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Steinberg Halion 5 Manual

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    Effects ReferenceReverb and Delay Effects
    Size
    This adjusts the length of the early reflections pattern. At a setting of 100 %, the 
    pattern is applied with its original length and the room sounds the most natural. At 
    settings below 100
     % the early reflections pattern is compressed and the room is 
    perceived smaller.
    Low Cut
    This attenuates the low frequencies of the early reflections. The higher this value, the 
    less low frequencies the early reflections will have.
    High Cut
    This attenuates the high frequencies of the early reflections. The lower this value, the 
    less high frequencies the early reflections will have.
    Delay
    This delays the onset of the reverb tail. 
    Room Size
    This parameter controls the dimensions of the simulated room. At a setting of 100 % 
    the dimensions correspond to a cathedral or a large concert hall. At a setting of 50
     % 
    the dimensions correspond to a medium sized room or studio. Settings below 50
     % 
    simulate the dimensions of small rooms or a booth.
    Main Time
    This controls the overall reverb time of the tail. The higher this value, the longer the 
    reverb tail will decay. At a setting of 100
     % the reverb time is infinitely long. The Tail 
    Main Time parameter also represents the mid band of the reverb tail.
    High Time
    This controls the reverb time for the high frequencies of the reverb tail. When you set 
    positive values the decay time of the high frequencies is longer, when you set negative 
    values it is shorter. Frequencies are affected depending on the Tail High Freq 
    parameter.
    Low Time
    This controls the reverb time for the low frequencies of the reverb tail. For positive 
    values, low frequencies decay longer and vice versa. Frequencies will be affected 
    depending on the Tail Low Freq parameter.
    High Freq
    This sets the cross-over frequency between the mid and the high band of the reverb 
    tail. You can offset the reverb time for frequencies above this value from the main 
    reverb time with the Tail High Time parameter.
    Low Freq
    This sets the cross-over frequency between the low and the mid band of the reverb 
    tail. The reverb time for frequencies below this value can be offset from the main 
    reverb time with the Tail Low Time parameter.
    Shape
    This controls the attack of the reverb tail. At a setting of 0 % the attack is more 
    immediate, which is a good setting for drums. The higher this value, the less 
    immediate the attack. 
    						
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    Effects ReferenceReverb and Delay Effects
    Density
    Here you can adjust the echo density of the reverb tail. At a setting of 100 %, single 
    reflections from walls cannot be heard. The lower this value, the more single 
    reflections can be heard.
    High Cut
    This attenuates the high frequencies of the reverb tail. The lower this value, the less 
    high frequencies the reverb tail will have.
    Width
    This adjusts the output of the reverb signal between mono and stereo. At a setting of 
    0
     % the output of the reverb is mono, at 100 % stereo.
    Mix
    This sets the ratio between the dry and the wet signal.
    Multi Delay
    This effect produces echoes, so-called delays, with adjustable time, feedback, and 
    filters. With the Mode parameter you can set up this effect as Stereo, Cross, or Ping-
    Pong Delay effect. Depending on the selected mode, the echoes repeat in varying 
    patterns across the stereo panorama.
    Mode
    Multi Delay offers three different modes:
    Time
    This sets the overall time for the left and right delay in milliseconds. Use the Delay L/R 
    parameter to shorten the time for the left or right delay. Activate Sync to set the delay 
    time as a note length value.
    Sync
    Activate Sync to synchronize the delay time to the host tempo. When activated, the 
    time is set as a note length value.
    ÖIf the note length exceeds the maximum delay time of 5000 ms because your song 
    tempo is very slow, for example, the note length is halved internally in order to not 
    exceed the maximum possible delay time.
    ModeDescription
    StereoThis mode has two independent delay lines, one for the left and one 
    for the right audio channel, each with a feedback path of its own.
    CrossThis mode has two delay lines with cross feedback. Cross feedback 
    means that the delay of the left channel is fed back into the delay of 
    the right channel, and vice versa.
    Ping-PongThis mode mixes the left and right input channel and sends it to 
    hard-panned left and right delays. This way, the echoes bounce like 
    a ping-pong ball between left and right in the stereo panorama. 
    						
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    Effects ReferenceEQ Effects
    Delay L/R
    This offsets the time of the left or right delay from the overall delay time. The offset 
    value is a factor. At a factor of 1, the right or left delay time has the same length as the 
    overall delay time. At a factor of 0.5, the time is half as long as the overall delay time. 
    To offset the left delay time, turn the control to the left. To offset the right delay time, 
    turn the control to the right. The letter before the factor changes accordingly to “L” or 
    “R”. The mid position of the control sets a factor of 1.0, which is the neutral setting.
    Feedback
    This sets the overall amount of feedback for the left and right delay. Feedback means 
    that the output of the delay is fed back to its input. At a setting of 0
     % you hear one 
    echo. At a setting of 100
     % the echoes repeat endlessly.
    Feedback L/R
    This parameter is only available in Stereo Delay mode. Use this to offset the amount of 
    feedback of the left or right delay from the overall feedback. The offset value is a 
    factor. A factor of 1 means that the amount of feedback corresponds to the overall 
    feedback. A factor of 0.5 means that the amount is half the overall feedback. To offset 
    the left feedback, turn the control to the left. To offset the right feedback, turn the 
    control to the right. The letter before the factor changes accordingly to “L” or “R”. The 
    mid position of the control sets a factor of 1.0, which is the neutral setting.
    Filter Low
    This allows you to attenuate the low frequencies of the delays.
    Filter High
    This allows you to attenuate the high frequencies of the delays.
    Mix
    This sets the ratio between the dry and the wet signal. 
    EQ Effects
    Studio EQ
    This is a high-quality 4-band parametric equalizer. With the four frequency bands 1 
    Low, 2 Mid, 3 Mid, and 4 High, you can shape the tone color, to create a brighter or 
    darker sound, for example. The two mid-range bands act as peak filters and the low 
    and high bands act as shelving filters. All bands are fully parametric with adjustable 
    gain, frequency, and Q factor.
    Each frequency band offers the following controls:
    ControlDescription
    GainSets the amount of cut or boost for the corresponding band.  
    						
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    Effects ReferenceEQ Effects
    •To adjust the parameters Gain and Freq simultaneously, drag the points in the EQ 
    curve display.
    Graphic EQ
    This equalizer has ten frequency bands that can be cut or boosted by up to 12dB with 
    a fader. In addition, there are general controls for setting the overall range and output 
    of the equalizer.
    Output
    This controls the overall output level of the equalizer.
    Mode
    The Mode option allows you to add color or character to the equalized output. The 
    following options are available:
    Range
    This adjusts the maximum cut or boost in dB for all frequency bands together. 
    Invert
    Activate this to invert the EQ curve. The frequency bands that are boosted are cut, 
    and vice versa.
    Flatten
    Click this button to reset all frequency bands to 0 dB.
    FreqSets the frequency that is cut or boosted with the Gain parameter. 
    Q (Quality)Use this to adjust the bandwidth of the mid-range peak filters from 
    wide to narrow. By increasing the Q on the low and high shelving 
    filters you can add a dip to their shape. 
    Control Description
    ModeDescription
    True ResponseSerial filters with accurate frequency response.
    ClassicParallel filters where the resonance depends on the amount of gain.
    Constant QParallel filters where the resonance is raised when boosting the 
    gain. 
    						
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    Effects ReferenceFilter effects
    Filter effects
    Auto Filter
    Auto Filter provides two morphable filter shapes with distortion. The morphing 
    between the two shapes, as well as the cutoff, can be controlled with a manual pedal 
    control, an LFO, or an envelope shaper.
    Filter Parameters
    The two effect shapes to be used are selected via the Filter Shape pop-up menus. 
    The filter shapes are the same as in the Filter section, see 
    “Filter Shape” on page 114.
    Input
    Adjusts the gain before the filter and distortion. This parameter only affects the wet 
    signal.
    Cutoff
    Specifies the cutoff frequency of the filter.
    Resonance
    Emphasizes the frequencies around the cutoff. At higher resonance settings, the filter 
    self-oscillates, which results in a ringing tone. 
    Distortion
    Adds distortion to the signal. The effect depends on the selected distortion type. At 
    higher settings, it creates a very intense distortion effect.
    ÖThis parameter is only available for the Tube Drive, Hard Clip, Bit Red, and Rate Red 
    types.
    Type
    The available types are:
    Output
    Adjusts the gain after the filter and distortion. This parameter only affects the wet 
    signal.
    TypeDescription
    OffThe filter offers no distortion.
    Tube DriveThis type offers a lot of character by adding warm, tube-like distortion. 
    You can set the amount of tube drive with the Distortion parameter.
    Hard ClipThis type adds bright, transistor-like distortion. You can set the 
    amount of hard clipping with the Distortion parameter.
    Bit RedThis type adds digital distortion by means of quantization noise. You 
    can adjust the bit reduction with the Distortion parameter.
    Rate RedThis filter type adds digital distortion by means of aliasing. You can 
    adjust the rate reduction with the Distortion parameter. 
    						
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    Effects ReferenceFilter effects
    Mix
    This sets the ratio between the dry and the wet signal.
    The LFO Section
    LFO Waveform and Shape
    Waveform selects the basic type of waveform. Shape changes the characteristic of 
    the waveform.
    Freq
    Determines the frequency of the cutoff modulation.
    Sync
    Activate this to set the Freq parameter in fractions of beats.
    Depth
    Determines the output level of the LFO modulation signal.
    Cutoff
    Determines the modulation intensity of the LFO on the filter cutoff. 
    Morph
    Determines the modulation intensity of the LFO on the filter morph. 
    OptionDescription
    SineThis produces smooth modulation, suitable for vibrato or tremolo. 
    Shape adds additional harmonics to the waveform.
    TriangleThis is similar in character to Sine. The waveform periodically ramps up 
    and down. Shape continuously changes the triangle waveform to a 
    trapezoid.
    SawThis produces a “ramp” cycle. Shape continuously changes the 
    waveform from ramp down to triangle to ramp up.
    PulseThis produces stepped modulation, where the modulation switches 
    abruptly between two values. Shape continuously changes the ratio 
    between the high and low state of the waveform. Set Shape to 50
     % to 
    produce a square wave.
    RampThis is similar to the Saw waveform. Shape increasingly puts silence 
    before the sawtooth ramps up.
    LogShape continuously changes the logarithmic curvature from negative to 
    positive.
    S & H 1This produces random stepped modulation, where each step is 
    different. Shape puts ramps between the steps and changes the S & H 
    into a smooth random signal when fully turned right.
    S & H 2This is similar to S & H 1. The steps alternate between random high 
    and low values. Shape puts ramps between the steps and changes the 
    S & H into a smooth random signal when fully turned right. 
    						
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    Effects ReferenceFilter effects
    The Envelope Follower Section
    The Envelope Follower traces the input signal with an adjustable attack and release 
    time and delivers a modulation signal representing the level envelope of the signal.
    Sensitivity
    All input signals are downmixed to mono before they are sent to the Envelope 
    Follower. The Sensitivity parameter sets the optimum input level for the Envelope 
    Follower.
    Attack
    This adjusts the attack time of the Envelope Follower, that is, the time the Envelope 
    Follower needs to approach increasing input levels.
    Release
    This adjusts the release time of the Envelope Follower, that is, the time the Envelope 
    Follower needs to approach decreasing input levels.
    Depth
    Determines the output level of the modulation signal of the Envelope Follower.
    Cutoff
    Determines the modulation intensity of the Envelope Follower on the filter cutoff.
    Morph
    Determines the modulation intensity of the Envelope Follower on the filter morph.
    The Pedal Section
    Pedal
    Sets the position of the pedal.
    Depth
    Determines the output level of the pedal modulation signal.
    Cutoff
    Determines the modulation intensity of the pedal on the filter cutoff.
    Morph
    Determines the modulation intensity of the pedal on the filter morph. 
    						
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    Effects ReferenceFilter effects
    MorphFilter
    MorphFilter lets you mix low-pass and high-pass filter effects, allowing for creative 
    morphings between two filters. You can specify the filter shapes independently for 
    filter shape A and B via the corresponding pop-up menus.
    Filter Shape B
    Here, you can choose between several high-pass and band-rejection filter shapes.
    Filter Shape A
    Here, you can select a low-pass or a band-pass filter shape.
    Morph
    Lets you mix the output between the two selected filters.
    Cutoff
    Adjusts the cutoff frequency of the filters.
    ÖYou can also set the Cutoff and Morph parameters simultaneously by clicking in the 
    display and dragging.
    Resonance
    Emphasizes the frequencies around the cutoff frequency. For an electronic sound, 
    increase the resonance. At higher resonance settings, the filter self-oscillates, which 
    results in a ringing tone.
    WahWah
    WahWah is a variable slope band-pass filter modeling the well-known analog pedal 
    effect. You can independently specify the frequency, width and the gain for the Lo and 
    Hi Pedal positions. The crossover point between the Lo and Hi Pedal positions lies at 
    50.
    Pedal
    Controls the filter frequency sweep.
    Freq Lo/Hi
    These parameters determine the frequency of the filter for the Lo and Hi Pedal 
    positions.
    Width Lo/Hi
    These parameters determine the width (resonance) of the filter for the Lo and Hi Pedal 
    positions. 
    						
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    Effects ReferenceDistortion Effects
    Gain Lo/Hi
    These parameters determine the gain of the filter for the Lo and Hi Pedal positions.
    Slope
    Here, you can choose between two filter slope values: 6 dB or 12 dB.
    Distortion Effects
    Amplifier
    This effect emulates the sound of an amplifier with speakers. There are different 
    amplifiers and speaker models you can combine.
    Amp Model
    Here you select the type of amplifier. The sound character of the overdrive changes 
    with the amplifier you select. To bypass the amplifier, select No Amp.
    Speaker Model
    Here you select the type of speaker model. Each model colors the sound uniquely. To 
    bypass the model, select “No Speaker”.
    Drive
    This adjusts the amount of overdrive. 
    Bass
    This adjusts the tone color of the low frequencies. 
    Middle
    This adjusts the tone color of the mid frequencies. 
    Treble
    This adjusts the tone color of the high frequencies. 
    Presence
    This adds brightness. 
    Low Damp
    Attenuates the low frequencies of the speakers. 
    High Damp
    Attenuates the high frequencies of the speakers. 
    Channel Mode
    Here, you can define which output channels of the amplifier deliver a distorted signal. 
    You can set it to L (Left), R (Right) or L/R (Both). When set to L or R, the other 
    channel provides a clean signal. 
    						
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    Effects ReferenceDistortion Effects
    Output
    This controls the output level of the amplifier. 
    Distortion
    This effect offers the whole range of distortion, from low fidelity, digital distortion to 
    high fidelity, analog sounding distortion. The four available types of distortion (Rate 
    Red, Tube Drive, Hard Clip, and Bit Red) can be freely combined.
    In Gain
    This adjusts the input level of the sound.
    Rate Red (Rate Reduction)
    Rate reduction distorts the sound by means of aliasing. Enable the Rate Red option to 
    activate the Rate Red control that adjusts the amount of aliasing. The lower the 
    setting, the more aliasing is added.
    Tube Drive
    This adds warm, tube-like distortions to the sound. Enable the Tube Drive option to 
    activate the Tube Drive control that adjusts the amount of distortion. The higher the 
    setting, the more distortion is added.
    Hard Clip
    This adds bright, transistor-like distortions to the sound. Enable the Hard Clip option 
    to activate the Hard Clip control that adjusts the amount of distortion. The higher the 
    setting, the more distortion is added.
    Bit Red (Bit Reduction)
    Bit reduction distorts the sound by means of quantization noise. Enable the Bit Red 
    option to activate the Bit Red control that adjusts the amount of quantization noise. 
    The lower the setting, the more quantization noise is added.
    Out Gain
    This adjusts the output level of the sound.
    Mix
    This sets the ratio between the dry and the wet signal. 
    						
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