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Steinberg Halion Sonic 2 Manual

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    							81
    EditingEditing Drum and Loop Layers
    Amount
    This parameter defines how much of the quantization grid is applied. A value of 100 % 
    means the slices play back only at the Quantize Note Value you specified. Smaller 
    values move the notes only partially towards the next Quantize Note Value. With a 
    value of 0
     % no quantization is applied at all.
    Key Follow
    Here you can adjust the pitch modulation from note number. Set this parameter to 
    positive values to raise the pitch with notes above the Center Key. Use negative 
    values to lower the pitch with notes above the center key. At +100
     % the pitch exactly 
    follows the played note.
    ÖThe Key Follow parameter is limited to the keys that trigger the entire loop. It does not 
    affect the keys that play the single slices.
    Center Key
    This parameter determines the MIDI note that is used as the central position for the 
    Key Follow function.
    Random
    To shuffle the playing order of the slices randomly, activate the Random button. To 
    play the slices with their original order, deactivate the Random button.
    ÖThe overall timing does not vary through this. Only the playing order of the slices 
    varies through this, for example, slice 3 plays instead of slice 1, etc.
    Depth
    Here you adjust how much the playing order of the slices will be shuffled. Lower this 
    value to keep the playing order of slices on the main beats. Raise this value to vary the 
    playing order of slices on the main beats as well. 
    This parameter is only available when Random is activated.
    Trigger
    Click this to shuffle the playing order again. Please note that this function changes the 
    pattern’s number. 
    This parameter is only available when Random is activated.
    Pattern
    To predictably recall a certain random pattern, you can enter the pattern number. If 
    you recall a loop with a certain depth and pattern, it always sounds the same. 
    This parameter is only available when Random is activated.
    Exporting the Loop Sequence
    The FlexPhraser of loop layers allows you to export the loop sequence as a MIDI part 
    for your host sequencer.
    To export the loop sequence, proceed as follows:
    1.Drag the icon that looks like a MIDI socket to the project window of you host 
    sequencer.
    2.Drop the MIDI part to an existing MIDI track or to empty space, which creates a 
    new MIDI track.
    3.Assign the MIDI track to the corresponding slot in HALion Sonic. 
    						
    							82
    EditingEditing Instrument Layers
    Loop FlexPhraser Variations
    By activating Random and by adjusting the parameters Tempo, Tempo Scale, Swing, 
    Gate Scale, Quantize, Amount, Start and Length, you can create up to eight variations. 
    For further information, see 
    “Working with FlexPhraser Variations” on page 73.
    ÖThe parameters Loop, Sync, Hold, Trigger Mode, Restart Mode, Key Follow and 
    Center Key are not part of the variations. You set them up only once per FlexPhraser.
    Editing Instrument Layers
    For easy editing, instrument layers have fewer controls. In the list at the top left, you 
    will see the expressions of the instrument layer. Typically, an expression is a certain 
    playing style of the instrument. In some cases, it can also be a part of the sound that 
    can be turned on or off, for instance, to add realism or to maximize the performance. 
    To the right and below, you will find the pitch, filter and amplifier settings of the 
    currently selected expression.
    •Click the “On” button to load an expression. Note that you can use this option to 
    reduce the amount of used RAM by turning off individual expressions. You cannot 
    switch to an expression that has not been loaded before.
    To edit an expression, proceed as follows:
    1.Select the expression you want to edit in the list to the left.
    2.On the right and below, adjust the parameters to your liking.
    Only the selected expression will be modified.
    To mute an expression, proceed as follows:
    •Click the Mute button in the list on the left. The expression will not play back while 
    this is active.
    •Click the button again to make the expression audible again.
    ÖYou can activate “Select Expression via MIDI” in the expression list if you want the 
    editor to follow incoming MIDI key switches or MIDI controller values. 
    						
    							83
    EditingEditing Instrument Layers
    The Pitch Subpage
    This subpage gives you access to the tuning of the expression. With the Octave, 
    Coarse and Fine parameters, you can adjust the tuning in steps of octaves, semitones 
    and cents. In addition, you can also set the amount of pitchbend. 
    The following parameters are available:
    - Octave (see “Octave” on page 33).
    - Coarse (see “Coarse” on page 33).
    - Fine (see “Fine” on page 33).
    - Pitch Bend Up and Down (see “Pitchbend” on page 33).
    The Filter Subpage
    The Filter subpage offers settings to adjust the tone color of the expression.
    •To activate the filter, click the On button.
    Expressions without filter use less CPU cycles. Therefore, you should only activate 
    this if your sound really needs a filter. The controls of the section turn dark when 
    deactivated.
    The following parameters are available:
    - Filter shape (see “Filter Shape” on page 39)
    - Cutoff (see “Cutoff” on page 40)
    - Resonance (see “Resonance” on page 41)
    The Amplifier Subpage
    The Amplifier subpage gives you access to the level and pan settings of the 
    expression. With level you adjust the loudness of the expression. With pan you specify 
    the position of the expression in the stereo panorama.
    The following parameters are available:
    - Level (see “Level” on page 42)
    - Pan (see “Pan” on page 42)
    The Filter Env Modifiers Subpage
    This subpage offers parameters to modify the filter envelope of the expression. You 
    can offset the Attack, Decay, Sustain and Release of the filter envelope. In addition, 
    you can also adjust the level velocity of the filter envelope.
    Env Amnt (Envelope Amount)
    Use this parameter to adjust the Cutoff modulation from the Filter Envelope. Setting 
    negative values inverts the direction of the modulation from the Filter Envelope.
    Velocity
    Use this parameter to adjust how velocity affects the level of the filter envelope. The 
    level of the envelope depends on the setting of this parameter and how hard you hit a 
    note: Positive values increase and negative values decrease the level of the envelope 
    the harder you hit a note.
    Attack
    Use this to offset the Attack time of the filter envelope. Positive values decrease and 
    negative values increase the Attack time.
    Decay
    Use this to offset the Decay time of the filter envelope. Positive values decrease and 
    negative values increase the Decay time. 
    						
    							84
    EditingEditing Instrument Layers
    Sustain
    Use this to offset the Sustain level of the filter envelope. Positive values increase and 
    negative values decrease the Sustain level.
    Release
    Use this to offset the Release time of the filter envelope. Positive values decrease and 
    negative values increase the Release time.
    The Amplifier Env Modifiers Subpage
    This section offers parameters to modify the amplifier envelope of the expression. You 
    can offset the Attack, Decay, Sustain and Release of the amplifier envelope. In 
    addition, you can also adjust the level velocity of the amplifier envelope.
    Velocity
    Use this parameter to adjust how velocity affects the level of the amplifier envelope. 
    The level of the envelope depends on the setting of this parameter and how hard you 
    hit a note: Positive values increase and negative values decrease the level of the 
    envelope the harder you hit a note.
    Attack
    Use this to offset the Attack time of the amplifier envelope. Positive values decrease 
    and negative values increase the Attack time.
    Decay
    Use this to offset the Decay time of the amplifier envelope. Positive values decrease 
    and negative values increase the Decay time.
    Sustain
    Use this to offset the Sustain level of the amplifier envelope. Positive values increase 
    and negative values decrease the Sustain level.
    Release
    Use this to offset the Release time of the amplifier envelope. Positive values decrease 
    and negative values increase the Release time. 
    						
    							85
    EditingExpression Maps
    Expression Maps
    Using Expression Maps
    For more realistic performances, many instrument layers use key switches to switch 
    between different expressions, i.
     e. different articulations and playing styles of the 
    same instrument. These key switches are set to rather low keys to maximize the 
    playable range and they cannot be changed internally to ensure that performances 
    played by FlexPhrasers always sound the same – FlexPhrasers expect the key 
    switches of certain expressions on a specific MIDI note.
    However, in some cases you need to shift the key switches into the playable keyboard 
    range to get access to them. You may also want to select the expression using a MIDI 
    controller. You can use so-called expression maps to customize the internal setting.
    Selecting the Expressions
    You can select which of the listed expressions you want to use in your expression 
    map. Expressions you do not activate will not be included in your expression map.
    To activate or deactivate an expression, proceed as follows:
    •Click the button to the left of the name of the expression.
    Deactivated expressions turn dark.
    ÖSome instrument layers consist of multiple expressions that are not switchable via a 
    key switch. For example, instrument noises typically do not have a key switch 
    assigned. In this case, you can still select the individual expressions and edit them, 
    however, you cannot apply any key switch functionality. The key switch option menu is 
    therefore disabled.
    Setting the Mode
    To define whether you want to use only the internal key switches, to remap them to 
    other keys or to use a MIDI controller instead, open the options pop-up menu above 
    the expression list:
    1.Go to the Edit page and select the layer you want to adjust.
    2.Click the menu triangle on top of the expression list.
    3.Select a mode. The following options are available:
    ÖNo matter which condition you select, the internal key switch assignments still work in 
    parallel. This is mostly important for FlexPhrases that make use of the key switches. 
    The last key switch that is received always has priority.
    Key Switch Mode
    The Key Switch mode uses the internal key switch assignments. The key switches are 
    displayed in the list.
    Mode Description
    Key SwitchOnly the internal key switches can be used to switch to an 
    expression.
    RemappedThe original key switches can be remapped to different keys.
    MIDI ControllerA MIDI controller can be used to remotely control the internal key 
    switches. 
    						
    							86
    EditingExpression Maps
    Remapped Mode
    The Remapped mode allows you to transpose the fixed, internal key switch 
    assignments into the playable range of your MIDI keyboard. Each expression displays 
    the MIDI note of the internal key switch and a MIDI note for re-assigning the key 
    switch next to its name. The MIDI note of the internal key switch is for indication only 
    and cannot be edited.
    To transpose the internal key switches, proceed as follows:
    1.Set the mode to Key Switch.
    2.Enter the MIDI note you want the expression to be reassigned to.
    ÖThe MIDI notes you use for key switches cannot be used to trigger samples anymore.
    MIDI Controller Mode
    The MIDI Controller mode allows you to define a MIDI controller that remotely controls 
    the internal key switches. The defined MIDI controller switches only between the 
    active expressions.
    To assign a MIDI controller, proceed as follows:
    1.Set the mode to MIDI Controller.
    2.Open the menu again and select “Learn CC”.
    3.Turn on the Hardware controller.
    Temporary KS Mode
    When you activate this option, expressions other than the default expression only 
    become active for as long as the corresponding key switch is held. This allows you to 
    “throw in” notes with other expressions by pressing a key switch temporarily. You 
    automatically return to the default expression when releasing this key switch.
    Default Expression
    This sets the default expression for Temporary KS Mode and the expression that will 
    be active after loading the program or layer.
    To set the default expression:
    1.Open the “Default Expression” submenu.
    2.Select the expression you want to be the default. 
    						
    							87
    EditingEditing Insert Effects
    Editing Insert Effects
    HALion Sonic offers you up to four insert effects for each of the four layers and for the 
    program itself. The insert effects you assign to a layer affect only that layer. The insert 
    effects you assign to the program affect all four layers together. Typically, you assign 
    effects like EQ or Distortion to the separate layers, but effects like Delay or Reverb to 
    the whole program.
    Using the Insert Slots
    Each layer and the program have four slots for assigning insert effects. The handling is 
    the same for all slots and corresponds to the global effects (see 
    “Using the Insert 
    Effect Slots” on page 131).
    Adjusting the Levels
    To the right of the insert slots you find faders for adjusting the output levels of the 
    program and layers.
    To adjust the output level, proceed as follows:
    •Drag the fader of the program or layer you want to adjust.
    •Alternatively, enter a value in the text field below the fader.
    ÖBy changing the levels here, the corresponding parameters on the Program page will 
    change, too. Both parameters are the same. 
    						
    							88
    Auron
    Introduction
    The Auron synth uses granular synthesis with up to eight grain streams to produce 
    oscillator waveforms. With the integrated arpeggiator and step sequencer, you can 
    create anything from sequencer lines to stepped chords.
    The granular oscillator is followed by a multi-mode filter that offers a large number of 
    different filter shapes. The filter can be modulated by modulation sources like the 
    keyboard, velocity, and LFO, but also by the controller lanes of the step sequencer, for 
    example.
    Auron includes two LFOs for pitch, grain position, formant, and duration as well as 
    filter modulations. The first LFO can be synchronized to the tempo of the host 
    application and allows for modulations of grain position, formant and duration, as well 
    as filter cutoff. The second LFO is controlled by the modulation wheel and is used to 
    create a vibrato.
    For the grain synthesizer, three pages are available: Osc, Mod, and Voice. To open a 
    page, click the corresponding button in the upper left of the Auron panel.
    Selecting Samples
    •To select a sample, click the selector in the upper left of the page and choose a 
    sample from the menu. 
    						
    							89
    AuronThe Osc Page
    The Osc Page
    On this page, you can make settings for the grain oscillator.
    Position
    You can set the playback position of the grains manually. For example, at a setting of 
    50
     %, the playback position is in the middle of the sample. The playback position is 
    updated with every new grain.
    Position Random
    Selects a random playback position within a certain range around the current position. 
    At a setting of 100
     %, the playback position jumps to a random position between the 
    start and the end of the sample. 
    Duration
    Increases the grain period by a factor ranging from 1 to 1000. 
    For very short grains, the sound gets the pitch of the frequency at which the grains 
    repeat. For grains longer than 30
     ms, the sound gets the pitch of the original sample. 
    Duration Random
    The random grain duration is calculated at the start of a new grain.
    KF (Key Follow)
    Determines how the grain duration changes with the notes you play. It is mostly used 
    with short durations. Longer durations sound with the original pitch of the sample and 
    therefore do not need to follow the keyboard. 
    Pitch
    Here, you can specify an interval between -12 and +12 semitones. The grains are 
    played randomly at their original pitch, or are transposed according to the pitch 
    interval. This parameter is suited for longer grain durations.
    Pitch Random
    Sets the random pitch range in semitones and cents. At a setting of +12, the random 
    pitch values lie between -12 and +12 semitones. This can be used to enrich the sound.
    Level
    Adjusts the overall level of the grain oscillator. When you increase the number of 
    grains, it might become necessary to lower the oscillator level. If you play back a very 
    quiet portion of a sample, you can use this control to raise the level.
    Level Random
    Sets a random level for each new grain. At a setting of 100 %, the level varies between 
    a factor of 0 and 2 of the original level.
    Width
    Narrows the stereo width of the grain oscillator. It is applied after the grain oscillator 
    and does not affect the stereo width of the actual sample. At a setting of 0
     %, the 
    output of the grain oscillator is monophonic.
    Gain
    Allows you to automatically adjust the level of grains using quieter sample parts. This 
    way, you get a more homogenous signal and you can use a quiet part of a sample as 
    source. 
    						
    							90
    AuronThe Mod Page
    Grains
    You can specify the number of grains, from 1 to 8. For example, with a setting of 4, 
    you get 4 grains per period of the grain duration.
    To hear the effect of this setting, you have to play a new note.
    The Mod Page
    The Mod page contains the LFO settings in the upper section and the mod wheel, or 
    vibrato, settings in the lower section.
    LFO Settings
    LFO Waveform and Shape
    Here, you can select the waveform for the LFO:
    Freq
    Controls the frequency of the modulation, that is, the speed of the LFO.
    Sync
    When Sync is activated, the frequency is set in fractions of beats.
    Position
    Controls the modulation depth of the grain position modulation.
    Formant
    Controls the modulation depth of the grain formant modulation.
    OptionDescription
    SineThis produces smooth modulation, suitable for vibrato or tremolo. 
    Shape adds additional harmonics to the waveform.
    TriangleThis is similar to Sine. Shape continuously changes the triangle 
    waveform to a trapezoid.
    SawThis produces a ramp cycle. Shape continuously changes the 
    waveform from ramp down to triangle to ramp up.
    PulseThis produces stepped modulation, where the modulation switches 
    abruptly between two values. Shape continuously changes the ratio 
    between the high and low state of the waveform. With Shape set to 
    50
     %, a square wave is produced.
    RampThis is similar to the Saw waveform. Shape increasingly puts silence 
    before the sawtooth ramp up begins.
    LogShape continuously changes the logarithmic curvature from 
    negative to positive.
    S & H 1This produces randomly stepped modulation, where each step is 
    different. Shape puts ramps between the steps and changes the 
    S
     & H into a smooth random signal when fully turned right.
    S & H 2This is similar to S & H 1. The steps alternate between random high 
    and low values. Shape puts ramps between the steps and changes 
    the S & H into a smooth random signal when fully turned right. 
    						
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