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Steinberg Cubase 8 Manual

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    							Project Window
    Zooming in the Project Window
    61
    IMPORTANTIMPORTANTIMPORTANTIMPORTANT
    Zoom presets are global for all projects. They are available in all projects that you 
    open or create.
    Zooming In On Cycle Markers
    You can zoom in on the area between cycle markers in the project.
    • To zoom in on a cycle marker, click the button to the left of the horizontal zoom 
    control to open a pop-up menu and select a cycle marker.
    The middle part of the pop-up menu lists any cycle markers that you have added to 
    the project.
    NOTE
    Only the cycle markers that you create in the current project are available on the 
    menu.
    If you select a cycle marker from this menu, the event display is zoomed in to 
    encompass the marker area.
    You cannot edit the cycle markers in this pop-up menu.
    RELATED LINKS
    Markers Window on page 283
    Zoom History
    You can undo and redo zoom operations. This way you can zoom in several steps 
    and then easily go back to the zoom stage at which you started.
    You can undo and redo zoom operations in the following ways:
    • To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the 
    zoom tool (magnifying glass).
    • To redo zoom, select Edit > Zoom > Redo Zoom or press [Alt]/[Option] and 
    double-click with the zoom tool (magnifying glass). 
    						
    							Project Window
    Snap Function62
    Snap Function
    The Snap function helps you to find exact positions when editing in the  Project 
    window. It does this by restricting horizo ntal movement and positioning to certain 
    positions. Operations affected by Snap include moving, copying, drawing, sizing, 
    splitting, range selection, etc.
    • To activate/deactivate  Snap, ac
     tivate/deactivate the Snap icon on the 
    toolbar.
    Setting the Snap Point
    You can set the snap point at any position of the audio event.
    PROCEDURE
    1. Select an event.
    2. Place the project cursor at a position within the selected audio event.
    3. Select  Audio > Snap Point To Cursor .
    RESULT 
    The snap point is set at the cursor position.
    The snap point for an event is displayed as a vertical line in the  Project window.
    NOTE
    You can also set the snap point in the  Sample Editor.
    RELATED LINKS
    Adjusting the snap point on  page  443
    Snap to Zero Crossing
    When splitting and sizing audio events,  sudden amplitude changes can cause pops 
    and clicks. To avoid this, you can activate Snap to Zero Crossing  to snap to points 
    where the amplitude is zero.
    • To activate  Snap 
     to Zero Crossing, activate Snap to Zero Crossing   on 
    the toolbar. 
    						
    							Project Window
    Snap Function
    63
    Snap Types
    You can select between different snap types to determine the snap point.
    • To select a snap type, open the Snap Type pop-up menu.
    The following snap types are available:
    Grid
    If this option is activated, the snap points are set with the Grid Type pop-up 
    menu. The options depend on the display format that are selected for the ruler.
    When you select Seconds as ruler format, the Grid Type contains 
    time-based grid options.
    Grid Relative
    If this option is activated, events and parts are not magnetic to the grid. 
    Rather, the grid determines the step size for moving the events. This means 
    that a moved event keeps its original position relative to the grid.
    For example, if an event starts at the position 3.04.01, snap is set to Grid 
    Relative and the Grid Type pop-up menu is set to Bar, you can move the 
    event in steps of one bar to the positions 4.04.01, 5.04.01, and so on.
    NOTE
    This only applies when dragging existing events or parts. When you create 
    new events or parts this snap type works like Grid.
    Events
    If this option is activated, the start and end positions of other events and parts 
    become magnetic. This means that if you drag an event to a position near the 
    start or end of another event, it is automatically aligned with the start or end 
    of the other event.
    For audio events, the position of the snap point is also magnetic. This includes 
    marker events on the marker track. 
    						
    							Project Window
    Cross-Hair Cursor
    64
    Shuffle
    Shuffle is useful when you want to change the order of adjacent events. If you 
    have two adjacent events and drag the first one to the right, past the second 
    event, the two events will change places.
    The same principle works when changing the order of more than two events:
    Dragging event 2 past event 4…
    …changes the order of events 2, 3, and 4.
    Magnetic Cursor
    This grid type lets the project cursor become magnetic. Dragging an event 
    near the cursor causes the event to be aligned with the cursor position.
    Grid + Cursor
    This is a combination of Grid and Magnetic Cursor.
    Events + Cursor
    This is a combination of Events and Magnetic Cursor.
    Events + Grid + Cursor
    This is a combination of Events, Grid, and Magnetic Cursor.
    Cross-Hair Cursor
    The cross-hair cursor is displayed when working in the Project window and in the 
    editors, facilitating navigation and editing, especially when arranging large projects.
    • To set up the cross-hair cursor, select File > Preferences > Editing > 
    Tools.
    You can set up the colors for the line and the mask of the cross-hair cursor, 
    and define its width.
    12345
    13425 
    						
    							Project Window
    Edit History Dialog
    65
    The cross-hair cursor works as follows:
    • When the Object Selection tool or one of its subtools is selected, the 
    cross-hair cursor appears when you start moving/copying a part/event, or 
    when using the event trim handles.
    Cross-hair cursor when moving an event.
    • When the Object Selection tool, the Cut tool, or any other tool that makes 
    use of this function is selected, the cross-hair cursor appears as soon as you 
    move the mouse over the event display.
    • The cross-hair cursor is only available for tools where such a function is of any 
    use. The Mute tool, for example, does not use a cross-hair cursor, as you have 
    to click directly on an event to mute it.
    Edit History Dialog
    In the Edit History dialog, you can undo all actions in the Project window as well 
    as in the editors. You can also undo audio processes or applied plug-in effects. 
    However, these are better removed and modified using the Offline Process History. 
    The dialog contains a list of all your edits, with the most recent action at the bottom 
    of the list.
    • To open the Edit History dialog, select Edit > History.
    The Action column displays the name of the action while the Time column tells you 
    when this action was performed. In the Details column further details are shown. 
    Here you can enter new text by double-clicking in the column. 
    						
    							Project Window
    Edit History Dialog
    66
    • To undo your actions, move the horizontal, colored line upwards to the desired 
    position.
    You can only undo your actions in reverse order, for example, the last 
    performed action is the first action to be undone.
    • To redo an action that was undone previously, move the line down the list 
    again.
    RELATED LINKS
    The Offline Process History dialog on page 418
    Setting the Number of Maximum Undo Steps
    You can limit the number of maximum undo steps. This is useful if you run out of hard 
    disk space, for example.
    PROCEDURE
    1. Select File > Preferences > General.
    2. Set the number in the Maximum Undo Steps field. 
    						
    							67
    Project Handling
    Creating New Projects
    You can create empty projects or projects that are based on a template.
    PROCEDURE
    1. Select File > New Project.
    Depending on your settings, either the Steinberg Hub or the Project Assistant 
    dialog opens.
    2. In the location options section, select where to store the new project.
    • To use the default location, select Use default location.
    • To choose another location, select Prompt for project location, click Create, 
    and set the location in the dialog that opens.
    3. Do one of the following:
    • To create an empty new project, click Create Empty.
    • To create a new project from a template, select a template and click Create.
    RESULT 
    A new, untitled project is created. If you selected a template, the new project is 
    based on this template and includes the corresponding tracks, events, and settings. 
    						
    							Project Handling
    Steinberg Hub
    68
    Steinberg Hub
    When you start Cubase or create new projects using the File menu, Steinberg 
    Hub opens. Steinberg Hub keeps you up to date with the latest information and 
    assists you with organizing your projects. It consists of the News and Tutorials 
    section and the Projects section.
    News and Tutorials section
    The News and Tutorials section displays Steinberg news, tutorial videos as well 
    as links to the user forum, downloads, and Knowledge Base.
    NOTE
    Ensure that you have an active internet connection to access this material.
    Projects section
    The Projects section lets you create new projects, which can either be empty or 
    based on a template. It lets you specify where to save the projects. It also allows 
    you to access recently opened projects or projects that are stored in other 
    locations. This section offers the same functionality as the Project Assistant dialog.
    Category bar
    In this section, the available factory templates are sorted into the predefined 
    categories Recording, Scoring, Production, and Mastering.
    The Recent category contains a list of the recently opened projects.
    The More category contains the default project template and all templates 
    that are not assigned to any of the other categories. 
    						
    							Project Handling
    Project Assistant
    69
    Template list
    When you click on one of the category items, the list below the category bar 
    shows the available templates for this category. Any new templates that you 
    create are added at the top of the corresponding list.
    Location options
    This section allows you to specify where the project is stored.
    Open other
    This button allows you to open any project file on your system. This is identical 
    to using the Open command on the File menu.
    RELATED LINKS
    Project Assistant on page 69
    Deactivating Steinberg Hub
    To start Cubase or to create new projects without Steinberg Hub, you can 
    deactivate it.
    PROCEDURE
    •Select File > Preferences > General and deactivate Use Steinberg Hub.
    RESULT 
    Cubase starts without opening a project and opens the Project Assistant dialog 
    when you create a new project using the File menu. However, you can still open 
    Steinberg Hub through the Steinberg Hub menu.
    Project Assistant
    When you deactivate Steinberg Hub and create new projects, the Project 
    Assistant dialog opens. This dialog offers the same functions as the Projects 
    section in Steinberg Hub.
    Category bar
    In this section, the available factory templates are sorted into the predefined 
    categories Recording, Production, Scoring, and Mastering.
    The Recent category contains a list of the recently opened projects.
    The More category contains the default project template and all templates 
    that are not assigned to any of the other categories. 
    						
    							Project Handling
    About Project Files
    70
    Template list
    When you click on one of the category items, the list below the category bar 
    shows the available factory templates for this category. Any new templates 
    that you create are added at the top of the corresponding list.
    Location options
    This section allows you to specify where the project is stored.
    Open other
    This button allows you to open any project file on your system. This is identical 
    to using the Open command from the File menu.
    About Project Files
    A project file (extension *.cpr) is the central document in Cubase. A project file 
    contains references to media data that can be saved in the project folder.
    NOTE
    We recommend to save files only in the project folder, even though you can save 
    them in any other location to which you have access.
    The project folder contains the project file and the following folders that Cubase 
    automatically creates when necessary:
    •Audio
    •Edits
    •Images
    • Track Pictures
    About Template Files
    Templates can be a good starting point for new projects. Templates are projects 
    where you can save all settings that you regularly use, such as bus configurations, 
    sample rates, record formats, basic track layouts, VSTi setups, drum map setups, 
    etc.
    The following template types are available from within Steinberg Hub:
    • Factory templates for specific scenarios. These are listed in the Recording, 
    Scoring, Production, or Mastering categories.
    • The default template. This is listed in the More category.
    • Any new user templates that you create and save. These are listed in the More 
    category. 
    						
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