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Steinberg Groove Agent 4 Manual

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    							Beat Agent
    Sound Editing81
    Level Velocity CurveYou can select the curve type to specify how the incoming velocity translates 
    to th
    e level of the envelope. The charact eristic of each curve is displayed by 
    a small icon.
    Output The output to which the samples are routed.
    • By default, samples are routed to the  Kit mixer, where they are also sent 
    through the insert effects.
    • You can route samples to one of the 16 agent busses that are available  on the  Agent submenu. If samples are sent to an agent bus, they are 
    also sent through the insert effects of this bus.
    • You can route samples to one of the 16 available stereo outputs. The  first stereo out is always the Master  output. This output is always active 
    and can also contain insert effects.
    • You can also route a pad directly to one of the 4 AUX channels, to  create sub groups, for example.
    NOTE
    Samples that are routed to an output that is deactivated in your host 
    application are automatically sent to  the Master output of the plug-in.
    Norm (Use Normalized Velocity)
    • If you are working with normalized samples, keep this button de
     activated.
    • If you are using velocity-layered samples that are not normalized,  activate this button. Otherwise, you might create unrealistic level 
    transitions between different velocity layers when setting the  Vel
    						
    							Beat Agent
    Sound Editing82
    Auto ScrollIf this button is activated, the wavefo rm display is 
     scrolled during playback, 
    keeping the playback cursor visible.
    Follow Sample Playback Activate this button to see a play locator when triggering a sample via MIDI.
    Range Selection Tool Click and drag with this t ool to 
     create a selection.
    Zoom Tool If this tool is selected, you can click in the waveform to zoom in on the position 
    wh
    ere you click.
    Play Tool If this tool is selected, click in the wa veform 
     display to play back the sample. 
    It is played back from this position until you release the mouse button.
    Scrub Tool If this tool is selected, you can click in  th
     e waveform and drag sideways to play 
    back the audio. The playback direction and speed depend on how far you 
    move the mouse left or right from the position you clicked.
    Snap If the Snap button is activated, the selection start and end points and markers 
    snap to other 
     markers.
    Snap to Zero Crossing If this button is activated, markers an d selection start and end points are only 
    place
     d at zero crossings (positions in the audio where the amplitude is zero). 
    This helps you avoid pops and clicks  that are caused by sudden amplitude 
    changes.
    Edit Loop If this icon is activated, the editor sh ows the 
     looped region repeatedly instead 
    of the original sample data. This provides  a better overview over the transition 
    between loop end and loop start and allows you to set the loop markers to the 
    best positions.
    If loop mode is deactiva t
     ed when you activate the  Edit Loop icon, loop mode 
    is automatically set to  Continuous and the loop markers are placed at the 
    start and end of the sample.
    Show Resulting Loop Crossfade Activate this button to see the effect of your crossfade settings in the 
    waveform display. If this  butt
    
    on is activated, the resulting waveform is 
    displayed in red.
    NOTE
    This button only has an effect if Edit Loop  is activated. 
    						
    							Beat Agent
    Sound Editing83
    Trim SampleTrims the sample, either to the selection, or to the range that is set with the 
    sample start/end markers.
    Normalize Sample Normalizes the sample by detecting the highest peak level of the sample and 
    adjusting the gain 
     to reach a predefined level.
    Normalize Level Sets the level for the  No
     rmalize function.
    Revert to Full Sample Undoes the trimming, so that the entire sample is restored.
    NOTE
    After undoing the trim functions, make  sure to set the start/end markers to 
    their original positions, otherwise these parts are not included in the playback.
    Show Fades in Waveform
    Activate this button to show your fa de settings directly in 
     the waveform.
    Show Channel Sum Activate this button to show the sum  of the
      left and right channels in the 
    waveform display.
    Show Left Channel Activate this button to show the le f
     t channel in the waveform display.
    Show Right Channel Activate this button to show the ri gh
     t channel in the waveform display.
    Preview Volume Click this icon to display a level slider . Use the 
     slider to specify the level for 
    previewing your samples.
    Output On this pop-up menu, you can specify to which plug-in output the Sample 
    e
    ditor sends its signals.
    This is especially useful if the  Mas
     ter output uses insert effects that you do 
    not want to hear while editing the samples.
    Ruler
    The ruler shows the timeline in the specified display format.
    • To select the format, click the arrow button to the right of the ruler and select  an option fr
     om the pop-up menu.
    You can choose to display bars and beats, seconds, or samples.
    If the  Slice 
    tab is selected, the ruler shows the timeline in bars and beats. 
    						
    							Beat Agent
    Sound Editing84
    Waveform Display and Level Scale
    The waveform display shows the waveform image of the sample. To the left of the 
    waveform display, a level scale is shown, indicating the amplitude of the audio.
    • To select whether the level is shown as a percentage or in dB, click the level scale label (dB or 
     %), and select an option from the pop-up menu.
    • To display the half level axes, right-clic k in 
     the waveform display and select the 
    corresponding option on the context menu.
    Parameter Section
    Velocity Start Range
    Determines the influence of the velocity on the sample start. Move the start 
    ra
    nge marker to the right to start th e sample later for lower velocities. 
    Maximum velocity starts the sample at the original sample start.
    Key On Delay With this parameter, you can delay the  p
     layback of the zone by a specified 
    time or a note value.
    • To synchronize the delay time to the host tempo, activate the  Sync 
    bu
     tton and select a note value from the pop-up menu.
    • To change the selected note value to a triplet, activate the  T button.
    If  Sy
    nc  is deactivated, the delay is  specified in milliseconds. If Sync is 
    activated, the delay is spec ified in fractions of beats.
    Loop Mode •One Shot  – 
     the sample is played from start to end.
    • No Loop  – the sample is played for as  long as the note is held.
    • Continuous  – the loop is played even if you release the note.
    • Until Release  – the loop is played for as long as the note is held and 
    then continues to the end of the sample.
    Reverse Reverses the sample, so that you hear it backwards.
    Sample Start The start marker of the sample.
    Sample End The end marker of the sample.
    Link Sample Start and End If this button is activated, moving the sample start also moves the sample end, 
    and vice 
     versa. 
    						
    							Beat Agent
    Sound Editing85
    Loop StartSpecifies where the loop begins. You can enter a value numerically or move 
    the st
    art marker in  the waveform display.
    Loop End Specifies where the loop ends. You can enter a value numerically or move the 
    e
    nd marker in the waveform display.
    Link Loop Start and End If this button is activate d, moving the loop
      start also moves the loop end, and 
    vice versa.
    Loop Crossfade Specifies the time of the crossfade.
    The Curve  
    parameter defines the curve of the crossfade, from linear to equal 
    power.
    Loop Tuning Here you can adjust the frequency of the loop in cents.
    Detune Allows you to tune the sample by +/-  1200  cents.
    Gain Determines the level of the sample.
    NOTE
    When using the  Normalize function, this parameter is set automatically.
    Pan
    Determines the panorama  position 
     of the sample.
    AudioWarp Parameters
    In the AudioWarp  section, you can apply time stretching and formant shifting to your 
    samples.
    NOTE
    The AudioWarp functionality is not available if the playback quality is set to  Vintage 
    or Turntable  on the Main tab.
    Mode
    On this pop-up menu, you select the  mode that 
     is used for the AudioWarp 
    functions.
    • Solo m
     ode offers parameters for time stretching and formant shifting. 
    This mode is suitable for loops an d samples with solo instruments or 
    vocals. 
    						
    							Beat Agent
    Sound Editing86
    •Music  mode offers parameters for time  stretching. This mode is suitable 
    for complex material like drum loop s and samples with mixed music. It 
    uses considerably more CPU time than Solo mode. Note that the more 
    the sample is stretched, the higher the CPU load.
    •Select  Off to deactivate the AudioWarp functions.
    Sync Mode
    The Sync  
    modes are used to match the playback speed of the sample to the 
    tempo of the host application.
    • If this is set to  Off, you can specify the playback speed manually, in 
    percent.
    • If this is set to  Tempo, the playback speed is calculated using the ratio 
    between the original tempo of the sample and the tempo of the host.
    • If this is set to  Beats, the playback speed is calculated using the note 
    length of the beats, the number of beats, and the tempo of the host.
    NOTE
    For the  Sync mo des to wor k pr oper ly, the  loo p o f the  sample  has to be se t u p 
    correctly. In Tempo mode, the original tempo must be set as exactly as 
    possible.
    Speed
    This control adjusts the playback spee d o
     f the sample in percent. You can 
    speed up the tempo by up to 800  % of the original. In Music mode, the lower 
    limit of the playback
    
     speed adjustment is 12.5  %. Values below this limit have 
    n
    
    o effect.
    Original BPM If Sync Mode  is set to Tempo, you can enter the origina
     l tempo of the sample 
    in beats per minute. Groove Agent adjust s the playback speed of the sample 
    to match the tempo of  the host application.
    NOTE
    If you load a sample that contains temp o information in the file header, this 
    information is used to set the  Original Tempo parameter. If a sample does 
    not contain any tempo information, the va lue is estimated. You can modify the 
    parameter values manually. 
    						
    							Beat Agent
    Sound Editing87
    Note Length and Number of BeatsWhen  Sync Mode  is se
     t to Beats , Groove Agent calculates the tempo of the 
    sample, based on the note length and the number of beats you enter. For 
    example, if the sample is a drum loop with four quarter notes, set  Note to 1/4 
    and  Beats  to 4. Groove Agent adjusts the playback speed of the sample to 
    match the tempo of t he host application.
    NOTE
    If you load a sample that contains temp o information in the file header, this 
    information is used to set the  Note Length and Number of Beats  
    parameters. If a sample does not cont ain any tempo information, the values 
    are estimated. You can modify the parameter values manually.
    Formant (Solo Mode Only)
    Specifies the amount of formant shifting.
    Markers
    You can use a set of different markers to  specify important positions in a sample.
    Sample Start Defines where the sample starts to play. Audio before this marker is ignored.
    Sample End Defines where the sample stops playing. Audio after this marker is ignored.
    Loop Start Defines where the loop starts.
    Loop End Defines where the loop ends.
    Velocity Start Range Defines the attack phase of a sample,  w
     hich can be used for the modulation 
    of the sample start via velocity.
    Creating Fades 
    						
    							Beat Agent
    Sound Editing88
    • To create fades, drag the fade handles in the waveform display on the  Sample 
    tab or specify the length for  fade in and fade out on the Slice tab (if you 
    created slices from the audio).
    • To adjust the curvature, drag the fade line in the display up or down. To reset  th
     e fade curve back to linear, hold do wn [Ctrl]/[Command] and click on the 
    fade line.
    NOTE
    The fades directly influence sample playback. They are not part of the amp 
    envelope.
    Zooming
    • To zoom in/out on the time and level axis, use the horizontal and vertical zoom  sliders.
    Ve r t i c a l  z o o m  s l i d e r
    • The three buttons to the right of the horizontal zoom slider allow you to zoom to the start, the end, and to the full range.
    Depending on your work situation, these options refer to the sample, the 
    selection, or a loop. Clicking several times increases the zoom level.
    • To toggle between full zoom and the  pr
     evious zoom setting, click the A button 
    to the right of the horizontal zoom slider.
    • To zoom in/out on the locato r position,
      press [G] and [H].
    • You can click and drag the ruler to zoom in/out on the position you have  clic
     ked.
    • Use the options on the  Zoom su
     bmenu of the context menu.
    View Range
    When changing from one sample to another, you can specify which range to show 
    in the waveform display for the new sample.
    These options can be found on the View Range su
     bmenu of the waveform display 
    context menu.
    Auto Follows the visible view range of the previous sample. 
    						
    							Beat Agent
    Sound Editing89
    LastEach sample stores the visible range individually. When you select a sample 
    again
    , its view range is restored.
    Full Shows the entire sample.
    Sample Shows the range between sample start and sample end markers.
    Sample Start Shows the sample start marker with the current zoom factor.
    Sample Start Range Shows the sample start range marker with the current zoom factor.
    Sample End Shows the sample end marker with the current zoom factor.
    Loop Shows the entire loop.
    Loop Start Shows the loop start marker with the current zoom factor.
    Loop End Shows the loop end marker with the current zoom factor.
    Auditioning Samples
    You can play back the sample using the  Play Sample icon on the toolbar.
    The following applies:
    • If you have not made a selection, the whole sample is played back.
    • If you have made a selection, this selection is played back.
    •If the E
     dit Loop icon is activated, playback continues repeatedly until you 
    deactivate the audition function.
    Making Selections
    PROCEDURE
    1. To make a selection, click and drag with the  Range Selection tool.
    •If S n a p  t o  Z e r o  C r o s s i n g  is activated, start and end of the selection are always 
    placed at zero crossings. 
    						
    							Beat Agent
    Sound Editing90
    2. To resize the selection, drag its left or right border, or [Shift]-click at the 
    position where you want the selection to start/end.
    3. To move a selection, posi tion the mouse pointer inside the selection and drag.
    Defining Sample Start and End from a Selection
    • Make a selection, right-click in  the Sample editor, open the Selection 
    submenu, and select Set Sample Start/End to Selection .
    Defining Loop Start and End from a Selection
    • Make a selection, right-click in the  Sample editor, open the  Selection 
    submenu, and select Set Loop to Selection .
    Assigning a Portion of a Sample to another Pad
    • Make a selection, position the mouse pointer inside it, click and drag the 
    selection to a new pad.
    This assigns only the selected part of the sample to the pad.
    NOTE
    The sample portion that is assigned to the new pad still references the original 
    sample, that is, no new sample is created on disk.
    Normalizing Samples
    The  Normalize  function detects the highest peak level of the sample, and adjusts 
    the gain to reach a predefined level.
    PROCEDURE
    1. On the toolbar, in the  Normalize Level field, specify the level that you want 
    to normalize the sample to.
    2. Click the  Normalize Sample  button  on the toolbar, or right-click the 
    sample and select  Normalize Sample  from the Sa
     mple submenu of the 
    context menu.
    RESULT 
    The  Gain  parameter of the sample is adjusted to conform with the predefined 
    Normalize  level. The amplitude of the waveform in the  Sample editor changes 
    accordingly. 
    						
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