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Steinberg Halion 5 Manual

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    Mapping ZonesThe Root Key
    2.On the toolbar of the Mapping editor, set the Crossfade option to Symmetric.
    The icon turns yellow.
    3.Drag the handles to set up the crossfade.
    The Root Key
    The root key determines the original pitch of a zone. In other words, it defines the key 
    on which the zone is played without being transposed. Samples can contain root key 
    information embedded in the sample file. When they are loaded, they are automatically 
    mapped to the corresponding keys.
    The sample collections included with HALion contain both multi-sampled instrument 
    programs and single-shot sample programs. The former contains samples of a specific 
    instrument (usually containing only one sample zone per key on the keyboard). The latter 
    contain different sample zones that are mapped across the keyboard, without any 
    relationship between key and pitch. For multi-sampled instrument programs, there is no 
    need to change the root key settings, but for single-shot sample programs, you might 
    want to move sample zones.
    If you have moved sample zones in the Mapping editor, you can make them play back 
    at the original pitch by setting the root key.
    You have the following possibilities:
    •Directly enter the value in the Root Key value field.
    •Hold [Alt]/[Option] and click the corresponding key on the Mapping editor 
    keyboard.
    •You can make the root key move with a zone by holding [Ctrl]/[Command]-
    [Alt]/[Option] while dragging or by activating “Move Root Key with Zones” on the 
    toolbar.
    You can also adjust the root keys of the selected zones without changing their key or 
    velocity ranges using one of the options on the “Set Root Key” submenu of the zone 
    context menu.
    The following options are available:
    Triggering Zones
    You can trigger zones in the Mapping editor. To activate trigger mode, click the 
    Trigger Zones button on the toolbar.
    OptionDescription
    Center of ZoneSets the root key to the center of the zone. If the zone has no 
    center because it has an even number of keys, the root key is 
    set to the key in the center that is closest to the previous root 
    key.
    High Key of ZoneSets the root key to the High Key of the zone.
    Low Key of Zone Sets the root key to the Low Key of the zone.
    Key Text in Sample NameSets the root key to the key that is extracted from the sample 
    file name. The function searches for the name of the key in 
    text form.
    Key Number in Sample 
    NameSets the root key to the MIDI note number that is extracted 
    from the sample file name. The function searches for a 
    number.
    Root Key in Sample FileSets the root key to the key that is stored in the header chunk 
    of the sample file. 
    						
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    Mapping ZonesImporting Samples Using Drag and Drop
    Importing Samples Using Drag and Drop
    To import a single sample to a specific key (or key range) in the Mapping editor, 
    proceed as follows:
    1.Drag a sample into the Mapping section or onto the keyboard. 
    An outline representing the sample appears.
    2.Without dropping the sample, move the mouse pointer up and down. 
    The horizontal position of the mouse pointer determines the lowest key of the key 
    range, and the vertical position of the mouse pointer determines the key zone 
    range.
    3.Drop the sample to insert it.
    To import several samples this way, proceed as follows:
    1.Select the samples that you want to import. 
    2.Drag the samples to the key on the Mapping editor keyboard where you want the 
    first selected sample to be placed.
    3.Without dropping the samples, move the mouse up and down. 
    The samples are mapped chromatically. Moving the mouse up or down resizes the 
    key range for each zone.
    4.Release the mouse button to insert the samples.
    •If you move the mouse pointer to the bottom of the Mapping editor, the samples 
    are distributed to different velocities rather than key ranges.
    The first selected sample gets the highest velocity and the last selected the lowest 
    velocity. 
    •If you press [Ctrl]/[Command] and move the mouse pointer to the bottom of the 
    mapping view, the samples are layered on the keys that you drop them on.
    •If you press [Ctrl]/[Command] and point at a white key, the samples are mapped to 
    the consecutive white keys only, and the key range cannot be extended.
    Pointing to a black key maps the samples to black keys instead.
    ÖIf you drag samples from a separate browser window, the selection order determines 
    how the samples are mapped, with the first selected sample being mapped to the first 
    key.
    Mapping Zones
    To set up or change the mapping of zones in the Mapping editor, proceed as follows:
    1.In the Mapping editor or the Program Tree, select the zones for which you want to 
    adjust the mapping.
    2.On the context menu, open the Mapping submenu, and select one of the 
    functions.
    The following mapping functions are available:
    OptionDescription
    Root Key OnlyEach zone is mapped to its root key only.
    Root Key Fill 
    CenteredThe zones expand to the left and the right of the root key to fill empty 
    spaces.
    Root Key Fill UpThe zones expand upwards from the root key to fill empty spaces.
    Root Key Fill DownThe zones expand downwards from the root key to fill empty spaces.
    Layered on Root KeyThe zones are layered on the root key, equally spaced from the 
    lowest to the highest velocity. 
    						
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    Mapping ZonesMapping Zones
    ÖOnly values between 0 and 127 can be extracted as MIDI note numbers or velocity 
    ranges. The smaller number is used as the lower limit and the higher number as the 
    upper limit, for example “Sample_Name_Range_90-127”.
    Layered on Key 
    RangeZones that have exactly the same key range are layered equally 
    spaced from the lowest to the highest velocity.
    Chromatic from Last 
    KeyStarting with the highlighted key of the Mapping editor keyboard, 
    the zones are mapped chromatically to the white and black keys in 
    ascending order. The root keys are set to match the corresponding 
    key.
    White Keys from 
    Last Key Starting with the highlighted key of the Mapping editor keyboard, 
    the zones are mapped to the white keys in ascending order. The 
    root keys are set to match the corresponding key.
    Black Keys from Last 
    KeyStarting with the highlighted key of the Mapping editor keyboard, 
    the zones are mapped to the black keys in ascending order. The 
    root keys are set to match the corresponding key.
    Layered on Last KeyOn the highlighted key of the Mapping editor keyboard, the zones 
    are layered equally spaced from lowest to highest velocity. The root 
    keys are set to match the highlighted key.
    Stacked on Last Key At the highlighted key of the Mapping editor keyboard, the zones 
    are stacked on each other. The root keys are set to match the 
    highlighted key.
    Key Text in Sample 
    NameThe zones are mapped to the key that is extracted from the sample 
    file name. The function searches for the name of the key in text form, 
    for example, C#3. The mapping and root key are set to that key.
    Key Number in 
    Sample NameThe zones are mapped to the MIDI note number that is extracted 
    from the sample file name. The function searches for a number, for 
    example, 61. The mapping and root key are set to that key.
    Velocity in Layer 
    NameThe zones are mapped to the velocity range that is extracted from 
    the layer name.
    Velocity in Sample 
    NameThe zones are mapped to the velocity range that is extracted from 
    the sample file name.
    Velocity in Sample 
    FolderThe zones are mapped to the velocity range that is extracted from 
    the name of the sample folder.
    Ranges in Sample 
    File The zones are mapped to the key and velocity ranges that are 
    stored in the sample file’s header chunk. If the header chunk of the 
    sample file contains no information, a message informs you that the 
    samples could not be mapped.
    Option Description 
    						
    							144
    Mapping ZonesFilling Gaps between Zones
    Filling Gaps between Zones
    Proceed as follows:
    1.In the Mapping editor or Program Tree, select the zones that you want to adjust.
    2.Right-click the zones, open the Fill Gaps submenu, and select one of the functions.
    The following Fill Gaps functions are available:
    Selecting Zones with the Mapping Editor Keyboard
    You can select zones using the Mapping editor keyboard or an external MIDI keyboard. 
    To select zones via the keyboard, activate the “Enable MIDI Mapping Selection 
    Options” function on the toolbar and select one of the following options:
    OptionDescription
    Pitch OnlyFills any gaps between the selected zones on the keyboard axis.
    Velocity OnlyFills any gaps between the selected zones on the velocity axis.
    Pitch & VelocityGaps on the keyboard axis are filled first. Then the remaining gaps on 
    the velocity axis are filled.
    Velocity & PitchGaps on the velocity axis are filled first. Then the remaining gaps on 
    the keyboard axis are filled.
    OptionDescription
    Select Zones with the 
    Mapping Editor 
    KeyboardActivate this option to select zones by clicking on the Mapping 
    editor keyboard.
    Select Zones via MIDIActivate this option to select zones by playing on an external 
    MIDI keyboard.
    Select Zones 
    depending on VelocityWhen this option is activated, the incoming velocity is taken into 
    account. Only zones that match the incoming velocity are 
    selected.
    Select Zones using a 
    MIDI Controller to set 
    the VelocityWhen this option is activated, the velocity from the keyboard is 
    replaced by the controller values sent by the selected controller. 
    Right-click the icon to select another controller or use the Learn 
    function on the pop-up menu.
    Select all Zones 
    between the last two 
    played notesAny zones between the last two triggered zones are selected.
    You can extend the selection by playing a key and holding it. Any 
    additional keys that you play add the corresponding zones to the 
    selection.
    If you play a chord, any zones between the lowest and the 
    highest key are selected. 
    						
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    Editing Samples in the Sample Editor
    Introduction
    The Sample editor allows you to view and manipulate samples. In HALion, samples 
    are associated with sample zones. When a sample zone is selected, the Sample 
    editor shows the selected sample. The Sample editor is divided into different sections. 
    The main space shows the waveform display and the lower section gives you access 
    to all relevant sample parameters.
    Overview
    The Toolbar
    Depending on which tab is selected in the lower section of the sample editor, the 
    toolbar contains different tools for editing sample markers, loop markers, and slices.
    The Info Line
    The info line shows information about the sample (length, sample rate and tempo, 
    etc.). Furthermore, you can set the locator position and the start, end, and length of 
    the selection. If the Slice tab is selected, additional options are available, see 
    “The Info 
    Line” on page 157. 
    						
    							146
    Editing Samples in the Sample EditorThe Parameter Section
    The Overview Line
    The overview line shows the whole sample. The section visible in the main waveform 
    display is indicated by a rectangle on the overview line and the current selection range 
    is shown in orange.
    •You can move the rectangle in the overview line to view other sections of the sample. 
    Click in the lower half of the rectangle and drag to the left or right to move it.
    •You can resize the rectangle by dragging its left or right border.
    •You can define a new viewing area by clicking in the upper half of the overview and 
    dragging a rectangle with the mouse.
    The Ruler
    The Sample editor ruler is located between the overview line and the waveform 
    display. It shows the timeline in the specified display format.
    •To select the format, click the arrow button to the right of the ruler and select an 
    option from the pop-up menu.
    You can choose to display hours, minutes, seconds, and milliseconds, or samples, 
    or bars and beats.
    ÖIf the Slice tab is selected, the ruler shows the timeline in bars and beats.
    The Waveform Display and the Level Scale
    The waveform display shows the waveform image of the sample. To the left of the 
    waveform display, a level scale is shown, indicating the amplitude of the audio.
    •To select whether the level is shown as a percentage or in dB, click the level scale 
    label (dB or %), and select an option from the pop-up menu.
    •To display the half level axes, right-click in the Sample editor and select the 
    corresponding option on the context menu.
    The Parameter Section
    The parameter section contains sample and sample zone parameters.
    The Main Tab
    The Main tab contains the zone parameters, and the marker settings for Sample Start, 
    Sample End, Start Range, the parameters for the Release marker, as well as fade 
    settings for the sample.
    Playback Mode
    The Playback Mode options are described in the section “Playback Mode” on page 
    107.
    Fixed Pitch
    This option is described in the section “Fixed Pitch” on page 107.
    Sample Fade In/Sample Fade Out
    Sets the length of the fade in and the fade out, in samples. 
    						
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    Editing Samples in the Sample EditorGeneral Operations
    Curve
    Here, you adjust the fade curve from logarithmic to exponential.
    Creating Fades
    You can create fades by dragging the fade handles in the display or by specifying the 
    fade length on the Fade tab. You can adjust the curve form by dragging the fade line 
    in the display or by changing the value in the Curve value field.
    ÖThe fades directly influence the sample playback. They are not part of the amp 
    envelope.
    Showing the Fades in the Waveform Display
    To show your fade settings in the waveform, activate the Show Fades in Wave button 
    on the toolbar to the left of the display.
    The Loop Tab
    The Loop tab contains the loop settings, see “Creating Loops” on page 152.
    The Slice Tab
    The Slice tab contains the slice settings, see “Creating and Editing Slices” on page 
    156.
    General Operations
    Zooming
    •You can use the horizontal and vertical zoom sliders in the left lower corner of the 
    editor to zoom in/out on the time and the level axis.
    •You can press [G] and [H] to zoom in/out on the locator position.
    •You can click and drag the ruler to zoom in/out on the position you have clicked.
    •Three buttons to the right of the zoom slider allow you to zoom to specific markers 
    or ranges: Zoom to Start, Zoom to End and Zoom to Full Range.
    Depending on your work situation, these options refer to the sample, the selection, 
    or a loop. Clicking several times increases the zoom level on the same marker 
    position. 
    •You can zoom by resizing the rectangle in the overview line.
    •You can use the options on the Zoom submenu of the Sample editor context 
    menu.
    •You can toggle between full zoom and the previously set zoom level by clicking the 
    A button in the lower right corner of the Sample editor. 
    						
    							148
    Editing Samples in the Sample EditorGeneral Operations
    View Range
    When changing from one sample to another, you have several options how to set up 
    the visible range for the newly selected sample zone.
    The following options are available on the Sample editor context menu:
    ÖIf the visible range cannot be set to the specified loop marker or range because the 
    sample does not contain the required loop, it is set to the last stored settings for that 
    zone. If no such settings are found, the full sample is displayed.
    Auditioning Samples
    You can play back the sample using the audition icon (Play Sample) on the toolbar. 
    The following applies:
    •If you have not made a selection, the whole sample is played back.
    •If you have made a selection, this selection is played back.
    •If the Edit Loop function is activated, playback continues repeatedly until you 
    deactivate the audition function.
    You can specify the playback start position by clicking in the timeline.
    Using the Edit Loop Function
    When the Edit Loop icon is activated on the toolbar, the selection is played back 
    continuously in a loop. This makes it easier to work on specific sections of long loops, 
    for example.
    Using the Play Tool
    If you click somewhere in the waveform display with the Play tool and keep the mouse 
    button pressed, the sample is played back from the position at which you clicked until 
    you release the mouse button.
    OptionDescription
    AutoFollows the visible view range of the previous sample. This is the 
    default setting.
    LastEach zone stores the visible range individually. When you select 
    a zone again, its view range is restored.
    FullShows the full sample.
    Sample StartShows the sample start marker with the current zoom factor.
    Sample Start RangeShows the sample start range marker with the current zoom 
    factor.
    Sample EndShows the sample end marker with the current zoom factor.
    Sustain LoopShows the sustain loop with the current zoom factor.
    Sustain Loop StartShows the sustain loop start marker with the current zoom factor.
    Sustain Loop EndShows the sustain loop end marker with the current zoom factor.
    Release LoopShows the release loop with the current zoom factor.
    Release Loop StartShows the release loop start marker with the current zoom factor.
    Release Loop End Shows the release loop end marker with the current zoom factor. 
    						
    							149
    Editing Samples in the Sample EditorGeneral Operations
    Scrubbing
    The Scrub tool allows you to locate positions in the audio by playing back, forwards or 
    backwards, at any speed:
    1.Select the Scrub tool.
    2.Click in the waveform display and keep the mouse button pressed.
    3.Drag to the left or right.
    The audio is played back. The speed and pitch of the playback depends on how 
    fast you move the mouse.
    Selecting an Output for the Sample Editor
    The Sample editor plays back the raw samples without processing the synthesis 
    structure. Therefore, its output is not automatically the same as the output of the zone 
    that uses the sample. 
    On the Output pop-up menu at the right of the title bar, you can specify to which plug-
    in output the Sample editor sends its signals.
    The level slider next to the output selector allows you to specify the level of the 
    Sample editor output.
    ÖKeep in mind that samples are often normalized and therefore are played back with a 
    much higher level than if triggered via a MIDI key.
    Markers
    You can use a set of different markers to specify important positions in a sample.
    The following markers are available:
    !If you are working with surround samples, make sure that the Sample editor is routed 
    to the surround output bus. Otherwise, you are not able to hear all channels.
    MarkerFunction
    Sample StartDefines where the sample starts to play when a zone is 
    triggered. Audio before this marker is skipped.
    Sample EndDefines where the sample stops playing. Audio after that 
    marker is ignored.
    Sustain Loop StartDefines where the sustain loop starts.
    Sustain Loop EndDefines where the sustain loop ends. When this marker is 
    reached, playback jumps back to the sustain loop start.
    Release Loop StartDefines where the release loop starts. 
    						
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    Editing Samples in the Sample EditorGeneral Operations
    Selections
    Making Selections
    To make a selection in the Sample editor, click and drag with the Range Selection 
    tool.
    •If Snap to Zero Crossing is activated on the toolbar, the start and end of the 
    selection are always placed at zero crossings.
    •You can resize the selection by dragging its left and right border or by [Shift]-
    clicking.
    •The current selection is indicated on the info line. 
    Here, you can change these values numerically.
    Defining Sample Start and End from a Selection
    •Make a selection, right-click in the Sample editor, open the Selection submenu, 
    and select “Set Sample Start/End to selection”.
    Creating New Zones from Selections
    •Make a selection, right-click in the Sample editor, open the Selection submenu, 
    and select “Create Zone from Selection”.
    The new zone is inserted below the source zone.
    Snapping
    Snap to Markers
    When the Snap option is activated, you can snap the selection start and end points 
    and markers to other markers.
    Snap to Zero Crossing
    When this option is activated, markers and selection start and end points are only 
    placed at zero crossings (positions in the audio where the amplitude is zero). This 
    helps you avoid pops and clicks that are caused by sudden amplitude changes.
    Release Loop EndDefines where the release loop ends. When this marker is 
    reached, playback jumps back to the release loop start.
    ReleaseThis marker defines the position at which playback starts 
    when a note-off message is received. This allows for a 
    realistic release note-off behavior without the necessity of 
    using extra release samples. To avoid unwanted clicks when 
    jumping to the release marker, you can set a crossfade time 
    and curvature in the parameter section.
    Sample Start RangeDefines the attack phase of a sample, which can be used for 
    the modulation of the sample start, see 
    “Sample Start 
    Range” on page 108.
    Marker Function 
    						
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