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Steinberg Halion 5 Manual

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    Granular Synthesis
    Introduction
    Granular synthesis is based on a simple idea: Instead of playing back an entire 
    sample, only short portions of the sample, the so-called grains, are played. These 
    grains can be played back in any order. Each time a grain ends, a new one starts. To 
    avoid discontinuities in the playback and to minimize artefacts, envelopes are applied 
    to the grains. You can use granular synthesis to extract interesting spectra from all 
    kinds of samples, to create sound effects by completely scrambling a sample, or to 
    perform low-fidelity time stretching, for example.
    Very short grains produce sounds with an individual pitch. This means that you can 
    also extract pitched spectra from samples without a distinct pitch, such as drum loops 
    or sound effects. Sounds with longer grains usually play back with the pitch of the 
    original sample.
    If you repeatedly play back the same portion of a sample, the sound may become too 
    static. To compensate for this and bring more liveliness into the sound, you can use 
    the Random, Spread, and Offset parameters. By adding more grain streams, you can 
    increase the grain and sound density to produce a richer sound.
    Accessing the Grain Oscillator
    To show the settings for the granular synthesis, open the Sound Editor for a sample 
    zone and select “Grain” on the Type pop-up menu. For grain zones, the same sections 
    as for sample zones are available, except for the AudioWarp section. Grain zones 
    offer a sophisticated grain oscillator section that contains a subpage for the grain-
    specific parameters and another subpage for the sample-related parameters. 
    						
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    Granular SynthesisThe Grain Tab
    The Grain Tab
    Sample Display
    The sample display provides an overview of the sample and shows a playback locator 
    for each grain stream. This shows the resulting effects of the grain oscillator 
    parameters and helps you find the sample portions that you want to use as grain 
    sources.
    The sample start and end markers of the sample are indicated by orange lines. They 
    determine the range that can be used to create grains. If the sample has a defined 
    sustain loop, the grains use the sample range between sample start and loop end. 
    Release loop settings and release markers are not taken into account. The sustain and 
    the release loop are shown as green and red shades in the sample display. The 
    release marker is shown as a blue line. Note that these are only indicators. You can 
    edit the corresponding parameters in the Sample editor.
    Speed and Direction
    The Speed and Direction parameters determine how the playback position moves 
    through the sample when you play a note.
    Speed
    Determines how fast the playback position progresses through the sample. When this 
    is set to 0
     %, the playback position stays fixed. At a setting of 100 %, the playback 
    position moves through the sample at its original speed. At the maximum setting, the 
    playback speed is eight times faster than the original speed.
    Direction
    Allows you to set the playback speed in smaller increments. Furthermore, this 
    determines the playback direction: if you enter negative values, the playback position 
    moves backwards through the sample.
    Position Settings
    Position
    You can set the playback position of the grains manually. The playback position is 
    updated with every new grain. 
    						
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    Granular SynthesisThe Grain Tab
    Position Random
    Determines the range from which a random playback position is chosen. At a setting 
    of 100
     %, the playback position jumps to a random position between the start and the 
    end of the sample. The random playback position is calculated separately for each 
    channel of the sample, at the start of a new grain. This can be used to widen the 
    panorama of the sound.
    Position Spread
    This parameter is available when “Number of Grains” is set to a value higher than 1. It 
    spreads the playback positions of the grains, making each grain play back a different 
    portion of the sample.
    Position Offset
    Offsets the playback position for each channel of the sample. Positive values modify 
    the playback position of the right channel and negative values modify the playback 
    position of the left channel. In either case, the other channel is not affected. This can 
    be used to widen the panorama of the sound.
    If you are working with surround files, the center channel and the LFE channel remain 
    unchanged. The Left and Right Surround channels get the maximum offset, and the 
    Left and Right channels are offset to a value halfway between Center and LFE and the 
    Surround channels. For example, an offset of 100
     % has the following results: 
    - Center channel: 0 %
    -LFE channel: 0 %
    - Left Surround channel: 100 %
    - Right Surround channel: 100 %
    - Left channel: 50 %
    - Right channel: 50 % 
    Pitch settings
    In granular synthesis, either the pitch of the original sample or the grain oscillator 
    define the pitch of a sound.
    •To use the pitch of the original sample, raise the Duration value until you can 
    clearly hear the sample’s own pitch.
    If you change the pitch of the sample, the spectrum of the sound changes. You 
    can use the standard pitch settings of the zone, for example, Glide, Pitchbend, 
    Octave, etc.
    •To define the pitch using the grain oscillator, set Duration to very low values, 
    preferably 1 or 2.
    To set the pitch of the grain oscillator, adjust the Duration and Center Key with Key 
    Follow parameters accordingly. If you want the pitch of the grain oscillator to follow 
    the pitch of the zone, activate “Follow Zone Pitch”.
    Pitch Interval
    Here, you can specify an interval between -12 and +12 semitones. The grains are 
    played randomly at their original pitch, or they are transposed according to the pitch 
    interval. This interval is calculated separately for each channel of the sample, at the 
    start of a new grain.
    Pitch Random
    Sets the random pitch range in semitones and cents. At a setting of +12, the random 
    pitch values lie between -12 and +12 semitones. The random pitch is calculated 
    separately for each channel of the sample, at the start of a new grain. This can be 
    used to widen the panorama of the sound. 
    						
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    Granular SynthesisThe Grain Tab
    Pitch Spread
    This parameter is available when “Number of Grains” is set to a value higher than 1. It 
    detunes the pitch of the grains in semitones and cents. The first grain keeps its pitch, 
    and the other grains are detuned evenly to values within the specified range. The last 
    grain is detuned to the maximum value.
    ÖFor shorter grains, this is perceived as a change in the spectrum and for longer grains 
    as a detuning of the sample.
    Pitch Offset
    Offsets the pitch across the channels of the sample, in semitones and cents. Positive 
    values increase the pitch of the right channel and decrease the pitch of the left 
    channel. Negative values increase the pitch of the left channel and decrease the pitch 
    of the right channel. This can be used to widen the panorama of the sound.
    ÖFor shorter grains, this is perceived as a change in the spectrum and for longer grains 
    as a detuning of the sample.
    If you are working with surround files, the Center channel and the LFE channel remain 
    unchanged. The Left channel and the Left Surround channel get the same value. The 
    Right channel and the Right Surround channel get the same value. Left and right are 
    distributed symmetrically. 
    For example, an offset of +12 semitones gives the following results:
    - LFE channel: 0 semitones
    - Center channel: 0 semitones
    - Left channel: -12 semitones
    - Left Surround channel: -12 semitones
    - Right channel: +12 semitones
    - Right Surround channel: +12 semitones
    Grain Settings
    Number of Grains
    You can specify the number of grains for each channel of the sample. At a setting of 2, 
    the two grains are offset by 180
     °. Due to this phase offset, the root of the spectrum is 
    canceled out, and the pitch increases by one octave. To compensate for this, adjust 
    the “Position Spread”, “Position Offset”, or “Duration Spread” parameters.
    Duration
    Increases the grain period by a factor ranging from 1 to 1000.
    •For very short grains, the sound gets the pitch of the frequency at which the grains 
    repeat.
    For example, the grain duration at the center key C3 is 3.82 ms. If you set the grain 
    duration to 2, the grain period is 7.64 ms, and the pitch of the sound is one octave 
    lower.
    •When longer grains (above 30 ms) are used, the sound gets the pitch of the 
    sample.
    Duration Random
    The random grain duration is calculated separately for each channel, at the start of a 
    new grain. This can be used to widen the panorama of the sound. At a setting of 
    100
     %, the grain duration varies between half and twice the grain period. 
    						
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    Granular SynthesisThe Grain Tab
    Duration Spread
    This parameter is available when “Number of Grains” is set to a value higher than 1. It 
    modifies the grain durations by the factor that you set. This way, each grain is played 
    with a different duration. At a setting of +100
     %, the first grain is half as long and the 
    last is twice as long. You can also use negative settings, in which case, the first grain 
    will become longer and the last grain shorter.
    Duration Offset
    Offsets the grain duration across the sample channels. Positive settings result in 
    shorter grain durations for the right channel and longer grain durations for the left 
    channel. This can be used to widen the panorama of the sound. At a setting of 100
     %, 
    the minimum and maximum duration lie between half and twice the grain period.
    If you are working with surround files, the center channel and the LFE channel remain 
    unchanged. The left and right channels and the left and right surround channels are 
    modified symmetrically. For example, a setting of +100
     % results in the following grain 
    duration factors: Center = 1.0, LFE = 1.0, Left = 1.41421, Right = 0.707, Left 
    Surround = 2, Right Surround = 0.5.
    Key Follow
    Determines how the grain duration changes with the notes you play. At a setting of 
    +100
     % and a duration of 1.0, the grain duration corresponds to the pitch of the note 
    that you play.
    Center Key
    In general, the grains repeat at the frequency of the center key. The grain duration 
    corresponds to the wave length of that frequency. If you play C3 with the center key 
    set to C3, the grains repeat at a frequency of 261.626
     Hz, that is, at a grain period of 
    3.82
     ms. You can set the center key between A-2 (122.31 ms) and G8 (0.0797 ms). 
    Follow Zone Pitch
    •If “Follow Zone Pitch” is activated, zone pitch settings like Octave, Coarse, and 
    Fine, as well as modulations like Glide, Pitchbend, or other pitch modulations, 
    affect the Duration Length. A higher sample pitch leads to a shorter duration.
    •If “Follow Zone Pitch” is deactivated, the duration is independent from the zone 
    pitch and only determined by the grain duration settings.
    Shape and Length settings
    Shape
    Determines the shape of the grain. The shape strongly influences the spectrum of the 
    sound.
    •Click the display to open the pop-up menu that contains the available shapes. 
    Length
    Shortens the length of the grain without changing the grain duration. At a setting of 
    100
     %, the grain length corresponds to the grain duration. By decreasing the grain 
    length, a shorter portion of the sample is played back, which results in a change in the 
    spectrum. The pitch of the sound does not change, because the grain duration stays 
    the same.
    Length Random
    Here, you can set a random grain length. At a setting of 100 %, the grain length varies 
    between 0
     % and 100 % of the grain duration. The random grain length is calculated 
    for each channel of the sample separately at the start of a new grain. This can be used 
    to widen the panorama of the sound. 
    						
    							166
    Granular SynthesisModulating the Grain Oscillator
    Length Spread
    This parameter is available, when “Number of Grains” is set to a value higher than 1. It 
    modifies the length of the grains. With positive values, the first grain has the shortest 
    length and the last grain the longest. With negative values, the first grain has the 
    longest length.
    Length Offset
    Offsets the grain length across the sample channels. Positive settings shorten the 
    grain length for the right channel, and the left channel remains unchanged. Negative 
    values shorten the grain length for the left channel, and the right channel remains 
    unchanged. This parameter can be used to widen the panorama of the sound.
    If you are working with surround files, the center channel and the LFE channel remain 
    unchanged. The left and right channels and the left and right surround channels are 
    modified symmetrically.
    Level Settings
    Grain Level
    Adjusts the overall level of the grain oscillator. When you increase the number of 
    grains, it might become necessary to lower the oscillator level. If you play back a 
    portion of a sample that is very quiet, you can use this control to raise the level.
    Level Random
    Sets a random level for each new grain. At a setting of 100 %, the level varies between 
    a factor of 0 and 2 of the original level. The random level is calculated separately for 
    each channel of the sample, at the start of a new grain. This can be used to widen the 
    panorama of the sound.
    Stereo Width
    Narrows the stereo width of the grain oscillator. It is applied after the grain oscillator 
    and does not affect the stereo width of the actual sample. At a setting of 0
     %, the 
    output of the grain oscillator is monophonic.
    If you are working with surround files, the center channel and the LFE channel remain 
    unchanged. The left and right channels and the left and right surround channels are 
    modified symmetrically. 
    Auto Gain
    Allows you to automatically adjust the level of grains using quieter sample parts. Note 
    that by raising the gain you can lose the dynamics of the sample.
    Modulating the Grain Oscillator 
    The following modulation destinations are available in the modulation matrix:
    Grain Position
    Modulates the playback position. The modulation is not continuous, but it is updated 
    at the start of each grain.
    Grain Direction
    Modulates the Direction parameter. For the effect to be heard, the Speed parameter 
    must be set to a value above 0
     %.
    Grain Duration
    Modulates the grain duration, that is, the frequency at which the grains repeat. The 
    maximum modulation range at a modulation Depth of 100
     % is -5 to +5 octaves.  
    						
    							167
    Granular SynthesisThe Sample Tab
    Grain Length
    Modulates the Length parameter.
    Grain Pitch
    Modulates the pitch of a grain. The modulation is not continuous, but it is updated at 
    the start of a new grain. For continuous pitch modulation, use Pitch instead of “Grain 
    Pitch” as destination and make sure that “Pitch to Grain” is activated in the grain 
    oscillator.
    Grain Level
    Modulates the grain level. The modulation is not continuous, but it is updated at the 
    start of each new grain. For continuous level modulation, use the destinations Volume
     1, 
    Volume 2, or Level.
    The Sample Tab
    For a description of the controls on this page, please refer to the chapter “Editing 
    Samples in the Sample Editor” on page 145. 
    						
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    MIDI Editing and Controllers
    The MIDI Editor
    The MIDI editor provides access to the MIDI slot parameters of HALion. This includes 
    MIDI channel, Key and Velocity range, and Transpose and Polyphony settings. 
    Furthermore, you can specify MIDI controllers to be filtered. To switch between velocity 
    range, key range and controller filter, use the buttons above the range controls.
    Parameters
    Channel
    The slot receives MIDI signals on the MIDI port and channel specified here. You can 
    set multiple slots to the same MIDI channel and trigger them simultaneously with the 
    same note events.
    Poly (Polyphony)
    The Polyphony setting is used to specify how many notes can be played at the same 
    time. Since programs can contain various layers, the resulting number of voices 
    (stereo samples, synth voices etc.) can be much higher than the value specified here.
    Transpose
    Here you can shift the incoming MIDI notes by ±64 semitones before they are sent to 
    the loaded program. 
    						
    							169
    MIDI Editing and ControllersUsing MIDI Controllers
    Key Range (Low Key, High Key)
    Each slot can be limited to a certain key range. Set the range with the Low Key and 
    High Key values or by dragging the keyboard range control at its ends. When you 
    click and drag towards the middle of the keyboard, both values are moved at the same 
    time. As an additional option, you can use the MIDI input to set the range. Simply click 
    in a value field and play the note.
    To set the key range, proceed as follows:
    1.At the top of the MIDI editor, click the Key button.
    2.In the slot, set the key range with the keyboard range controls and/or Low 
    Key/High Key value fields.
    Velocity Range (Low Vel, High Vel)
    Each slot can be limited to a velocity range. Set the range with the Low Vel and High 
    Vel values or by dragging the graphical velocity range control at its ends. When you 
    click and drag towards the middle of the velocity range control, both values are moved 
    at the same time.
    To adjust the velocity range, proceed as follows:
    1.At the top of the MIDI editor, click the Vel button.
    2.In the slot, set the velocity range with the velocity range control and/or Low 
    Vel/High Vel value fields.
    Controller Filter
    You can filter out the most commonly used MIDI controllers for each slot separately. 
    For example, when you set up a keyboard split with bass and piano playing on the 
    same MIDI channel, both sounds will receive the same MIDI controllers. However, you 
    usually do not want the bass to receive the sustain pedal. To avoid that all sounds on 
    the same MIDI channel receive the same MIDI controllers, use the controller filter. 
    To filter out the most commonly used MIDI controllers, proceed as follows:
    1.At the top of the MIDI editor, click the Ctrl button.
    2.In the slot, click the button of the MIDI controller you want to filter out.
    The following MIDI controllers and messages can be filtered out: Sustain #64, 
    Foot Controller #4, Foot Switches #65-69, Control Change, Pitchbend, 
    Modulation Wheel #1, and Aftertouch.
    ÖFiltering out Control Change messages can be used to avoid unwanted program 
    changes on MIDI channel 10 (drums), for example.
    Showing Empty Slots
    By default the MIDI editor only shows slots that are currently in use by programs.
    To show also all empty slots, activate the “Show Empty Slots” option in the title bar.
    Using MIDI Controllers
    HALion allows you to assign almost any parameter to a MIDI controller. However, you 
    can only assign one parameter of a single zone, layer, effect control, etc. at a time. If 
    you want to use the same MIDI controller for several zones, layers, etc. you have to 
    assign it several times.
    A more convenient way to control a zone parameter like the cutoff frequency for all 
    zones, for example is to assign a quick control to that parameter and then assign the 
    MIDI controller to that quick control. Not only can you now control all zones 
    simultaneously, but this way you can also preserve different cutoff settings per zone 
    and just control the offset added by the quick control. 
    						
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    MIDI Editing and ControllersAssigning MIDI Controllers
    By default, some of the most common parameters like slot volume, pan, as well as the 
    quick controls of each slot are already pre-assigned. The slot AUX FX send modules 
    1-4 are also pre-assigned and become directly controllable as soon as you load one 
    of the AUX FX send modules on a slot insert effect.
    You can customize the factory MIDI controller mapping by assigning your own MIDI 
    controllers using the Learn function.
    Assigning MIDI Controllers
    1.Right-click the control you want to remote-control.
    2.Select “Learn CC” from the menu.
    3.On your MIDI keyboard or controller, use the knob, fader, or button.
    The next time you right-click the control, the menu shows the assigned MIDI 
    controller.
    ÖYou can assign the same MIDI controller several times to different parameters. 
    However, you cannot assign different MIDI controllers to the same parameter.
    •To remove a MIDI controller assignment, right-click the corresponding control, and 
    select “Forget CC”.
    Setting the Parameter Range
    You can set the minimum and maximum values for the parameter separately for each 
    assignment.
    •To set the minimum value for the parameter, set the value, right-click the control, 
    and select “Set Minimum”.
    •To set the maximum value for the parameter, set the value, right-click the control, 
    and select “Set Maximum”.
    Assigning MIDI Controllers to AUX FX
    You can assign the parameters of the AUX FX to MIDI controllers as well. Unlike the 
    slots, the AUX FX do not have a MIDI port and channel of their own. Instead, when 
    learning, they listen to any incoming MIDI controller message, regardless of the MIDI 
    channel. When they are assigned, they keep the specified MIDI channel.
    •To assign a MIDI controller, load the effect, right-click the parameter, and assign 
    the controller as described above.
    •If you unload or replace the effect, the MIDI controller assignment of this effect is 
    lost.
    Saving a MIDI Controller Mapping as Default
    After customizing the factory MIDI controller assignments, you can save them as 
    default.
    •Open the Options editor and click “Save as Default” in the MIDI controller section.
    Now, each time you load a new instance of the plug-in, your customized MIDI 
    controller mapping is available as default.
    Ö“Save as Default” does not include any of the MIDI controller assignments of the 
    AUX FX.
    ÖThe current MIDI controller mapping is also saved with each project. This way, you 
    can transfer your settings to other systems. The project also includes the MIDI 
    controller assignments of the AUX FX. 
    						
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