also click in the waveform, keep the mouse button pressed, and 
    move the mouse for zooming. Move the mouse down to zoom in and move it 
    up to zoom out.
    • If you have zoomed in on the waveform, it may not be completely visible 
    anymore. In this case, the scrollbar to the left of the zoom slider allows you to 
    scroll through the waveform.
    You can also use the mouse wheel for scrolling through the waveform.
    • If the Linked option in the Detection section is deactivated, you can use the 
    green square at the beginning and the red square at the end of the audio file 
    to graphically adjust the Open and Close Threshold values (respectively). 
    When “Linked” is activated, you can use either square to adjust both values.
    The Open and Close Threshold values in the Detection section reflect these 
    changes.
    Making settings and processing
    The lower part of the Detect Silence dialog provides settings for the detection and 
    processing of “silent” sections.
    PROCEDURE
    1. Adjust the settings in the Detection section to the left.
    2. Click the Compute button.
    The audio event is analyzed, and the waveform display is redrawn to indicate which 
    sections are considered “silent” according to your settings. Above the Compute 
    button, the number of detected regions is displayed.
    3. Click “Preview” to listen to the result.
    The event is played back repeatedly in its entire length, but with the “closed” sections 
    silenced.
    4. Adjust the settings in the Detection section until you are satisfied with the 
    result.
    5. In the Output section, activate the “Add as Regions” or the “Strip Silence” 
    option, or both. 
    						
    							Audio processing and functions
    The Spectrum Analyzer
    424
    6. Click the Process button.
    The event is split and/or regions are added.
    NOTE
    If you have selected more than one event and did not activate the “Process all 
    selected Events” option in the Output section, the dialog opens again after 
    processing, allowing you to make separate settings for the next event.
    The Spectrum Analyzer
    This function analyzes the selected audio, computes the average “spectrum” (level 
    distribution over the frequency range) and displays this as a two-dimensional graph, 
    with frequency on the x-axis and level on the y-axis.
    PROCEDURE
    1. Make an audio selection (a clip, an event or a range selection).
    2. Select “Spectrum Analyzer” from the Audio menu.
    A dialog with settings for the analysis appears.
    The default values give good results in most situations, but you can adjust the settings 
    if you like:
    •Size in Samples
    The function divides the audio into “analysis blocks”, the size of which is set 
    here. The larger this value, the higher the frequency resolution of the resulting 
    spectrum.
    •Size of Overlap
    The overlap between each analysis block.
    •Window used
    Allows you to select which window type is used for the FFT (Fast Fourier 
    Transform, the mathematical method used for computing the spectrum). 
    						
    							Audio processing and functions
    The Spectrum Analyzer
    425
    •Normalized Values
    When this is activated, the resulting level values are scaled, so that the highest 
    level is displayed as “1” (0
     dB).
    •From Stereo
    When analyzing stereo material, there is a pop-up menu with the following 
    options:
    Mono mix – the stereo signal is mixed to mono before analyzing.
    Mono left/right – the left or right channel signal is used for analysis.
    Stereo – both channels are analyzed (two separate spectrums will be 
    displayed).
    3. Click the Process button.
    The spectrum is computed and displayed as a graph.
    4. You can adjust the display with the settings in the display window:
    •dB
    When this is activated, the vertical axis shows dB values. When it is 
    deactivated, values between 0 and 1 are shown.
    •Freq. log
    When this is activated, frequencies (on the horizontal axis) are displayed on a 
    logarithmic scale. When it is deactivated, the frequency axis is linear.
    •Precision
    Indicates the frequency resolution of the graph. This value cannot be changed 
    here, but is governed by the Size in Samples setting in the previous dialog.
    •Frequency/Note
    Allows you to select whether you want the frequencies to be displayed in Hertz 
    or with note names.
    •Min.
    Sets the lowest frequency shown in the graph.
    •Max.
    Sets the highest frequency shown in the graph. By adjusting the Min and Max 
    values, you can take a closer look at a smaller frequency range.
    •Active
    When this is activated, the next Spectrum Analysis will appear in the same 
    window. When deactivated, new Spectrum Analysis results will appear in 
    separate windows.
    5. If you move the mouse pointer over the graph, a cross-hair cursor follows the 
    graph curve and the display in the upper right corner shows the 
    frequency/note and level at the current position.
    To compare the level between two frequencies, move the pointer to one of the 
    frequencies, right-click once and move the pointer to the second frequency. The delta  
    						
    							Audio processing and functions
    Statistics
    426
    value (the difference in level between the current position and the right-click position) 
    is displayed in the upper right corner (labeled “D”).
    • If you analyze stereo audio and selected the “Stereo” option in the first dialog, 
    the graphs for the left and right channel are superimposed in the display, with 
    the left channel graph in white and the right channel graph in yellow.
    The display in the upper right corner shows the values for the left channel – to 
    see the right channel values, hold down [Shift]. An “L” or “R” is displayed to 
    indicate which channel values are shown.
    6. You can leave the window open or close it by clicking the “Close” button.
    If you leave it open and the “Active” checkbox is ticked, the result of the next 
    Spectrum Analysis will be displayed in the same window.
    Statistics
    The Statistics function on the Audio menu analyzes the selected audio (events, 
    clips, or range selections) and displays a window with the following information:
    Channel
    The name of the analyzed channel.
    Min. Sample Value
    The lowest sample value in dB.
    Max. Sample Value
    The highest sample value in dB.
    Peak Amplitude
    The largest amplitude in dB. 
    						
    							Audio processing and functions
    Statistics
    427
    True Peak
    The maximum absolute level of the audio signal waveform in the continuous 
    time domain.
    DC Offset
    The amount of DC Offset as a percentage and in dB.
    Resolution
    The current calculated audio resolution.
    Estimated Pitch
    The estimated pitch.
    Sample Rate
    The sample rate.
    Average RMS (AES-17)
    The average loudness in accordance with the AES-17 standard.
    Max. RMS
    The highest RMS value.
    Max. RMS All Channels
    The highest RMS value of all channels.
    Integrated Loudness (Cubase Pro only)
    The average loudness over the whole title in LUFS (Loudness Unit, referenced 
    to Full Scale) in accordance with EBU R-128 that recommends to normalize 
    audio at -23
     LUFS (±1 LU).
    Loudness Range (Cubase Pro only)
    The dynamic range over the whole title in LU (Loudness Units). This value 
    allows you to see if dynamic processing is needed.
    Max. True Peak Level (Cubase Pro only)
    The maximum value of the audio signal waveform in the continuous time 
    domain.
    Max. Momentary Loudness (Cubase Pro only)
    The maximum value of all momentary loudness values, based on a time 
    window of 400
     ms. The measurement is not gated.
    Max. Short-Term Loudness (Cubase Pro only)
    The maximum value of all short-term loudness values, based on a time window 
    of 3
     s. The measurement is not gated.
    RELATED LINKS
    Remove DC Offset on page 412 
    						
    							Audio processing and functions
    About time stretch and pitch shift algorithms
    428
    About time stretch and pitch shift algorithms
    In Cubase, time stretching and pitch shifting algorithms are used for numerous 
    operations (e.
     g. the Time Stretch and Pitch Shift offline processes, in the Sample 
    Editor, or by the Flatten function). Depending on the feature, some or all of the 
    following algorithm presets are available.
    élastique
    The élastique algorithm is suited for both polyphonic and monophonic material. The 
    algorithm has three modes, and there are three presets for each mode.
    The following modes are available:
    • élastique Pro – This mode offers the best audio quality, without formant 
    preservation.
    • élastique Pro Formant – This is the same as the Pro mode, but including 
    formant preservation.
    • élastique efficient – This mode requires less computing powers, but has a 
    lower audio quality than the Pro modes.
    These modes are available with the following variants:
    • Time – Timing accuracy is favored over pitch accuracy.
    • Pitch – Pitch accuracy is favored over timing accuracy.
    • Tape – The pitch shift is locked to the time stretch (as when playing back a 
    tape with varying speed). Stretching the audio material to a longer duration 
    automatically decreases its pitch. This variant has no effect when used in 
    combination with event transpose or the transpose track.
    MPEX
    MPEX is an alternative high-quality algorithm.
    You can choose between the following quality settings:
    MPEX – Preview Quality
    Use this mode only for preview purposes.
    MPEX – Mix Fast
    This mode is a very fast mode for preview. This works best with composite 
    music signals (mono or stereo material).
    MPEX – Solo Fast
    Use this mode for single instruments (monophonic material) and voice. 
    						
    							Audio processing and functions
    About time stretch and pitch shift algorithms
    429
    MPEX – Solo Musical
    Same as above but higher quality.
    MPEX – Poly Fast
    Use this for processing monophonic and polyphonic material. This is the 
    fastest setting that gives still very good results. You can use this for drum 
    loops, mixes, chords.
    MPEX – Poly Musical
    Use this for processing monophonic and polyphonic material. This is the 
    recommended MPEX default quality setting. You can use this for drum loops, 
    mixes, chords.
    MPEX – Poly Complex
    This high quality setting is quite CPU-intensive and should be used only when 
    processing difficult material or for stretch factors above 1.3.
    NOTE
    When applying the Pitch Shift process, you can choose between the regular setting 
    and a setting where the formants are preserved for each quality setting.
    Standard
    The Standard algorithm is optimized for CPU efficient realtime processing.
    The following presets are available:
    Standard – Drums
    This mode is best for percussive sounds, because it does not change the 
    timing of your audio. Using this option with certain tuned percussion 
    instruments may lead to audible artifacts. In this case, try the Mix mode as an 
    alternative.
    Standard – Plucked
    Use this mode for audio with transients and a relatively stable spectral sound 
    character (e.
     g. plucked instruments).
    Standard – Pads
    Use this mode for pitched audio with slower rhythm and a stable spectral 
    sound character. This minimizes sound artifacts, but the rhythmic accuracy is 
    not preserved.
    Standard – Vocals
    This mode is suitable for slower signals with transients and a prominent tonal 
    character (e.
     g. vocals). 
    						
    							Audio processing and functions
    About time stretch and pitch shift algorithms
    430
    Standard – Mix
    This mode preserves the rhythm and minimizes the artifacts for pitched 
    material that does not meet the above criteria (i.
     e. with a less homogenous 
    sound character).
    This preset is selected by default for audio that is not categorized.
    Standard – Custom
    This preset allows you to manually tweak the time stretching parameters (see 
    below). By default, the settings that are shown when you open the dialog are 
    those of the last preset used (except if the Solo preset has been selected, see 
    below).
    Standard – Solo
    This mode preserves the timbre of the audio. Only use it for monophonic 
    material (solo woodwind/brass instruments or solo vocals, monophonic 
    synths or string instruments that do not play harmonies).
    If you select the “Standard – Custom” option, a dialog opens where you can 
    manually adjust the three parameters that govern the sound quality of the time 
    stretching:
    Grain size
    The standard time-stretching algorithm splits the audio into small pieces 
    called “grains”. This parameter determines the size of the grains. For material 
    with many transients, use low grain size values for best results.
    Overlap
    Overlap is the percentage of the whole grain that will overlap with other 
    grains. Use higher values for material with a stable sound character.
    Variance
    Variance is also a percentage of the whole length of the grains, and sets a 
    variation in positioning so that the overlapping area sounds smooth. A 
    Variance setting of 0 will produce a sound akin to time stretching used in early 
    samplers, whereas higher settings produce more (rhythmic) “smearing” 
    effects but less audio artifacts.
    Limitations
    Applying time stretching or pitch shifting to audio material can lead to a degradation 
    in audio quality and to audible artifacts. The result depends on many factors, such 
    as the source material, the particular stretch and pitch operations applied, and the 
    selected audio algorithm preset.
    As a rule of thumb, smaller changes in pitch or duration cause less degradation. 
    However, there are additional issues one should be aware of when working with 
    time stretching and pitch shifting algorithms. 
    						
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