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Steinberg Halion 5 Manual

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    Editing Zones in the Sound EditorThe Modulation Matrix Section
    Using the Curve and Range Editor
    You can set up a curve and range for each modulation source.
    •The curve and range editor displays the settings of the selected source. To adjust 
    the settings of a different source, click the button to the left of the source you want 
    to edit.
    •The curve editor allows you to change the characteristic of a modulation. The 
    displayed curve is superimposed on the modulation source.
    This way, you can change the modulation from linear to exponential or logarithmic, 
    for example.
    •By setting the minimum and maximum values, the modulation stays within the 
    specified range only. In addition, you can specify an offset and a range for the 
    modulation.
    For example, with an offset and range of +50 %, only the second half of the 
    displayed curve is superimposed on the modulation.
    The curve editor offers different presets that you can select from the pop-up menu 
    above the curve. To set up your own curve, select the Custom preset.
    •Double-click in the editor to insert a new node.
    Double-click on a node to delete it. 
    •Drag the nodes to new positions to adjust the basic shape of the curve. 
    •Drag the lines between the nodes up or down to change the curvature.
    Setting Up a Modulation
    Proceed as follows:
    1.Select the zone that you want to adjust.
    2.Open the Modulation Matrix section.
    3.In one of the modulation rows, select a modulation source and destination (for 
    example LFO1 as source and Pitch as destination).
    4.Use the horizontal fader below the destination to adjust the modulation depth.
    5.Play a few notes to hear the modulation.
    6.You can select a modifier or change the polarity of the source.
    For example, from the “Source 2” pop-up menu, select Pitch Bend as the modifier 
    and set its polarity to unipolar.
    7.Play a few notes and move the pitchbend wheel to hear how the modulation is 
    affected.
    8.Finally, use the curve and range editor to limit the modulation range or to adjust the 
    characteristic of the modulation.
    Modulation Sources
    The modulation sources are available from the Source and Modifier pop-up menus. 
    HALion offers you the following modulation sources:
    OptionDescription
    LFO P1The first LFO of the zone, which produces cyclic modulation 
    signals.
    LFO P2The second LFO of the zone, which produces cyclic modulation 
    signals.
    Amp EnvelopeThe amplifier envelope of the zone (unipolar). The shape of the 
    envelope equals the modulation signal. 
    						
    							132
    Editing Zones in the Sound EditorThe Modulation Matrix Section
    Filter EnvelopeThe filter envelope of the zone (unipolar). The shape of the envelope 
    equals the modulation signal.
    Pitch EnvelopeThe pitch envelope of the zone (bipolar). The shape of the envelope 
    equals the modulation signal.
    User EnvelopeThe user envelope of the zone (bipolar). The shape of the envelope 
    equals the modulation signal.
    Step ModulatorThe step modulator of the zone (bipolar). This produces cyclic, 
    rhythmically stepped modulation signals.
    GlideThe glide signal of the source (unipolar). 
    Key FollowThis produces an exponential modulation signal derived from the 
    MIDI note number. Exponential means this source works with 
    destinations such as Pitch or Cutoff. Key follow is bipolar.
    Note-on VelNote-on velocity (how fast you hit a key) can be used as a 
    modulation signal. Note-on Vel is unipolar.
    Note-on Vel 
    SquaredThe squared version of Note-on Vel. Squared means you have to 
    press the key harder to produce higher modulation values.
    Note-on Vel 
    NormalizedThe note-on velocity is normalized via the velocity range of the 
    corresponding zone. At the lowest velocity of the zone the 
    modulation is 0, at the highest velocity it is 1.
    Note-off VelNote-off velocity (how fast you released a key) can be used as a 
    modulation signal. Note-off Vel is unipolar. While most of the MIDI 
    keyboards cannot send note-off velocity messages, most 
    sequencer software is able to produce such messages.
    PitchbendThe position of the pitchbend wheel can be used as a modulation 
    signal. Pitchbend is bipolar.
    Modulation WheelThe position of the modulation wheel can be used as a modulation 
    signal. Modulation Wheel is unipolar.
    AftertouchAftertouch (how hard you keep a key pressed after you hit it) can be 
    used as a modulation signal. Aftertouch is unipolar. Some MIDI 
    keyboards cannot send aftertouch messages. However, most 
    sequencer software is able to produce such messages.
    MIDI ControllerAny of the 127 available MIDI controllers can be used as a 
    modulation signal. You can select the MIDI controller from the 
    corresponding submenu.
    Quick ControlThe quick controls of the program or layer the zone belongs to can 
    be used as a modulation signal. You can select the quick control 
    from the corresponding submenu.
    Note ExpressionThe eight note expression parameters of the program can be used 
    as modulation signals for the zone. You can select the note 
    expression parameter from the corresponding submenu.
    NoiseProduces a random modulation signal. Noise is bipolar.
    OutputThe audio output of the zone can be used as a modulation signal. 
    Output is unipolar.
    Bus 1-16Modulations that have been sent to one of the sixteen busses can 
    be used as sources again. This way, you can combine several 
    modulations to produce more complex signals. Select the 
    corresponding modulation bus to assign it as source. 
    Option Description 
    						
    							133
    Editing Zones in the Sound EditorThe Modulation Matrix Section
    Modulation Destinations
    Depending on the selected type of zone, the available modulation destinations vary. 
    HALion offers you the following modulation destinations:
    OptionDescription
    PitchModulates the pitch of the zone. For example, assign one of the 
    LFOs to create a vibrato effect. When Pitch is selected, the 
    modulation depth adjusts in semitones (-60 to +60).
    CutoffModulates the filter cutoff of the zone. For example, assign the step 
    modulator to create rhythmic patterns in the spectral timbre.
    ResonanceModulates the filter resonance of the zone. Resonance changes the 
    character of the filter. For example, assign velocity to resonance to 
    accent the filter the harder you hit a key.
    DistortionModulates the filter distortion of the zone. This has no effect on the 
    Classic, HALion 3, and Waldorf filters. 
    Morph XModulates the x-axis of the filter in Morph XY mode. Use this to 
    morph between the filter shapes AD and BC.
    Morph YModulates the y-axis of the filter in Morph 2, Morph 4, or Morph XY 
    mode. For example, use this to morph between the filter shapes AB 
    and DC.
    Cutoff OffsetModulates the cutoff offset of the second filter in serial or parallel 
    mode. For example, assign the modulation wheel to lower or raise 
    the cutoff of the second filter while you play.
    Resonance OffsetModulates the resonance offset of the second filter in serial or 
    parallel mode. For example, assign the modulation wheel to lower or 
    raise the resonance of the second filter while you play.
    PanModulates the position of the zone in the panorama.
    LevelThis modulation adds to the level setting of the zone. It is ideal for 
    effects such as tremolo.
    Volume 1This modulates the gain of the zone. The volume modulation 
    multiplies with the level of the zone. It is ideal for crossfades 
    between zones.
    Volume 2As Volume 1. Volume 1 is multiplied with volume 2. This way, you 
    can build more complex modulations. For example, use Volume 1 for 
    crossfading between zones and Volume 2 for fading them in or out.
    LFO1 FrequencyModulates the speed of LFO1. For example, assign Aftertouch to 
    control the speed of a vibrato effect while you play.
    LFO1 ShapeModulates the waveform of LFO1. For example, assign Key Follow 
    to vary the waveform with the playing position on the keyboard.
    LFO2 FrequencySame as LFO1 Freq, but for LFO2.
    LFO2 ShapeSame as LFO1 Shape, but for LFO2.
    Step Mod 
    FrequencyModulates the speed of the step modulator. For example, assign an 
    LFO to increase or decrease the speed cyclically.
    Step Mod SlopeModulates the shape of the edges of the step modulator (the Slope 
    parameter has to be active). For example, assign the modulation 
    wheel to blend from hard to smooth edges.
    Amp Env Attack 
    TimeModulates the time of the amplitude envelope attack (the first 
    segment of the envelope). The attack time cannot be modulated 
    continuously. The time is updated only when the segment starts. 
    						
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    Editing Zones in the Sound EditorThe Modulation Matrix Section
    Amp Env Decay 
    TimeModulates the time of the amplitude envelope decay (all segments 
    after the attack and before the sustain). The decay time cannot be 
    modulated continuously. The time is updated only when the 
    segment starts.
    Amp Env Sustain 
    LevelModulates the level of the amplitude envelope sustain. The sustain 
    level cannot be modulated continuously. The level is updated only 
    when the segment starts.
    Amp Env Release 
    TimeModulates the time of the amplitude envelope release (all segments 
    after the sustain). The release time cannot be modulated 
    continuously. The time is updated only when the segment starts.
    Filter Env Attack 
    TimeModulates the time of the filter envelope attack (the first segment of 
    the envelope). The attack time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    Filter Env Decay 
    TimeModulates the time of the filter envelope decay (all segments after 
    the attack and before the sustain). The decay time cannot be 
    modulated continuously. The time is updated only when the 
    segment starts.
    Filter Env Sustain 
    LevelModulates the level of the filter envelope sustain. The sustain level 
    cannot be modulated continuously. The level is updated only when 
    the segment starts.
    Filter Env Release 
    TimeModulates the time of the filter envelope release (all segments after 
    the sustain). The release time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    Pitch Env Attack 
    TimeModulates the time of the pitch envelope attack (the first segment of 
    the envelope). The attack time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    Pitch Env Decay 
    TimeModulates the time of the pitch envelope decay (all segments after 
    the attack and before the sustain). The decay time cannot be 
    modulated continuously. The time is updated only when the 
    segment starts.
    Pitch Env Sustain 
    LevelModulates the level of the pitch envelope sustain. The sustain level 
    cannot be modulated continuously. The level is updated only when 
    the segment starts.
    Pitch Env Release 
    TimeModulates the time of the pitch envelope release (all segments after 
    the sustain). The release time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    User Env Attack 
    TimeModulates the time of the user envelope attack (the first segment of 
    the envelope). The attack time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    User Env Decay 
    TimeModulates the time of the user envelope decay (all segments after 
    the attack and before the sustain). The decay time cannot be 
    modulated continuously. The time is updated only when the 
    segment starts.
    User Env Sustain 
    LevelModulates the level of the user envelope sustain. The sustain level 
    cannot be modulated continuously. The level is updated only when 
    the segment starts.
    Option Description 
    						
    							135
    Editing Zones in the Sound EditorThe Modulation Matrix Section
    The following destinations are only available for sample zones:
    The following destinations are only available for synth zones:
    User Env Release 
    TimeModulates the time of the user envelope release (all segments after 
    the sustain). The release time cannot be modulated continuously. 
    The time is updated only when the segment starts.
    Bus 1-16You can send any modulation to one of the sixteen busses, for 
    example, to produce more complex modulation signals. Select the 
    bus you want to send the signals to as a destination. To use the 
    modulation that was sent to a bus, assign the corresponding bus as 
    a modulation source.
    OptionDescription
    Sample StartModulates the start position of the sample playback. For example, 
    assign note-on velocity to play back more of the attack of a sample 
    the harder you hit a key. The sample start cannot be modulated 
    continuously. The parameter is updated only when you hit a key.
    Speed FactorModulates the speed factor of the sample.
    Formant ShiftModulates the formant shifting.
    OptionDescription
    Osc1/2/3 PitchModulates the pitch of the corresponding oscillator. For example, 
    assign one of the LFOs to detune the oscillator cyclically.
    Osc1/2/3 LevelModulates the volume of the corresponding oscillator. For example, 
    assign the modulation wheel to fade the oscillator in and out while 
    you play.
    Osc1/2/3 Multi 
    DetuneModulates the detune of the individual oscillator voices produced 
    by multi-oscillator mode.
    Osc1/2/3 Multi 
    PanModulates the pan position of the individual oscillator voices 
    produced by multi-oscillator mode.
    Osc1/2/3 Multi 
    VoicesModulates the number of oscillator voices produced by multi-
    oscillator mode.
    Osc1/2/3 
    WaveformModulates the shape and character of the corresponding oscillator. 
    For example, assign one of the envelopes to change the character 
    of the oscillator over time.
    Sub Osc LevelModulates the volume of the sub oscillator. For example, assign the 
    modulation wheel to fade in the oscillator while you play.
    Ring Mod LevelModulates the volume of the ring modulation effect. For example, 
    assign the modulation wheel to fade in the ring modulation while 
    you play.
    Noise Gen LevelModulates the volume of the noise generator. For example, assign 
    the modulation wheel to fade in the noise generator while you play.
    Option Description 
    						
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    Editing Zones in the Sound EditorThe Modulation Matrix Section
    Sample & Hold
    The Sample & Hold modifier takes a sample of the modulation source whenever it 
    receives a trigger signal. It holds the sampled value until it receives a new trigger. This 
    way, you can quantize a continuous modulation signal. The Sample & Hold modifier 
    offers the following options:
    Using Global MIDI Controllers
    HALion features eight global MIDI controllers (“Contr. A – Contr. H”), which can be 
    used as placeholders in the modulation matrix. With these controllers, you can remap 
    specific MIDI controllers to the placeholder controllers, for example, from the CC 
    Mapper. This allows you to use the global controller in several places and set up the 
    assignment only once.
    OptionDescription
    Trigger on Note OnSelect this to trigger the Sample & Hold modifier manually. Each 
    time you hit a key, the modifier takes a sample.
    Trigger on LFO1Select this for periodic triggering of the Sample & Hold modifier. It 
    takes a sample each time the waveform of LFO1 crosses the zero 
    line upwards.
    Trigger on LFO2Select this for periodic triggering of the Sample & Hold modifier. It 
    takes a sample each time the waveform of LFO2 crosses the zero 
    line upwards.
    Trigger on 
    Modulation WheelSelect this to trigger the Sample & Hold modifier manually. It takes a 
    sample each time the modulation wheel passes the center position.
    Trigger on SustainSelect this to trigger the Sample & Hold modifier manually. Each 
    time you press the sustain pedal, the Sample & Hold modifier takes 
    a sample.
    Sample until 
    ReleaseSelect this to trigger the Sample & Hold modifier through releasing 
    a key. It constantly takes samples and holds the last sample when 
    receiving a note-off. 
    						
    							137
    Mapping Zones
    Introduction
    In HALion, you can edit the sample mapping manually in the Mapping editor. The 
    Mapping functions are based on information like key range, root key, and velocity 
    range.
    The Mapping Editor
    The Mapping editor allows you to view and edit the distribution of zones inside a 
    program. All zones are mapped to the key range on the horizontal axis and the velocity 
    range on the vertical axis. In the upper area, you have access to mapping ranges and 
    sample parameters for the selected zone.
    Zones are displayed as boxes. Selected zones are shown with a red border, and the 
    focused zone with an orange border. Overlaying zones are semi transparent, so that 
    overlapping areas can easily be recognized.
    When playing notes on a MIDI keyboard, the Mapping editor shows you which note 
    you play on the Mapping editor keyboard. Furthermore, you can see the current 
    velocity in the velocity scale on the left. 
    						
    							138
    Mapping ZonesSetting the Focus
    The Toolbar
    The toolbar at the top of the window shows the name of the focused zone and a 
    number of editing options for the mapping.
    The Zone Range Section
    Below the toolbar, the zone range section is located. Here you can set the values for 
    Low and High Key, Low and High Velocity, Root Key, Tune, and Gain of a zone. The 
    Tune and Gain parameters are only available for sample zones.
    The Keyboard
    The Mapping editor keyboard allows you to see with which keys a zone can be 
    triggered. It can also be used to trigger notes. Depending on the vertical position at 
    which you click the key, it produces a lower or higher velocity.
    The context menu for a key contains submenus that show information on pitch and 
    velocity as well as the zones that are mapped to a key.
    ÖKeys with no zones assigned to them are grayed out.
    Testing the Sample Mapping
    •[Ctrl]/[Command]-click a key on the Mapping editor keyboard and keep the mouse 
    button pressed. HALion plays this key and all following keys at the same velocity, 
    for as long as you press the mouse button. 
    •Hold down [Ctrl]/[Command]-[Alt]/[Option] and click a key to play each zone ten 
    times, at increasing velocities from 1 to 127.
    The Velocity Scale
    The velocity scale on the left provides an orientation when adjusting the velocity range 
    of a zone. In the background of the scale, a meter indicates the incoming velocity 
    value. After each note, the meter automatically falls back to zero and leaves a marker 
    on the last velocity value. 
    Setting the Focus
    When multiple zones are selected, you can click on a zone to set the focus. Alternatively, 
    you can use the Focused Zone pop-up menu on the toolbar to select a different zone.
    Zooming and Scrolling
    The Mapping editor can zoom and scroll in two dimensions: keyboard and velocity.
    •To zoom in or out, click the “+” or “-” button on the scrollbars. 
    Once you have zoomed in, you can use the scrollbar to move to a specific velocity 
    or keyboard area.
    •To zoom in or out, press [H] or [G] on the computer keyboard.
    •To zoom in on a specific zone, double-click it. To zoom out, double-click again.
    •To zoom in on an area where two or more zones are overlapping, double-click the 
    area. To zoom out, double-click again.
    •To zoom to the selection, activate the S button next to the scrollbar.
    •To zoom out completely or return to the last zoom state, click the A button next to 
    the scrollbar. 
    						
    							139
    Mapping ZonesSelecting Zones
    Automatic Scrolling to a Tree Selection
    When “Scroll Position follows Tree Selection” is activated on the toolbar and you 
    select a zone in the Program Tree, the Mapping editor automatically scrolls the view to 
    keep the selection in the center. This works on both the keyboard and the velocity axes.
    Zoom Snapshots
    Zoom Snapshots save the current zoom state in the Mapping editor. For example, by 
    saving a snapshot for the lower and a snapshot for the upper range of the keyboard, 
    you can switch between editing the two areas.
    The snapshot handling is the same as for envelopes, see “Envelope Zoom Snapshots” 
    on page 120.
    Selecting Zones
    •Click a zone to select it.
    •[Ctrl]/[Command]-click to select several zones.
    •Hold down [Ctrl]/[Command] and draw a selection rectangle covering the zones 
    that you want to select. 
    •Press [Ctrl]/[Command]-[A] to select all zones.
    •Click on the velocity scale to select all zones that belong to a certain velocity.
    Moving Zones
    Selected zones can be moved in the Mapping editor.
    •Click in the middle of one of the zones and drag to move all the zones together.
    To limit the movement to the vertical or horizontal direction, start dragging the zone 
    in one direction and press [Ctrl]/[Command] or [Alt]/[Option], respectively.
    When you move sample zones horizontally, they are transposed. To make moved 
    samples play back at the right pitch again you have to adapt the Root Key setting or 
    activate the “Move Root Key with Zones” button on the toolbar first.
    Move Lock
    By clicking the Move Lock button on the toolbar, you can prevent accidental moving or 
    resizing of zones.
    Setting Key and Velocity Range
    Graphically 
    To set the key and velocity ranges, move your mouse to one of the borders of a zone, 
    so that the mouse pointer changes to a double arrow, and drag. If you drag the left 
    border, you set the lowest key for the key range, for example.
    When you select multiple zones and drag the border of adjoining zones that are part 
    of the selection, you can adjust the low and high values of the corresponding zones 
    simultaneously. 
    						
    							140
    Mapping ZonesMuting and Soloing Zones
    Numerically
    You can also set the key and velocity range values using the value fields at the top of 
    the window. 
    When multiple zones are selected, only the values of the focused zone are displayed 
    in the edit fields. However, changing the values affects all selected zones. Like in the 
    Sound editor for a zone, you can choose between absolute and relative editing, see 
    “Absolute and Relative Editing” on page 98.
    Muting and Soloing Zones
    You can mute and solo zones in the Mapping editor using the context menu.
    Showing and Hiding Zones
    You can show and hide zones using the Visibility context menu options.
    Auto Visibility
    The Auto Visibility option on the Visibility submenu allows you to control the visibility of 
    zones inside the Mapping editor. When it is activated, only the selected zone and the 
    other zones that are part of the same layer are shown.
    Fading and Crossfading Zones
    Zones in HALion can partially or totally overlap. Fades can be created in the horizontal 
    (key) and the vertical (velocity) direction. This allows you to successively add certain 
    sound components over the key or the velocity range.
    To create fades or crossfades, proceed as follows:
    1.Select the zones that you want to fade or crossfade.
    2.Open the context menu, select the Crossfades submenu, and choose “Enable 
    Crossfades on Keyboard Axis”, or “Enable Crossfade on Velocity Axis”, or both.
    HALion displays the fade handles.
    3.Drag the handles to adjust the fade ranges.
    Faded regions are shown in green.
    Curve Shape
    By default, the fade curve is exponential, but you can change the curvature by 
    dragging the curve up and down. The maximum curve setting represents an equal 
    power curve. This is useful for velocity crossfades.
    Auto Crossfades
    The Crossfade option on the toolbar can be set to Auto (the icon turns blue). In this 
    mode, the crossfade range is automatically adjusted when you move overlapping 
    zones.
    Symmetric Crossfades
    You can create symmetric crossfades for zones that have an identical key range and 
    an adjacent velocity range.
    Proceed as follows:
    1.Select the two zones, open the context menu and on the Crossfades submenu, 
    select “Enable Crossfade on Velocity Axis”.
    The crossfade handles are displayed. 
    						
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