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Steinberg Halion 5 Manual

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    Using the BrowserThe Location Tree
    The Location Tree
    This section allows you to navigate through the programs, layers, or zones in any 
    folder. You can even access files contained in VST Sound containers, HSB files, and 
    ISO files. When you select an entry in the tree, the results list on the right shows the 
    corresponding content.
    •Use the “Refresh Views” command on the context menu to update the tree.
    This is useful if you added a new disk to your setup or created a new folder on the 
    hard disk.
    •Use the “Rescan Disk” command on the context menu to rescan the selected 
    element in the tree.
    The corresponding files are opened, the information is extracted and the database 
    file is updated accordingly.
    About Locations
    In the Browser, you can set up so-called locations, that is, folders or directories on 
    your system that contain media files. By setting up locations, you can organize the files 
    available in the results list according to context.
    The text field above the tree shows the name of the selected folder. If the name is 
    preceded by an asterisk, the folder has not been saved as a location yet.
    •Click in the text field to open the list of favorite locations.
    •The “Add Selected Media Node as Favorite Location” button adds the current 
    folder to the favorite locations.
    You can keep the folder name or specify a new name for the location.
    •The “Remove Favorite Location” button deletes the current location from the list.
    Select Favorite 
    Location
    Add Selected Media Node as Favorite LocationRemove Favorite Location 
    						
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    Using the BrowserThe Results List
    The Results List
    The results list shows the files found in the selected folder. It displays all files that 
    HALion can read, such as VST presets, samples, or third-party sampler programs. 
    Next to information like file name and path, the columns in the results list can be 
    configured to show several attributes, see 
    “Configuring the Results List” on page 83. 
    The results list also shows any subfolders of the selected folder, but does not include 
    the files contained in the subfolders themselves. To see the content inside subfolders, 
    you have to select the corresponding subfolder.
    Navigating in the Results List
    •To open a folder or location, double-click it in the results list.
    If you double-click on a preset, its contents are shown.
    •To move up one level in the folder hierarchy, click the “Browse Containing Folder” 
    button.
    Searching the List
    You can enter a search text to limit the results to files with matching names. For 
    presets, the search also takes into account attributes. The value field in the top right 
    corner indicates the number of files that match the search text.
    •To clear the search text, click the “Clear Filter Text” button.
    Browse Containing FolderSearch TextClear Filter Text 
    						
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    Using the BrowserThe Results List
    Searching for Files on Your System
    Instead of searching the current results list, you can also use the text search to look for 
    files on your hard disks or in VST Sound archives.
    Proceed as follows:
    1.Select the location that you want to use as the starting point for the search.
    2.In the top left corner of the results list, click the “Search Location Content” button 
    (the magnifying glass icon) and enter the search text in the text field.
    3.To start the search, press [Return] or click the “Search/Stop Search” button to the 
    right of the search text.
    The files that match the search criteria are listed in the results list. Note that only 
    the first 10000 search results are displayed.
    4.Double-click a result to show it in the location tree.
    ÖThe higher up in the hierarchy the location, the longer the search will take. Therefore, 
    it is not recommended to search entire hard drives.
    Searching for Specific File Types
    •Click the button to the right of the search field to specify whether you want to 
    search for samples, layers, programs, multis, or all types.
    ÖYou can also use this function to search for the corresponding file types from third-
    party samplers.
    ÖWhen you close HALion, the search results are not saved.
    Configuring the Results List
    •To configure which attributes are shown in the results list, click the “Set up Result 
    Columns” button in the upper right corner of the results list and activate the 
    corresponding entries.
    •To sort a column in ascending or descending order, click the column header.
    Search Location 
    Content
    Search Text
    Search/ 
    Stop SearchSearch for 
    File Type 
    						
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    Using the BrowserThe Preview and File Info Section
    The Preview and File Info Section
    You can listen to the samples using the controls in the Preview section. These are the 
    same as in the Import dialog, see 
    “Listening to Samples before Import” on page 70.
    The info display provides the following information about the focused sample: length, 
    channels, bit depth, and sample rate. If available, root key, key, and velocity range are 
    also shown.
    Specifying a Destination Folder
    When programs are imported, HALion creates a folder for each program. The name of 
    the folder corresponds to the name of the imported program. Inside this folder, HALion 
    creates a subfolder in which the corresponding samples are saved, if necessary.
    The folder specified in the “Destination Folder” field is used to save samples from 
    bank or container files, such as GigaSampler files (“.gig”). You can enter the path 
    manually or click the button to the right to navigate to a specific directory.
    ÖIf you do not specify a destination folder for sampler formats that use container files, 
    you are asked to do so during the first import operation. This folder is then used for all 
    following operations.
    Adding Presets to the MediaBay Automatically on Import
    The “Automatically Add Preset to MediaBay on Import” option allows you to 
    automatically create VST presets for each imported program in the user presets folder 
    of HALion, thereby making them available in the MediaBay. When this option is 
    deactivated, an imported program is only available in the current HALion instance. To 
    use it in another project, you have to save it first.
    Missing Samples
    If you browse the samples of a program and you cannot load or prelisten them, they 
    may have been moved or deleted. In this case, the sample info displays “Sample not 
    found”. To remedy this, load the program again and make sure that no samples are 
    missing, see 
    “Finding Missing Samples” on page 71. Afterwards, be sure to save the 
    program with the restored sample paths.
    Loading Files
    You can load selected programs, layers, zones, or samples by dragging them from the 
    results list to the Slot Rack, the Program Table, or the Program Tree. Programs, layers, 
    and zones can also be dragged directly from the tree. In all cases, the Import Folder 
    dialog opens, where you can specify how to import the contained subfolders and 
    samples, see 
    “Importing Folders” on page 71.
    ÖYou can also use the key commands [Return] and [L] to load the file that is focused in 
    the results list into the active slot in the Slot Rack.
    Some file types, such as protected Kontakt programs, cannot be loaded. In this case, 
    an icon is displayed to indicate that the file format is not supported.
    Unsupported 
    content 
    						
    							85
    Using the BrowserLoading Files
    Protected programs and layers are shown with a lock icon to indicate that you cannot 
    extract single zones or samples. However, you can load the programs as a whole. 
    Protected 
    content
    ÖThese icons only appear after selecting the programs.
    Loading files from HALion 3
    HALion allows you to load the FXB and FXP files from HALion 3. These files can either 
    be located in a directory on the file system or inside an HSB container file. HSB 
    container files have to be registered in the MediaBay before they can be used, see 
    below. When loading FXB files, the multi-program is replaced. When FXB or FXP files 
    are referring to HSB container files, the sample paths always work. For samples 
    located on the file system, for instance, when banks or programs have been copied 
    from another computer system, you might have to reestablish the sample paths, see 
    “Finding Missing Samples” on page 71.
    Registering HSB Container Files
    •To register an HSB file, right-click it in the location tree and select “Register HSB”.
    You can also register HSB files from the MediaBay, see “Registering HSB Files” on 
    page 29.
    Importing FXP/FXB Files
    To import FXP and FXB files, right-click the file in the location tree and select “Import 
    HALion FXP/FXB-File”. 
    Single FXP files from inside an HSB file cannot be imported. For these, use the 
    “Register HSB” function instead.
    Loading Third-Party Sampler Programs
    You can also load third-party sampler programs. The supported programs appear as 
    nodes in the location tree. You can load entire programs, or selected layers or 
    samples.
    The following formats can be imported:
    -Emagic EXS24
    - NI Kontakt 1.x to 4.1 (except for encrypted files, scripted content, and containers)
    - Akai* S1000, S2000, S3000, S5000/6000
    - EMU* 3, 3X, ESI, 4, 4K, E64, E6400, ESynth, Ultra
    - Roland S770*
    - Kurzweil (KRZ, K25, K26)
    - SoundFonts 2.x
    - Giga 1, 2, limited Giga 3 support (except for encrypted content, time stretching 
    and pitch shifting) 
    * ISO images on HDD only.
    Multis and banks in third-party sampler formats can be dropped either on the Multi-
    Program slot, the Slot Rack, or the Program Table. The following applies:
    - When you drop the multi or bank on the Multi-Program slot, the current multi is 
    replaced. 
    						
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    Using the BrowserLoading Files
    - When you drop the multi or bank on the Slot Rack, new slots are created and the 
    corresponding programs are added to the Program Table. If a multi or bank 
    contains more programs than slots are available, the remaining programs are 
    added to the Program Table only. The current multi is not replaced.
    - When you drop the multi or bank on the Program Table, the additional programs 
    are added to the Program Table. The current multi is not replaced. 
    ÖIf the ISO image or bank has partitions or folders, you can drag only that partition or 
    folder to the Slot Rack or Program Table. Any contained programs are then loaded. This 
    is different to dragging a folder from the file system to HALion. In that case, the Import 
    Samples dialog opens and only the contained samples are imported and mapped. 
    						
    							87
    Editing Programs and Layers in the 
    Sound
     Editor
    Introduction
    The Sound editor for programs and layers lets you access parameters that are set 
    globally for the whole program or individual layers. For example, you can transpose the 
    pitch, adjust level and pan, and limit the playback to a certain area on the keyboard. 
    Programs and layers share the same set of parameters because they are nearly 
    identical.
    The Main Section
    The Main section contains basic settings for programs and layers.
    Octave
    Transposes the pitch in octave steps.
    Coarse
    Transposes the pitch in semitone steps.
    Fine
    Detunes the pitch in cents (1/100 of a semitone).
    Level Velocity Curve
    Defines how incoming MIDI velocity values are re-mapped before they are sent to the 
    program or layer. By default, the curve is set to linear, meaning that incoming and 
    outgoing values are identical. The characteristic of each curve is displayed by a small 
    icon.
    Low Key
    Defines the lowest key on which the program or layer is triggered.
    High Key
    Defines the highest key on which the program or layer is triggered. 
    						
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    Editing Programs and Layers in the Sound EditorThe Trigger Section
    Low Vel
    Defines the lowest velocity on which the program or layer is triggered.
    High Vel
    Defines the highest velocity on which the program or layer is triggered.
    Sus, FCtrl, FSw, PB, MW, and AT
    The Filter options allow you to filter incoming MIDI controllers.
    Level
    Adjusts the level of the layer. This parameter works as an offset to the zone settings.
    Pan
    Defines the position of the layer in the stereo panorama. This parameter works as an 
    offset to the zone settings.
    The Trigger Section
    The Trigger section allows you to control the triggering and releasing behavior.
    Ind MegaTrig
    If you want the key switch assignments across different layers to work individually, 
    activate the individual MegaTrig management of these layers. This can be necessary 
    when two layers with different key switches are used together in one program. For 
    more information about the MegaTrig module, see 
    “MegaTrig” on page 271.
    Transpose
    Transposes the key switches that you set up for the MegaTrig module.
    Start Key
    Defines the key that is used as the lowest key switch.
    Key Switch Mode
    Defines how long a key switch is active: 
    •If set to Permanent, the key switch stays active until another key switch is used.
    •If set to Temporary, the key switch is only active for as long as the corresponding 
    key is pressed.
    Default Switch
    Specifies the default key switch that is active when you load a program, that means, 
    before you used the first key switch. The default key switch is also used in Temporary 
    mode when no key switch is pressed.
    ÖIf you set Default Switch to a note value that is not assigned as a key switch, the 
    lowest key switch is automatically used as the default key switch. 
    						
    							89
    Editing Programs and Layers in the Sound EditorThe Trigger Section
    Filter Ctrls in Release
    Filters out MIDI controllers in the release phase. Modulation destinations that are 
    using controllers keep their value after the note-off message. The following settings 
    are available:
    Repedaling
    On an acoustic piano, you can repedal the sustain after releasing the sustain pedal for 
    as long as the strings vibrate. The effect is that the strings play on. You can achieve a 
    similar effect with the Repedaling option. If you release and press the pedal within the 
    release of the amplitude envelope, the envelope jumps to the decay segment, 
    resuming at the current level of the release.
    Sustain
    Enables sustain for the program or layer. When you use the sustain pedal, notes keep 
    playing until you release the pedal.
    Sostenuto
    Enables sostenuto for the program or layer. Notes that are held while pressing the 
    sostenuto pedal sustain. Successive notes do not sustain.
    Ind Velocity Mode
    Sample-based instruments often use crossfade techniques to optimize the switching 
    between samples with different velocities. Crossfades are set up in the Mapping 
    editor, see 
    “Fading and Crossfading Zones” on page 140.
    Activate this option to apply the Velocity Mode settings to the selected layer and its 
    children.
    Velocity Mode
    The switching or crossfading between zones can be controlled via velocity or MIDI 
    controller. The following modes are available:
    OptionDescription
    OffMIDI controllers are processed in the release phase.
    OnMIDI controllers are filtered out.
    InheritThe zones of this layer follow the behavior that was specified for the 
    parent layer.
    OptionDescription
    Note-onThe velocity is used to trigger the zones.
    ControllerA MIDI controller is used to replace the velocity, that means, the 
    controller value is used to select the zones. The note-on message 
    triggers the zones selected by the controller. Only the zones that 
    belong to the corresponding velocity are played back.
    ContinuousA MIDI controller is used to replace the velocity. Depending on 
    the “Velocity Fade” setting, the controller continuously fades 
    between the zones or switches zones directly. Therefore, all 
    zones belonging to a key are played back.  
    						
    							90
    Editing Programs and Layers in the Sound EditorThe Voice Management Section
    Controller
    Here, you select the controller that is used when the velocity Mode option is set to 
    Controller or Continuous.
    •For the most realistic playback of instruments that use crossfade techniques, 
    activate “Velocity Fade” and set “Velocity Mode” to Continuous.
    •To save voices during playback of instruments that use crossfade techniques, 
    deactivate “Velocity Fade” and set “Velocity Mode” to Note-on.
    •Generally, setting “Velocity Mode” to Controller and activating “Velocity Fade” is a 
    good compromise between performance optimization and realistic playback.
    Velocity Fade
    Activate this option to use the velocity crossfades that are specified in the Mapping 
    editor. When this option is deactivated or if no crossfades have been set up, zones 
    switch directly between the different velocities.
    The Voice Management Section
    The Voice Management section allows you to control the maximum number of notes 
    that you can play and to set conditions for note stealing and triggering.
    Voice Manager
    The Voice Manager option controls which Voice Management settings are applied to 
    the selected layer. The following settings are available:
    OptionDescription
    OffThe layer automatically uses the Voice Management settings of the 
    layer that is one step up in the hierarchy. If there is no layer with active 
    Voice Management settings, the settings of the program are used.
    OnYou can make separate Voice Management settings for the selected 
    layer.
    ProgramThe settings of the program are used, regardless of any Voice 
    Management settings made for layers higher up in the hierarchy.  
    						
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